Post v1.42 ZSNES WIPs

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FitzRoy
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Post by FitzRoy »

Amazing. These game fixes are definitely the right direction.
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Post by daft »

Thanks for the great release guys, especially on the new rendering engine. :)
Stifu
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Post by Stifu »

Proto K wrote:Glad to see this WIP finally fixes the Mickey Mania graphics too:

Old (pre April 4 2005 WIP):

Image

New (April 4 2005 WIP):

Image
The bottom of the Mickey sprite is corrupt in the new screen though...
Agozer
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Post by Agozer »

The intro of Star Fox is heavily messed up in the new WIP.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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Nach
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Post by Nach »

We know, that's why we said it's still under construction.
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Nach
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Post by Nach »

I want to give a little update about the next WIP.

grinvader and I have spent a while removing a ton and I mean a TON of old code.

This means ZSNES should be faster, and possibly some bugs have been introduced.

I would like everyone to report speed improvements, and report any crazy new bugs that weren't in the previous WIP.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Jipcy
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Post by Jipcy »

Is the new WIP still being worked on, or is it coming out soon?
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Post by PFUNK »

About the old code:

Was it obsoleted code that never got removed when newer code was added?
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xamenus
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Post by xamenus »

bitcopy wrote:Is the new WIP still being worked on, or is it coming out soon?
Well, you can keep an eye on the CIA page for clues. ;)

http://cia.navi.cx/stats/project/zsnes
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Post by snkcube »

I can't wait for the new WIP version. :D
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xamenus
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Post by xamenus »

snkcube wrote:I can't wait for the new WIP version. :D
Try compiling ZSNES yourself. :) There's a sticky thread nearby that tells you what you need to do. I started compiling ZSNES myself because I was impatient and tired of waiting for WIPs. :P
grinvader
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Post by grinvader »

Ipher is away for the weekend, so that means the WIP will prolly be out by Monday.
PFUNK wrote:About the old code:

Was it obsoleted code that never got removed when newer code was added?
Hmm... not really. It's the netplay code. It was added in the middle of things pretty much everywhere, which makes it hell to understand / debug / and even remove.

I need people to get CVS and try to compile on various platforms (DOS, Windows especially, since I can't do it) so that I can get rid of the last chunks.
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ieremiou
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Post by ieremiou »

Compiling fine with MinGW and runs. (Win32)
That was a LOT of code to remove.

I was looking at the CVS repository.. what was that.. 4000+?

Greets
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Post by Nach »

ieremiou wrote: I was looking at the CVS repository.. what was that.. 4000+?
For starters, we're still going :)

I finished writing a prog earlier to detect unused declerations in assembly source, so we're making use of it :)
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pagefault
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Post by pagefault »

The new gfx engine is coming along. There still are some bugs, but less than before.
ipher
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Post by ipher »

ZSNES 4/11 WIP is now available at ipher's WIP Site
Note: Please report any NEW bugs that were not in the April 4 WIP here

Whats New
4/11/05
ALL: Returning from GUI while paused now restores game screen. [Nach]
ALL: Better code in zstate.c, should fix the 'dash issue' [grinvader]
ALL: Selectable amount of rewind states no longer dummy, fixed loading rewind when none
left.[Nach]
ALL: Low CPU usage when emulation paused. [grinvader]
ALL: New caps for rewind state number and frequency. [grinvader]
ALL: Removed Netplay... for now. [Nach, grinvader]
WIN: Primary Buffer Option now works properly [Jonas Quinn]
GUI: Moved "Rewind" shortcut option to the Save Options window [ipher]
GUI: Fixed the size of the black box for the Rewind States option. [ipher]
SRC: Updated Win32 cross compiler [Nach]
SRC: Pruning of ~6 years of useless EXTSYMs *whew* [Nach, grinvader]
SRC: Fixed jumping mechanism to be more correct. [Nach]
[url=http://www.ipherswipsite.com]ipher's WIP Site[/url]
Nach
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Post by Nach »

I should add that you should definitly delete config files before using this version.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Agozer
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Post by Agozer »

Muchos gracias.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
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snkcube
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Post by snkcube »

Nice new WIP version. Great job devs once again. :o
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Post by Hexlord »

Nice WIP esp since it falls on my birthday .. cheers :)
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FistOfFury
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Post by FistOfFury »

Yay pause and increment frame buttons, thanks! :P 8)
Nach
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Post by Nach »

You're welcome. I'll try to keep improving them though as I can.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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grinvader
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Post by grinvader »

Nach wrote:You're welcome. I'll try to keep improving them though as I can.
I'll be happy once I can record a movie using those and not freeze my comp on exit...
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Kinleb
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Post by Kinleb »

mycomputer:/home/kinleb/Download/zsnes/src# sh ./autogen.sh && make && make install
Generating build information using aclocal and autoconf...
./autogen.sh: line 6: aclocal: command not found
./autogen.sh: line 7: autoconf: command not found
./autogen.sh: line 10: ./configure: No such file or directory


What the...?
kevman
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Post by kevman »

Kinleb wrote:mycomputer:/home/kinleb/Download/zsnes/src# sh ./autogen.sh && make && make install
Generating build information using aclocal and autoconf...
./autogen.sh: line 6: aclocal: command not found
./autogen.sh: line 7: autoconf: command not found
./autogen.sh: line 10: ./configure: No such file or directory


What the...?
What the what? Install autotools.

Of course, how you get them depends on your distro. If you are debian based, apt-get install automake and autoconf
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