Help: zSNES filters (HQx4)

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CT_DS

Help: zSNES filters (HQx4)

Post by CT_DS »

Hi everyone.

I'm looking for a good zSNES filters (more specifically, HQx4) and how to add/use them.
Also does anyone know what's the best video setting for Chrono Trigger?

Any help would be appreciated.
Thanks in advance.
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Re: Help: zSNES filters (HQx4)

Post by paulguy »

Chrono trigger mostly has detailed graphics so you'd be better off with no filtering or linear/interpolation filter.

HQ filter I find looks best with high contrast cartoon graphics like super Mario world.
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Re: Help: zSNES filters (HQx4)

Post by Johan_H »

The best video settings as far as filters go is those you like best. Just try them! They're under the Filters tab in Config -> Video. The NTSC filter is what looks closest to an old TV if that's what you're after.
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Re: Help: zSNES filters (HQx4)

Post by grinvader »

am i the only one who understood his first line as "i want to add hq4x to something else, help me locate it in zsnes" and then got confused with the whole CT mess ?
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Re: Help: zSNES filters (HQx4)

Post by Gil_Hamilton »

grinvader wrote:am i the only one who understood his first line as "i want to add hq4x to something else, help me locate it in zsnes" and then got confused with the whole CT mess ?
Think "Plugin Hell" and it makes sense. He thinks the filters are addons.



I recommend the NTSC filter set to S-Video or RGB preset.
For any game, not just Chrono Trigger.
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You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
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Re: Help: zSNES filters (HQx4)

Post by Clements »

Also bare in mind that the HQxX filter options available is dependent on what resolution you use.
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Re: Help: zSNES filters (HQx4)

Post by Rashidi »

Gil_Hamilton wrote:I recommend the NTSC filter set to S-Video or RGB preset.
For any game, not just Chrono Trigger.
i never really likes NTSC filter, thats probably because i lives in PAL world.
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Re: Help: zSNES filters (HQx4)

Post by franpa »

Yeah, we need a PAL filter optimized for the NTSC resolution >.>"
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Re: Help: zSNES filters (HQx4)

Post by grinvader »

franpa wrote:Yeah, we need a PAL filter optimized for the NTSC resolution >.>"
Except there's nothing interesting in a PAL filter due to it not raping the colours anyway.


pal filter is just the 20% slowdown, interpolation + 25% scanlines lawl
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Re: Help: zSNES filters (HQx4)

Post by Gil_Hamilton »

grinvader wrote:
franpa wrote:Yeah, we need a PAL filter optimized for the NTSC resolution >.>"
Except there's nothing interesting in a PAL filter due to it not raping the colours anyway.


pal filter is just the 20% slowdown, interpolation + 25% scanlines lawl
You forgot to shift the colors because PAL operates in a different color space* and crush the image because PAL has more vertical resolution.


*(not sure how much of an effect this has IRL, but theoretically, PAL colors should be off slightly in a gaming context)
Squall_Leonhart wrote:
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DirectInput represents all bits, not just powers of 2 in an axis.
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Re: Help: zSNES filters (HQx4)

Post by grinvader »

yea, PAL usually ended up with slightly less saturated colours. Hues were quite fine though.
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Re: Help: zSNES filters (HQx4)

Post by Johan_H »

I've also noticed how some colours seem to flicker a bit when switching to 60 Hz. It's hardly noticeable though, and I don't know if it's related. *shruggers*
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