Running ZSNES On Android
Moderator: ZSNES Mods
-
- New Member
- Posts: 2
- Joined: Wed Feb 15, 2017 8:30 pm
Running ZSNES On Android
I know this topic has been broached before, but this is not a "zsnes 4 android plzkthxbai!!11" thread. This is a discussion on how to make things work. (Hence "running" in the subject, and not specifically "port")
Firstly, I've seen mentioned in other threads that doing an android port would be extremely difficult. Despite this, there is already a Linux port, and essentially Android IS Linux. So why not use that port as the basis for an android port?
That aside, let's say an android port is impossible and will never come to exist. While a direct port would obviously be the optimal way to play zsnes (btw i'm too stupid to learn the name of the emulator) on android, it is by no means the only option. ZSNES was originally designed to run on computers with significantly inferior specs to the average android device in 2017. As such, there is enough of a gap that we could simply emulate the type of hardware ZSNES requires. Ie. simply design a loader to run ZSNES on android by either interpolating between the hardware in an android device and the hardware ZSNES is looking for, or through a shell of Windows, DOS, or Linux.
Using a shell is a method that just about any user can go with right now. There's already a port of DosBox for android, so you can just run the DOS version of ZSNES on android with that. Currently there are old DOS games available on Steam, (and probably other sources), that are packed with a DOSBox loader that the developers setup to automatically run the game through DosBox when you click the game's shortcut. All it takes to set this up is a little batch macro.
These other options are certainly inefficient compared to a direct port, (particularly the option of using shells), but I believe there's enough horsepower in today's android devices to still run ZSNES smoothly this way.
Firstly, I've seen mentioned in other threads that doing an android port would be extremely difficult. Despite this, there is already a Linux port, and essentially Android IS Linux. So why not use that port as the basis for an android port?
That aside, let's say an android port is impossible and will never come to exist. While a direct port would obviously be the optimal way to play zsnes (btw i'm too stupid to learn the name of the emulator) on android, it is by no means the only option. ZSNES was originally designed to run on computers with significantly inferior specs to the average android device in 2017. As such, there is enough of a gap that we could simply emulate the type of hardware ZSNES requires. Ie. simply design a loader to run ZSNES on android by either interpolating between the hardware in an android device and the hardware ZSNES is looking for, or through a shell of Windows, DOS, or Linux.
Using a shell is a method that just about any user can go with right now. There's already a port of DosBox for android, so you can just run the DOS version of ZSNES on android with that. Currently there are old DOS games available on Steam, (and probably other sources), that are packed with a DOSBox loader that the developers setup to automatically run the game through DosBox when you click the game's shortcut. All it takes to set this up is a little batch macro.
These other options are certainly inefficient compared to a direct port, (particularly the option of using shells), but I believe there's enough horsepower in today's android devices to still run ZSNES smoothly this way.
Re: Running ZSNES On Android
...but why? i can't think of a single practical purpose for this - only for novelty reasons.
Why yes, my shift key *IS* broken.
-
- Buzzkill Gil
- Posts: 4294
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Running ZSNES On Android
Because the Linux version still requires an x86 processor. It won't run on Linux for ARM, PowerPC, SPARC, or any other processor.Startropic1 wrote:I know this topic has been broached before, but this is not a "zsnes 4 android plzkthxbai!!11" thread. This is a discussion on how to make things work. (Hence "running" in the subject, and not specifically "port")
Firstly, I've seen mentioned in other threads that doing an android port would be extremely difficult. Despite this, there is already a Linux port, and essentially Android IS Linux. So why not use that port as the basis for an android port?
ZSNES contains large swaths of non-portable assembly code that only works on x86 processors. Very few phones contain such parts. THAT is the problem.
Yes, you could run ZSNES through DOSBox, but... why not run an actual Android-based Super Nintendo emulator instead? Less complexity, better battery life, and no jumping through hoops.That aside, let's say an android port is impossible and will never come to exist. While a direct port would obviously be the optimal way to play zsnes (btw i'm too stupid to learn the name of the emulator) on android, it is by no means the only option. ZSNES was originally designed to run on computers with significantly inferior specs to the average android device in 2017. As such, there is enough of a gap that we could simply emulate the type of hardware ZSNES requires. Ie. simply design a loader to run ZSNES on android by either interpolating between the hardware in an android device and the hardware ZSNES is looking for, or through a shell of Windows, DOS, or Linux.
Using a shell is a method that just about any user can go with right now. There's already a port of DosBox for android, so you can just run the DOS version of ZSNES on android with that. Currently there are old DOS games available on Steam, (and probably other sources), that are packed with a DOSBox loader that the developers setup to automatically run the game through DosBox when you click the game's shortcut. All it takes to set this up is a little batch macro.
These other options are certainly inefficient compared to a direct port, (particularly the option of using shells), but I believe there's enough horsepower in today's android devices to still run ZSNES smoothly this way.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
-
- New Member
- Posts: 2
- Joined: Wed Feb 15, 2017 8:30 pm
Re: Running ZSNES On Android
ZSNES has the highest percentage of game compatibility. Snes9x comes pretty close, and does have an android port, but it's still a bit short of ZSNES.Gil_Hamilton wrote: Yes, you could run ZSNES through DOSBox, but... why not run an actual Android-based Super Nintendo emulator instead? Less complexity, better battery life, and no jumping through hoops.
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
Wrong. Snes9x has the higher compatibility, not sure where you got that information from. Snes9x is second only to Higan in terms of no. of games launched, Zsnes is dead last. But okay. Not sureStartropic1 wrote:ZSNES has the highest percentage of game compatibility. Snes9x comes pretty close, and does have an android port, but it's still a bit short of ZSNES.Gil_Hamilton wrote: Yes, you could run ZSNES through DOSBox, but... why not run an actual Android-based Super Nintendo emulator instead? Less complexity, better battery life, and no jumping through hoops.
where you've been, but Zsnes is ten years old, Snes9x 1.54.1 is only two months old, and has Byuu's S-SMP/DSP core, I think you got that backwards.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
-
- Buzzkill Gil
- Posts: 4294
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Running ZSNES On Android
What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular, but horrendously outdated.Gil_Hamilton wrote:What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
-
- Buzzkill Gil
- Posts: 4294
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Running ZSNES On Android
ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.nintendo_nerd wrote:I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular, but horrendously outdated.Gil_Hamilton wrote:What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
Re: Running ZSNES On Android
agreed on both counts.Gil_Hamilton wrote: ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.
Why yes, my shift key *IS* broken.
-
- Regular
- Posts: 267
- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Re: Running ZSNES On Android
me too I only use ZSNES to play SNES games these days... I haven't bothered to setup my actual SNES anymore it just sits in an old box collecting dust loiodditude wrote:agreed on both counts.Gil_Hamilton wrote: ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Re: Running ZSNES On Android
...that is not what either Gil or I said.joe_devore wrote:me too I only use ZSNES to play SNES games these days... I haven't bothered to setup my actual SNES anymore it just sits in an old box collecting dust loiodditude wrote:agreed on both counts.Gil_Hamilton wrote: ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.
Why yes, my shift key *IS* broken.
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
Your poor ears and the inaccurate sound tho, my condolencesGil_Hamilton wrote:ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.nintendo_nerd wrote:I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular, but horrendously outdated.Gil_Hamilton wrote:What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
-
- Buzzkill Gil
- Posts: 4294
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Running ZSNES On Android
"It isn't what I use to run games usually"nintendo_nerd wrote:Your poor ears and the inaccurate sound tho, my condolencesGil_Hamilton wrote:ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.nintendo_nerd wrote:I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular, but horrendously outdated.Gil_Hamilton wrote:What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date.
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
I still find it funny that people think it's better than Snes9x XD.Gil_Hamilton wrote:"It isn't what I use to run games usually"nintendo_nerd wrote:Your poor ears and the inaccurate sound tho, my condolencesGil_Hamilton wrote:ZSNES is still my favorite. It isn't what I use to run games usually, but I like it best.nintendo_nerd wrote:I've done many empirical tests to prove how superior Snes9x but people hold on to Zsnes like Internet Explorer 6; ambiguous, popular, but horrendously outdated.Gil_Hamilton wrote:What he said. ZSNES and SNES9x used to be neck and neck, but time moves on. At this point ZSNES is like NESticle: recommended based on info several years outta date.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
-
- Regular
- Posts: 267
- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Re: Running ZSNES On Android
I find I really don't like Snes9x... just opening it was enough to steal some file extensions... and I have not been able to edit and remove them...nintendo_nerd wrote: I still find it funny that people think it's better than Snes9x XD.
I use a program called Types to edit file type associations...
http://ystr.github.io/apps/types/
ZSNES forever loi
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.joe_devore wrote:I find I really don't like Snes9x... just opening it was enough to steal some file extensions... and I have not been able to edit and remove them...nintendo_nerd wrote: I still find it funny that people think it's better than Snes9x XD.
I use a program called Types to edit file type associations...
http://ystr.github.io/apps/types/
ZSNES forever loi
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
-
- Regular
- Posts: 267
- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Re: Running ZSNES On Android
SNES9X.. should be avoided like the plague!nintendo_nerd wrote: You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
as there does not appear as anyway to reverse what SNES9X has done...
short of manually hacking the registry one type at a time...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Re: Running ZSNES On Android
Not like anything can magically change your system-wide associations... on Windows Vista and above, if you have UAC enabled. Per-user associations may still be meddled with on up to 8.1. On Windows 10, nothing can meddle with associations directly, only announce an intent to support specific formats, and let the user decide the first time they open a particular extension.
Re: Running ZSNES On Android
that issue was fixed years ago in the testbuilds, and is not present in the current official release.joe_devore wrote:SNES9X.. should be avoided like the plague!nintendo_nerd wrote: You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
as there does not appear as anyway to reverse what SNES9X has done...
short of manually hacking the registry one type at a time...
Why yes, my shift key *IS* broken.
-
- Regular
- Posts: 267
- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Re: Running ZSNES On Android
yeah it is... I always keep my files up to date, so I have the latest SNES9X files v1.54.1 x86 and x64 files even though I don't use them loi.. both do it..odditude wrote:that issue was fixed years ago in the testbuilds, and is not present in the current official release.joe_devore wrote:SNES9X.. should be avoided like the plague!nintendo_nerd wrote: You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
as there does not appear as anyway to reverse what SNES9X has done...
short of manually hacking the registry one type at a time...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
Funny, that doesn't happen on my end using Windows 7. You must be doing something wrong on your end, and for the record, Zsnes can'tjoe_devore wrote:yeah it is... I always keep my files up to date, so I have the latest SNES9X files v1.54.1 x86 and x64 files even though I don't use them loi.. both do it..odditude wrote:that issue was fixed years ago in the testbuilds, and is not present in the current official release.joe_devore wrote:SNES9X.. should be avoided like the plague!nintendo_nerd wrote: You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
as there does not appear as anyway to reverse what SNES9X has done...
short of manually hacking the registry one type at a time...
even run Earthworm Jim 2 with sound effects, Star Ocean runs too fast, there's no hi-res mode 7 transparencies and also that it's not really
supported lol
http://emulation-general.wikia.com/wiki/ZSNES
Square Enix games still sound like garbage on Zsnes Blargg's S-SMP (sound core) is cycle accurate 1:1 to real hardware.
https://www.youtube.com/watch?v=LbgXNx2q4ic
https://www.youtube.com/watch?v=Jq7_6R_cvgw
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
-
- Regular
- Posts: 267
- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Re: Running ZSNES On Android
lol... ok if u say sonintendo_nerd wrote:Funny, that doesn't happen on my end using Windows 7. You must be doing something wrong on your end, and for the record, Zsnes can'tjoe_devore wrote:yeah it is... I always keep my files up to date, so I have the latest SNES9X files v1.54.1 x86 and x64 files even though I don't use them loi.. both do it..odditude wrote:that issue was fixed years ago in the testbuilds, and is not present in the current official release.joe_devore wrote:SNES9X.. should be avoided like the plague!nintendo_nerd wrote: You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
as there does not appear as anyway to reverse what SNES9X has done...
short of manually hacking the registry one type at a time...
even run Earthworm Jim 2 with sound effects, Star Ocean runs too fast, there's no hi-res mode 7 transparencies and also that it's not really
supported lol
http://emulation-general.wikia.com/wiki/ZSNES
Square Enix games still sound like garbage on Zsnes Blargg's S-SMP (sound core) is cycle accurate 1:1 to real hardware.
https://www.youtube.com/watch?v=LbgXNx2q4ic
https://www.youtube.com/watch?v=Jq7_6R_cvgw
but uh all I had to do was open/run SNES9X and that changed the file types associations...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Re: Running ZSNES On Android
no, it was a documented issue in snes9x. snes9x uses a text file (Valid.ext) to define the file filters it uses in the ROM load dialog, a list which includes file with no extension.nintendo_nerd wrote:Funny, that doesn't happen on my end using Windows 7. You must be doing something wrong on your end [snip]joe_devore wrote:yeah it is... I always keep my files up to date, so I have the latest SNES9X files v1.54.1 x86 and x64 files even though I don't use them loi.. both do it..odditude wrote:that issue was fixed years ago in the testbuilds, and is not present in the current official release.joe_devore wrote:SNES9X.. should be avoided like the plague!nintendo_nerd wrote: You can fix file associations in Windows 7 easily. Good luck playing Earthworm Jim 2 with sound effects, which are completely missing.
Or ZMZ, Snes9x core running in a Zsnes GUI.
But who am I kidding, I never convinced anyone before, no point in me trying to show my side over here.
as there does not appear as anyway to reverse what SNES9X has done...
short of manually hacking the registry one type at a time...
unfortunately, snes9x also attempted to register itself as the default handler for all such filetypes. such ill-advised behavior has since been changed.
Why yes, my shift key *IS* broken.
-
- Regular
- Posts: 267
- Joined: Thu Aug 05, 2004 12:07 am
- Location: NH, USA
- Contact:
Re: Running ZSNES On Android
this is what I found in the vaild.ext file
- N
smcN
zipY
gzY
swcN
figN
058N
078N
japN
usaN
048N
eurN
sfcN
1N
mgdN
ufoN
binN
gd3N
mghN
gd7N
ausN
dx2N
aN
jmaY
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4
Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64
ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
-
- Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
- Posts: 446
- Joined: Mon May 11, 2009 4:44 am
- Location: USA
- Contact:
Re: Running ZSNES On Android
Or use this http://helpdeskgeek.com/windows-7/remov ... windows-7/ and remove the associated program with the file types. It doesn't do that by default, it was something you did on your end.joe_devore wrote:this is what I found in the vaild.ext filewhat a bother.... u mentioned it since been changed... no not as far as I can tell... that last version v1.54.1 still does it at least for me it seems to be the case... or I in what way has it been changed?
- N
smcN
zipY
gzY
swcN
figN
058N
078N
japN
usaN
048N
eurN
sfcN
1N
mgdN
ufoN
binN
gd3N
mghN
gd7N
ausN
dx2N
aN
jmaY
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson