Can't believe this hasn't been implemented yet.
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Can't believe this hasn't been implemented yet.
Hello ladies and gentelmen.
I'm really missing a feature in ZSnes.
There needs to be an option that, when you start the game, there's a 1-7% chance of it not working properly.
And on the screen it says: Press A rapidly to blow the cartridge.
That is all. Thank you for your time.
I'm really missing a feature in ZSnes.
There needs to be an option that, when you start the game, there's a 1-7% chance of it not working properly.
And on the screen it says: Press A rapidly to blow the cartridge.
That is all. Thank you for your time.
Please apologize my grammar and general lack of english skills. Im not a native english speaker :/
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- Buzzkill Gil
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Re: Can't believe this hasn't been implemented yet.
That feature's only implemented in Z.NES, as the ZSNES console was generally reliable enough that it didn't need any spittle.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
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- Locksmith of Hyrule
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Re: Can't believe this hasn't been implemented yet.
And every once in awhile, ZGB as well...Gil_Hamilton wrote:That feature's only implemented in Z.NES, as the ZSNES console was generally reliable enough that it didn't need any spittle.
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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- ZSNES Shake Shake Prinny
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Re: Can't believe this hasn't been implemented yet.
Pressing A will do fuck all, exactly like on a cart with a dirty connector. Blowing the cartridge is a romtool feature, not an emulator one.Krysanto wrote:Press A rapidly to blow the cartridge.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: Can't believe this hasn't been implemented yet.
Would be interesting to see an emulator that emulates unconnected or intermittent data or address lines.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
Re: Can't believe this hasn't been implemented yet.
And how would you do that?
Emulate cart interfaces like how C64 emulators do it, by emulating the actual I/O interfaces?
All SNES emus just read the ROM as a array, no delays involved.
Emulate cart interfaces like how C64 emulators do it, by emulating the actual I/O interfaces?
All SNES emus just read the ROM as a array, no delays involved.
Re: Can't believe this hasn't been implemented yet.
Yeah, I know. It just would be nice it could like, simulate a random data or address line getting stuck high or low or being intermittent. I know it wouldn't be exactly what goes on with a dirty NES or something, but it woulf be neat to add some kind of randomness to what's going on with a particular mapper as far as that goes and see what happens.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
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- ZSNES Shake Shake Prinny
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Re: Can't believe this hasn't been implemented yet.
It's trivial to add read/write delays, and it's also simple to design the memmap code taking the pcb traces into account. Then you can make each line misfire at will. Stupid feature, but feasible.mudlord88 wrote:All SNES emus just read the ROM as a array, no delays involved.
Not really interesting to pull in any regard.
The trace-memmap design makes it very easy to mimic some tricky stuff, though, so that idea could be good.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: Can't believe this hasn't been implemented yet.
Oh yeah, I know it's dumb as hell, just would be amusing to see how old games would just blow up in to a blob of mush.
Maybe these people were born without that part of their brain that lets you try different things to see if they work better. --Retsupurae
Re: Can't believe this hasn't been implemented yet.
With NES games, it's possible to glitch out the game without crashing by twiddling bits on the character ROM/RAM address or data lines. Not so easy to do that with most other consoles, since they usually have a single address and data bus. In which case, twiddling an entire line will likely result in the entire game crashing spectacularly.
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- Buzzkill Gil
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Re: Can't believe this hasn't been implemented yet.
Ain't nothin' wrong with a spectacular crash. As long as it's not mundane.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Can't believe this hasn't been implemented yet.
Ha. Would be interesting.
"I never cared about myself, and I don't ever recall calling myself a hero...
...I have always only fought for the people that I believe in. I won't hesitate...
If an enemy appears before me, I will destroy it!"
...I have always only fought for the people that I believe in. I won't hesitate...
If an enemy appears before me, I will destroy it!"