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Running ZSNES On Android 
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Post Re: Running ZSNES On Android
nintendo_nerd wrote:
Or use this http://helpdeskgeek.com/windows-7/remov ... windows-7/ and remove the associated program with the file types. It doesn't do that by default, it was something you did on your end.

nope, all I did was start it up once and a while... when I found an update from v1.54 to v1.54.1 was the last time I started up SNES9X.. I didn't do anything else...
as for that method of associating/removing File.. its not a method I use.. I prefer Types
http://ystr.github.io/apps/types/
thx anyway...

_________________
(PC Specs)
CPU: AMD FX-9590 4.7GHz 8-core
CPU Instructions: MMX(+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, x86-64, AMD-V, AES, AVX, XOP, FMA3, FMA4
Motherboard: Asus SABERTOOTH 990FX R2.0
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v440.97
OS: Windows 7 Ultimate 64-bit SP1
RAM: 32GB Kingston 1866MHz DDR3

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)


Thu Mar 02, 2017 7:21 pm
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Post Re: Running ZSNES On Android
I think it's still affecting you because you're running Windows XP, or running Windows 7 with UAC disabled.

Yes, this feature should be *changed* to support the Windows 7+ method of handling things, which is to register the file types with the *intent* to support them, but they won't associate until the user actually tries to open one of the relevant file types, which will prompt them with a list of supporting applications, with the option to always associate, or always ask.


Sat Mar 04, 2017 2:21 am
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Post Re: Running ZSNES On Android
kode54 wrote:
I think it's still affecting you because you're running Windows XP, or running Windows 7 with UAC disabled.

Yes, this feature should be *changed* to support the Windows 7+ method of handling things, which is to register the file types with the *intent* to support them, but they won't associate until the user actually tries to open one of the relevant file types, which will prompt them with a list of supporting applications, with the option to always associate, or always ask.

lol I'm running Windows 7( it says right in my signature loi ;) )
....hmm.... I don't recall if ever prompting me to associate, only just automatically opened SNES9X...

_________________
(PC Specs)
CPU: AMD FX-9590 4.7GHz 8-core
CPU Instructions: MMX(+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, x86-64, AMD-V, AES, AVX, XOP, FMA3, FMA4
Motherboard: Asus SABERTOOTH 990FX R2.0
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v440.97
OS: Windows 7 Ultimate 64-bit SP1
RAM: 32GB Kingston 1866MHz DDR3

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)


Sat Mar 04, 2017 2:33 am
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Post Re: Running ZSNES On Android
Hmm, I don't remember if it uses user associations or global associations. I know the latter requires running the application as administrator, or disabling UAC.


Sat Mar 04, 2017 4:22 am
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Post Re: Running ZSNES On Android
Use this old reg file (http://www.s9x-w32.de/dl/testbuilds/rem ... plorer.zip) that removes the file associations since they were working on removing the "feature" and this reg file was necessary since they didn't automate SNES9x to do it instead. A brief googling about the file associations issue turned this up, and if I remember correctly, when they made the version update that removed file associations, it was included. If this doesn't work, you did something outside of SNES9x's file association I assume.


Sat Mar 04, 2017 11:06 am
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Post Re: Running ZSNES On Android
Truth Unknown wrote:
Use this old reg file (http://www.s9x-w32.de/dl/testbuilds/rem ... plorer.zip) that removes the file associations since they were working on removing the "feature" and this reg file was necessary since they didn't automate SNES9x to do it instead. A brief googling about the file associations issue turned this up, and if I remember correctly, when they made the version update that removed file associations, it was included. If this doesn't work, you did something outside of SNES9x's file association I assume.

thx for the reg file... I am used it as a guide to manually remove the reg entries because the reg file misses these entries..
Code:
HKEY_CLASSES_ROOT\.extensions\OpenWithList\snes9x.exe
HKEY_CLASSES_ROOT\.extensions\OpenWithList\snes9x-x64.exe


these were also missed...
Code:
[HKEY_CLASSES_ROOT\Snes9x.Win32]
@="Snes9x ROM"

[HKEY_CLASSES_ROOT\Snes9x.Win32\DefaultIcon]
@="snes9x-x64.exe,0"

[HKEY_CLASSES_ROOT\Snes9x.Win32\shell]
@="open"

[HKEY_CLASSES_ROOT\Snes9x.Win32\shell\open]

[HKEY_CLASSES_ROOT\Snes9x.Win32\shell\open\command]
@="\"F:\\EmulatorsRoms\\SNES\\_Snes9x\\snes9x-x64.exe\" \"%L\""


and since I have only run the v1.54.1 version of the x64 build it is safe to assume the file type association function is still in SNES9X as noted by the above x64 entries :(

all done removing the SNES9X reg entries...

_________________
(PC Specs)
CPU: AMD FX-9590 4.7GHz 8-core
CPU Instructions: MMX(+), SSE, SSE2, SSE3, SSSE3, SSE4.1, SSE4.2, SSE4A, x86-64, AMD-V, AES, AVX, XOP, FMA3, FMA4
Motherboard: Asus SABERTOOTH 990FX R2.0
GPU: nVidia GTX 1070 Ti 8GB
GFX Drivers: Nvidia v440.97
OS: Windows 7 Ultimate 64-bit SP1
RAM: 32GB Kingston 1866MHz DDR3

Favorite Emulators:
PS2 : PCSX2 (Auto-Builds)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)


Sat Mar 04, 2017 11:27 am
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Post Re: Running ZSNES On Android
That is how Windows 7 and up software registers its *INTENT* to open a file type. Usually, this does not take over a file type unless nothing else is associated with it.

On Windows 10, until an association has been confirmed by the user, it will pop up a dialog asking if the user wishes to open the document with the registered applications.

Foobar2000 has an external administrator elevated process that does the same thing for all of its supported file types on startup. Conflicting file types will always ask for confirmation first, with the option to always ask.


Sun Mar 05, 2017 5:00 am
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