SPC files
Moderator: ZSNES Mods
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- ZSNES Shake Shake Prinny
- Posts: 5632
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In all possibilities, if you make a .MOD music file, it *could* be made into an SPC. But I have no idea if such a converter exists.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Re: SPC files
I'm not sure anybody around here has done much with composing sound programs. I'm positive some googling around will turn up something, but keep in mind that you probably need to know assembly language.Stifu wrote:I'd like to create SPC files... Is there a "convenient" way to do so ?
Maybe a way to convert other music files to SPC ?
Thanks.
A Midi file to SPC automatic converter seems pretty likely, if anyone has made such a thing available.
Re: SPC files
I've already looked a bit, and the concerned person (the one making musics for me) looked for info too but couldn't find anything... I'll look again more seriously later.whicker wrote:I'm not sure anybody around here has done much with composing sound programs. I'm positive some googling around will turn up something, but keep in mind that you probably need to know assembly language.
That person is able to make Midi and MOD files (among others) by the way... So maybe there's hope after all.
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- Romhacking God
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You can create an SPC file the same way the original creators did. Learn some SPC700 and 65c816 and write a little sound demo ROM.
Convenient? No.. but it is a way depending on your technical ability.
Or you can hack an existing SPC file. Basically, you're utilizing an already written SPC700 driver. I know people have hacked some Zelda SPC's before and changed the instruments and some of the notes.
That's where I would start. Get some information on the SPC file format and start changing some things and learning how they work. Then you can start possibly editing your own notes into it. If memory serves me correctly, editing the actualy instrument samples is a bit more difficult.
Convenient? No.. but it is a way depending on your technical ability.
Or you can hack an existing SPC file. Basically, you're utilizing an already written SPC700 driver. I know people have hacked some Zelda SPC's before and changed the instruments and some of the notes.
That's where I would start. Get some information on the SPC file format and start changing some things and learning how they work. Then you can start possibly editing your own notes into it. If memory serves me correctly, editing the actualy instrument samples is a bit more difficult.
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- ZSNES Shake Shake Prinny
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- Joined: Wed Jul 28, 2004 4:15 pm
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Yeah, they are BRR-compressed. You'd have to BRR-compress your own samples and replace the originals.Nightcrawler wrote:If memory serves me correctly, editing the actualy instrument samples is a bit more difficult.
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Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I have a PCM <-> BRR converter if you need it, its just up to you if you want to track down the pointers to the samples.grinvader wrote:Yeah, they are BRR-compressed. You'd have to BRR-compress your own samples and replace the originals.Nightcrawler wrote:If memory serves me correctly, editing the actualy instrument samples is a bit more difficult.