Turning off music without disabling sound?

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Naelphin
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Turning off music without disabling sound?

Post by Naelphin »

RPGs tend to have annoying music that repeats itself. Is it possible to suppress just the music, leaving in the SFX?
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Post by creaothceann »

Try disabling certain sound channels. Keys: F5 (channel 0) to F12 (channel 7).
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Post by Starman Ghost »

Technically, it can't be done. Creaothceanns way will sort of work, but it'll just sound messed up.
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Post by grinvader »

If you don't like the music, don't play the games... :roll:

Oh, and while you're at it, ALL snes games have repeating music. Technical limitations, you know.
Some tracks don't loop at all, but they're always less than 5 minutes long then (staff rolls, event musics, and so on).
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Naelphin
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Post by Naelphin »

creaothceann wrote:Try disabling certain sound channels. Keys: F5 (channel 0) to F12 (channel 7).
I've tried that, but that tends to kill sfx the same time as the music. I suppose I'll have to turn off sound.

I've asked this in PSX emulation too, and got the same response: not able to stop it :/
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Post by creaothceann »

... not without rewriting the game, no.
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Post by Dmog »

grinvader wrote:If you don't like the music, don't play the games... :roll:
He's got a point though, RPGs do tend to have annoying soundtracks...just look at some of the better known Snes RPG like the Final Fantasy serie...urg just awful..I'll stick with Dragon Ball Z Hyper Dimension thank you (/end sarasm)

Oh, and while you're at it, ALL snes games have repeating music. Technical limitations, you know.
Some tracks don't loop at all, but they're always less than 5 minutes long then (staff rolls, event musics, and so on).
Then again, that's true for every system,modern or old. The only way you could truly have "non-repeating" music is if the game would generate pseudo-semi-random music notes. While technically possible, the end result would sound like crap anyway.
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Post by whicker »

There are a few games, not many, that kind of switch on and off musical instruments for a little more variation. Donkey Kong Country's snow level and the final Black Omen battle in Chrono Trigger are two games that come to mind right now.

However, I see the point about switching off music. To repeat what was said, no there isn't a way other than turning off/lowering the volume of the music if the game has that option. If things get really bad, mute your TV/PC. I've done that a million times.

For my own sanity, I especially need to turn down the crappy tunes and voices in Starfox 64. That game gladly does have the option.
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Post by Cebu »

Dmog wrote:Then again, that's true for every system,modern or old. The only way you could truly have "non-repeating" music is if the game would generate pseudo-semi-random music notes. While technically possible, the end result would sound like crap anyway.
Actually the end result isn't too bad if you base things around Markov chaining.

As a somewhat random example of the idea in practice (using hamsters as a midi sequencer):
http://instruct1.cit.cornell.edu/course ... 2003/lil2/
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Post by Clements »

Chip music > You
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Post by The Sage Of Time »

Clements wrote:Chip music > You
Oh, how true it is.
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Post by Agozer »

The Sage Of Time wrote:
Clements wrote:Chip music > You
Oh, how true it is.
Very true. Truth to the 104% as one would say.
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Post by kevman »

grinvader wrote:If you don't like the music, don't play the games... :roll:

Oh, and while you're at it, ALL snes games have repeating music. Technical limitations, you know.
Some tracks don't loop at all, but they're always less than 5 minutes long then (staff rolls, event musics, and so on).
Ending theme(part 1) - Final Fantasy VI: 11:00. Non repeating.

pwnd.

Really, though, this is the exception to the rule.

On a different note, RPGs still need to take a page out of Earthbound's book and have more than 1 or 2 battle and boss themes.
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Post by bztunk »

Cebu wrote:Actually the end result isn't too bad if you base things around Markov chaining.

As a somewhat random example of the idea in practice (using hamsters as a midi sequencer):
http://instruct1.cit.cornell.edu/course ... 2003/lil2/
haha, that's funny shit :D
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Post by grinvader »

kevman wrote:Ending theme(part 1) - Final Fantasy VI: 11:00. Non repeating.
Thanks, I was looking for this one.
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Post by cibomatto20022 »

I think that most RPG have Grate music :shock:
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Post by Nach »

cibomatto20022 wrote:I think that most RPG have Grate music :shock:
Why are you insulting RPG music in such a fashion? To say most RPGs make a harsh grinding or rasping sound constantly is an insult, most RPGs have great music.
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Post by Agozer »

Nach wrote:
cibomatto20022 wrote:I think that most RPG have Grate music :shock:
Why are you insulting RPG music in such a fashion? To say most RPGs make a harsh grinding or rasping sound constantly is an insult, most RPGs have great music.
Hahahahahaha
whicker: franpa is grammatically correct, and he still gets ripped on?
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Post by grinvader »

"You must have pretty strong fingers to produce real grate music."
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Post by Clements »

cibomatto20022 wrote:I think that most RPG have Grate music :shock:
This is what happens when you type ambiguously, people don't know what the hell you mean. You could mean:

1. I think that most RPG have great music
2. I think that most RPG have grating music

Right now your sentence in fact makes no sense. :lol:
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