JMA Compression
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Snes9x is now a JMA supporter.
If funkyass and I get our act together, the next Snes9x release will probably be soon with it supported.
If funkyass and I get our act together, the next Snes9x release will probably be soon with it supported.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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I know, I know, I wanted to release two weeks ago :/Noxious Ninja wrote:Great, but it's still useless without the new NSRT.
:nudge:
There's this one thing left that is easy work, but I keep pushing it off :/
I'll try to have it releaed by the end of the week.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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Well, normally I'd be all over it, it's just the work is annoying to do. I have to sit down and cross reference data and stuff and I don't find that to be fun, no coding involvedNoxious Ninja wrote:Heh, sounds like me.Nach wrote:There's this one thing left that is easy work, but I keep pushing it off :/.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
I don't know of any compression algorithms that can't be applied to arbitrary data. However, most compression schemes are designed to be efficient for particular patterns of data. JMA is designed for SNES ROMs, so that's what it will be most effective for.
RAR, 7Z, and other formats are designed for best "general" compression. Their compression ratios are more than adequate most of the time.
RAR, 7Z, and other formats are designed for best "general" compression. Their compression ratios are more than adequate most of the time.
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- ZSNES Shake Shake Prinny
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As a matter of fact, JMA also features excellent results with GBA roms. Useless, since no gba emulator supports that format.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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May have to do something about that one of these days.grinvader wrote:As a matter of fact, JMA also features excellent results with GBA roms. Useless, since no gba emulator supports that format.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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The future is now.
Go forth and compress.
Go forth and compress.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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It is not working for me ...
I'm using it just displays the rom name with no compression.
I'm using
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nsrt -savetype jma rom.XXX
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Here's what the instructions say if for some reason you couldn't find them:Metatron wrote:Read what the instructions for savetype say...
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-savetype Save each file in a specified format such as zip. Type this
alone to see a list of available types you can choose from.
Currently this only works in conjunction with an option that
renames or moves the file.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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Because you wouldn't want a .zip file to really not be a zip file but a JMA file, would you?Metatron wrote:That said, that is EXTREMELY inconvienent. Why is it that way?
We will be adding a switch to only rename the extension.
http://nsrt.edgeemu.com/forum/viewtopic.php?t=338
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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so if i do will it recompress the rom using jma or it will try to compress the zip using jma compression ?
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nsrt -rename -savetype jma *.zip
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Please read the savetype instructions.Stifu wrote:How to decompress a JMA ROM ? O_o
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding