I grew up on SNES myself, so while this wouldn't apply to me you do have a decent pointblackmyst wrote:The visual appearance of zsnes should be kept the same even after the rewrite, just to spite playstation generation crybabies, or douchebags who want to make some sort of fashion statement with their desktop.
I really think that's the issue. Assembly is a little less welcoming, in my very small experience.FitzRoy wrote:Either it's not possible or it's too time consuming.
Thanks for the tip - I'm still on XP here.franpa wrote:It does save it for most Windows in XP, you just have to hold CONTROL down while closing the window/application to save the size. In Vista and newer it does away with the need to hold CTRL.
Why all this comparison to Windows in the first place? Since when is the Windows GUI our standard? It isn't mine.Ugh, there's a reason separate files and folders went out of style with Windows 3.1. We can argue preferences and <insert random person's name here>'s Laws of UI design, but the fact that no modern OS has done this for the last fifteen years is a good indication of majority opinion on the matter.
In all honesty, my quam is not that 'the interface doesn't function' or that 'it's too standalone', and it's certainly not about making it look more like Windows. I'd just like to see ZSNES take another step in the right direction, like they have been this whole time, and the existing (sweener2001, I am aware ) rewrite can be this change. Keep it outside nativity to Windows, certainly, but let's definitely be open to the options available to us with current graphical technology. Granted, it's not like we have a 3d team with us to completely modernize the look (...do we?...don't worry I'm not suggesting we go 3d), but there are a lot more possibilities for 2.0 than keeping the current schema that we have about the old look because it can work (which, I agree, it certainly can), but a new basis for the interface can work more efficiently, for us and for the coders, right? I won't speak for you guys but I imagine this is true.
I do think going as far as saying that the current GUI is a "design failure" is overdoing it, because I really appreciate the retro style and the steps it has already been through since the beginning of zsnes. *retro comparison screenshots here* It does not take too much brain power, especially from someone who grew up on DOS-based systems, the Nintendo, and eventually Windows 3.11, to get right through the current GUI and make it fast and functional for our own uses, but who are we making this program for? Just ourselves?
Limited audiences still appreciate the SNES's timeless games, but it certainly wouldn't hurt to broaden the horizons of this program. (Without taking away the option to return to the retro theme)