ZSNES is no longer in active development.

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Post Reply
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

Yuber wrote:
Gil_Hamilton wrote:I assume he meant flash carts.

That said, it looks like the higher-quality 256 GB SD cards are around 200.
I briefly looked up SD2SNES and saw like a $190 pricetag when I made that post so yeah I mean the high-quality SD cards. I have never used one and don't really know anything about them, so there's a good chance I'm gonna use the wrong terminology quite often when talking about such things. If I ever decide to buy one though I might as well get one of the best available instead of some cheap piece of crap.
Yeah, the SD2SNES is not an SD card. SD cards are postage-stamp-sized and don't fit a Super Nintendo.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
kode54
Zealot
Posts: 1140
Joined: Wed Jul 28, 2004 3:31 am
Contact:

Re: ZSNES is not dead - Still in development

Post by kode54 »

And then there are MicroSD cards, that are reaching into the same exact capacities as full sized SD cards, and are the size of your index fingernail.

I got one with my new Android tablet, 64GB, class 10, and it cost $20. It was sold under the PNY brand, but identifies as a Lexar card.

I'd say that "high quality" or "high capacity" SD cards are really only expensive if you push for extreme capacity. That is, whatever isn't being mass produced cheaply yet. 64GB seems to be the sweet spot for really cheap, while 128GB is only slightly more if you still go with PNY or similar brands, while the well known Sandisk sells their 128GB microSD card for $42 on Amazon.

One may find it more affordable or at least smarter to buy the micro cards if one owns devices that utilize the format, then buy an adapter or two for the device(s) that require mini or full size SD cards. No point buying a mixture of card sizes, unless you only have one size worth of devices, or only plan to keep using the same card in a given device until it rots.
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

kode54 wrote:And then there are MicroSD cards, that are reaching into the same exact capacities as full sized SD cards, and are the size of your index fingernail.

I got one with my new Android tablet, 64GB, class 10, and it cost $20. It was sold under the PNY brand, but identifies as a Lexar card.
Largest SD cards are 512 GB, largest MicroSD cards are 200.
MicroSD capacity is always behind SD.

One may find it more affordable or at least smarter to buy the micro cards if one owns devices that utilize the format, then buy an adapter or two for the device(s) that require mini or full size SD cards. No point buying a mixture of card sizes, unless you only have one size worth of devices, or only plan to keep using the same card in a given device until it rots.
Also, for smaller capacities, I've seen many cases where the microSD card is CHEAPER than the full-size variant.


But as we've established, Yuber said "SD card" when he meant "flash cartridge"
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
proevofanatik
New Member
Posts: 2
Joined: Sat Aug 27, 2016 11:01 pm

Re: ZSNES is not dead - Still in development

Post by proevofanatik »

pagefault are you working on an Android version? or is it windows only?
Sessh
Rookie
Posts: 31
Joined: Mon Aug 16, 2010 9:03 pm

Re: ZSNES is not dead - Still in development

Post by Sessh »

pagefault wrote:So I am working on ZSNES 100% of my time now for the rewrite of something great after being laid off from my previous job which prevented me from working on ZSNES extensively (explains the lack of updates). So until I secure another job I will be doing this bribing ZSNES to the current standards and acceptance level the community desires. I am not asking for money as I stated before but donations at this point would be appreciated (so I guess I am asking for money?) I have had a tough time dealing with social media so take this as a give if you want to or don't but I am working now full time on ZSNES when previously I could not due to restrictions in previous agreements. All I can promise is great progress coming forward with the focus on this project.

Been awhile since I've been back here, but sorry to hear that you lost your job. It makes the fact that you're working on ZSNES full time bittersweet, but I hope you guys (assuming you're not working alone, I hope not) can get this project done. I know it's going to be great when that day arrives maybe even better than the best SNES EMU out now. I still exclusively use ZSNES when I feel the urge to waste time playing retro SNES games and still battle with mencoder when trying to get long record sessions in without screw-ups.

Unfortunately, I barely have enough cash for myself these days. Times are tough for a lot of people, but if I ever win the lotto, I'll shoot a nice little nest egg your way. :mrgreen: Good luck with finding a new source of income, donations and of course the project. Take care PF and hang in there.
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Wow, these forums are...well, kinda dead, so what now?
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Re: ZSNES is not dead - Still in development

Post by Johan_H »

a new zsnes version this year would feel more like a tired old rock band reunion than anything tbh
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Johan_H wrote:a new zsnes version this year would feel more like a tired old rock band reunion than anything tbh
*Shrug* Hard to say, haven't heard anything from the dev in months, hope he's doing well though.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:Wow, these forums are...well, kinda dead, so what now?
We shitpost.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

Well Pagefault had been working on the new ZSNES v1.53 on and off... no updates of late on the IRC channel...
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote:Wow, these forums are...well, kinda dead, so what now?
We shitpost.
As tempting as that is, well, heh. I mean, Snes9x 1.54.1 now has fully functional MSU-1 support (well, a special MSU-1 build of it made by Qwertymodo). Zsnes' state is an enigma.
joe_devore wrote:Well Pagefault had been working on the new ZSNES v1.53 on and off... no updates of late on the IRC channel...
Hard to say, I haven't been on IRC in months.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

nintendo_nerd wrote:
Gil_Hamilton wrote:
nintendo_nerd wrote:Wow, these forums are...well, kinda dead, so what now?
We shitpost.
As tempting as that is, well, heh. I mean, Snes9x 1.54.1 now has fully functional MSU-1 support (well, a special MSU-1 build of it made by Qwertymodo). Zsnes' state is an enigma.
And thus, shitpost. Bump an old thread. File a bug report on Mario RPG. Post in "Reply to This Thread". Have fun, go nuts. And remember, I deny ever saying this.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Gil_Hamilton wrote:
nintendo_nerd wrote:
Gil_Hamilton wrote:
nintendo_nerd wrote:Wow, these forums are...well, kinda dead, so what now?
We shitpost.
As tempting as that is, well, heh. I mean, Snes9x 1.54.1 now has fully functional MSU-1 support (well, a special MSU-1 build of it made by Qwertymodo). Zsnes' state is an enigma.
And thus, shitpost. Bump an old thread. File a bug report on Mario RPG. Post in "Reply to This Thread". Have fun, go nuts. And remember, I deny ever saying this.
Lol I remember those Mario RPG bug reports, the weird flickering screens and slowdowns, random lockups and horrible screeching sound effects :lol: And of course, I remember nothing you suggest that I do.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
lithium4
New Member
Posts: 1
Joined: Wed Apr 26, 2017 10:11 pm

Re: ZSNES is not dead - Still in development

Post by lithium4 »

I kind of wonder if this post still holds true. Is ZSNES still in development? Because I'm really looking forward for a new version, something that can compete with the current emulators which I respect yet dont have the same feel as ZSNES.
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

I hope so too... Pagefault was working on v1.53 on and off at his leisure.
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Metoothanks
New Member
Posts: 1
Joined: Sat Jul 29, 2017 4:30 am

Re: ZSNES is not dead - Still in development

Post by Metoothanks »

yeah no, forget about it
this is basically a dead emulator with no future
nintendo_nerd
Sir Robin the Not-Quite-So-Brave-As-Sir-Lancelot
Posts: 446
Joined: Mon May 11, 2009 4:44 am
Location: USA
Contact:

Re: ZSNES is not dead - Still in development

Post by nintendo_nerd »

Yeah, I mean unless the main coder shows up with an announcement to the contrary, the emulator is, well, in a coma.
"Just because I don't LISTEN doesn't mean I don't CARE!" -Homer Simpson
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

nintendo_nerd wrote:Yeah, I mean unless the main coder shows up with an announcement to the contrary, the emulator is, well, in a coma.
:cry: :cry: :cry: :cry: :shock:
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Yuber
Trooper
Posts: 417
Joined: Tue Jan 08, 2013 12:24 pm

Re: ZSNES is not dead - Still in development

Post by Yuber »

The best SNES emu available that I've used would have to be the April 17th(this year) test build release of 9x. That emu is quick enough to run on fairly weak PCs and gives the user a gazillion different audio & visual config options. To top it all off, it has perfect sound and shader support. Even if a new ZSNES is released in the future, the newest version of 9x will be insanely hard to top.

ZSNES is awfully nostalgic to use and to the devs' credit, was the best SNES emu for quite a long time and is still ideal for people with very old PCs. While 9x has more options, ZSNES' GUI, while incredibly outdated, is simple and intuitive. Also, who doesn't love the snow?

Any news would be welcome but I also understand that you all are busy dealing with your actual lives so I'm more or less giving up on any chance of ZSNES ever being updated. Anything can happen though.
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

I LOVE THE SNOW TOO, I have it set to THAT..

FOR ME ITS [ZSNES] F.O.R.E.V.E.R.!!! Mwhaha :lol: :lol: :mrgreen: :mrgreen: :mrgreen: :mrgreen:

even IF SNES9x is supposed to be better or even the more accurate BSNES....

I STILL LOVE ZSNES first used it in the early 90s when it was early along...

anywho... SNES9x STEALs File Types associations for ROM file types on RUN..!!
so I won't even open it anymore.. because I had to manually EDIT the REGISTRY ROOT_Classes HIVE


YEAH.. there hasn't been any news in a very LONG time....
I am always logged into the Freenode IRC servers...
IRC FREENODE SERVERS, #ZSNES
[08/09/2017][Wed][04:53pm] -NickServ- Information on pagefault (account pagefault):
[08/09/2017][Wed][04:53pm] -NickServ- Registered : Jun 11 18:11:04 2009 (8y 8w 5d ago)
[08/09/2017][Wed][04:53pm] -NickServ- Last addr : ~pagefault@pagefault.ca
[08/09/2017][Wed][04:53pm] -NickServ- Last seen : Oct 11 08:41:22 2016 (43w 1d 12h ago)
[08/09/2017][Wed][04:53pm] -NickServ- Flags : HideMail
[08/09/2017][Wed][04:53pm] -NickServ- *** End of Info ***
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ZSNES is not dead - Still in development

Post by odditude »

joe_devore wrote:I LOVE THE SNOW TOO, I have it set to THAT..
so I won't even open it anymore.. because I had to manually EDIT the REGISTRY ROOT_Classes HIVE
that was fixed several years ago.
Why yes, my shift key *IS* broken.
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

odditude wrote:
joe_devore wrote:I LOVE THE SNOW TOO, I have it set to THAT..
so I won't even open it anymore.. because I had to manually EDIT the REGISTRY ROOT_Classes HIVE
that was fixed several years ago.
yeah yeah or SO they say.... I'm just NOT prepared to find out..!! LOL :wink: :roll: :mrgreen: :? :P :P
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ZSNES is not dead - Still in development

Post by Gil_Hamilton »

joe_devore wrote: even IF SNES9x is supposed to be better or even the more accurate BSNES....
It's called higan these days, not bsnes.
anywho... SNES9x STEALs File Types associations for ROM file types on RUN..!!
so I won't even open it anymore.. because I had to manually EDIT the REGISTRY ROOT_Classes HIVE
As noted, that information is years out of date. It is like me bitching that they piled everything into a single menu named "menu".


:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
joe_devore
Regular
Posts: 267
Joined: Thu Aug 05, 2004 12:07 am
Location: NH, USA
Contact:

Re: ZSNES is not dead - Still in development

Post by joe_devore »

Gil_Hamilton wrote:
joe_devore wrote: even IF SNES9x is supposed to be better or even the more accurate BSNES....
It's called higan these days, not bsnes.
anywho... SNES9x STEALs File Types associations for ROM file types on RUN..!!
so I won't even open it anymore.. because I had to manually EDIT the REGISTRY ROOT_Classes HIVE
As noted, that information is years out of date. It is like me bitching that they piled everything into a single menu named "menu".


:roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll: :roll:
lol..yeah I know its called Higans nowadays... I was referring to to older builds when it was called BSNES..
(PC Specs)
CPU: AMD Ryzen 9 3900X 12-Core Processor
Motherboard: Asus PRIME X570-PRO
GPU: nVidia/EVGA RTX 3070 Ti 8GB
GFX Drivers: Nvidia v551.76
OS: Windows 11 Pro (x64)
RAM: 32GB, 2x G.Skill 16GB DDR4

Favorite Emulators:
PS2(x64): PCSX2 (Downloads)
SNES : ZSNES
N64 : Project64

ZSNES:
v1.51 (FuSoYa's 8MB fix R2)(Compiled Myself)
DeriLoko3
Rookie
Posts: 22
Joined: Fri Jul 18, 2014 8:51 am

Re: ZSNES is not dead - Still in development

Post by DeriLoko3 »

So as of October 2017, is ZSNES still actively in development?
Nintendo rules!
Post Reply