I've tried (U) [!] and (U) [f1] and there seems to be some texture corruption of the racetrack. Everything looks fine in the menu's etc. Can anyone else give this game a try and see if the first race shows the same results? Rom is from goodsnes 2.04 verified set.
I looked around for some basic troubleshooting for these kinds of issues, sorry if I missed something obvious.
Rock N' Roll Racing texture corruption
Moderator: ZSNES Mods
-
- Regular
- Posts: 271
- Joined: Tue Jun 14, 2005 8:35 pm
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am
It helps to take a picture of what you're seeing.
You haven't provided enough info so that someone could help you properly.
1) Need OS Info
2) Need ZSNES Port Info (Misc->About)
There are no such things as "texture issues" since the SNES is in 2D.
There are a few possible issues..
1) You didn't turn on the New Gfx Engine. The '8' key turns it on/off while in game.
2) You are using the DOS port and assume everything looks out of whack. It's technically "normal" since you only have 8 bits to work with and the SNES renders in 15-bit color, so it's obviously not going work and look correct.
I've recently redumped a movie for this game just to see if the size of the movie changed (it did for xvid fortunately), but I see no problems with the game itself.
You haven't provided enough info so that someone could help you properly.
1) Need OS Info
2) Need ZSNES Port Info (Misc->About)
There are no such things as "texture issues" since the SNES is in 2D.
There are a few possible issues..
1) You didn't turn on the New Gfx Engine. The '8' key turns it on/off while in game.
2) You are using the DOS port and assume everything looks out of whack. It's technically "normal" since you only have 8 bits to work with and the SNES renders in 15-bit color, so it's obviously not going work and look correct.
I've recently redumped a movie for this game just to see if the size of the movie changed (it did for xvid fortunately), but I see no problems with the game itself.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
I'm guessing its probably #1. I'll look more closely tonight. I didn't post lots of details initially because I figured someone would give me a quick yes or no to seeing the same issues. I never doubted that it was just something I was doing incorrectlyDeathlike2 wrote:It helps to take a picture of what you're seeing.
You haven't provided enough info so that someone could help you properly.
1) Need OS Info
2) Need ZSNES Port Info (Misc->About)
There are no such things as "texture issues" since the SNES is in 2D.
There are a few possible issues..
1) You didn't turn on the New Gfx Engine. The '8' key turns it on/off while in game.
2) You are using the DOS port and assume everything looks out of whack. It's technically "normal" since you only have 8 bits to work with and the SNES renders in 15-bit color, so it's obviously not going work and look correct.
I've recently redumped a movie for this game just to see if the size of the movie changed (it did for xvid fortunately), but I see no problems with the game itself.
-
- ZSNES Developer
- Posts: 6747
- Joined: Tue Dec 28, 2004 6:47 am