Fire Emblem 4 - added NSRT scan

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fiercewind

Fire Emblem 4 - added NSRT scan

Post by fiercewind »

Copy and Paste

Image

NSRT scan:
-------------------Internal ROM Info------------------------
File: fe4.smc
Name: FIREEMBLEM4 Company: Nintendo
Header: None Bank: HiROM
Interleaved: No SRAM: 64 kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (Fast ROM) Revision: 1.0
Checksum: Good 0x8495 CRC32: DC0D8CF9
----------------------Data Base-------------------------------
Name: Fire Emblem - Seisen no Keifu
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Strategy Genre 2: Turn Based

I'm Korean, and my English is poor :(
It's screenshot of Fire Emblem 4.
Left is at ver 1.35 and Right is at ver 1.42
In new version, It's graphic has some trouble.
I want to know why, and I hope it'll be good at next version.
Last edited by fiercewind on Sun May 08, 2005 9:33 pm, edited 7 times in total.
BaD.BoY
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Post by BaD.BoY »

You can to inform NSRT output?
[url=http://www.mozilla.org][img]http://www.spreadfirefox.com/community/images/affiliates/Buttons/180x60/get.gif[/img][/url][url=http://my.opera.com/3608/affiliate/][img]http://promote.opera.com/small/opera120x60.gif[/img][/url]

Sorry for my bad english...
Agozer
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Post by Agozer »

Sorry, but the picture doesn't work.

And yes, please post the NSRT output the the rom image you have.
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Image
The Sage Of Time
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Post by The Sage Of Time »

Yes it do--er, wait, it's not working now. The picture was working when I last checked this thread though.. There was some mighty strange graphical corruption at the bottom of the screen that apparently wasn't there in previous ZSNES versions.
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Post by BaD.BoY »

fiercewind Do you have savestate? Send me please, if you have.
[url=http://www.mozilla.org][img]http://www.spreadfirefox.com/community/images/affiliates/Buttons/180x60/get.gif[/img][/url][url=http://my.opera.com/3608/affiliate/][img]http://promote.opera.com/small/opera120x60.gif[/img][/url]

Sorry for my bad english...
creaothceann
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Post by creaothceann »

If you guys still can't see it, it's this picture:

Image

HDMA bug maybe?
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Post by BaD.BoY »

Confirmed:

http://66.199.241.91/bugzilla/show_bug.cgi?id=74

If you to want that devs repairs this bug more easily, it tries to find which WIP starts this bug.
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Sorry for my bad english...
Jonas Quinn
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Post by Jonas Quinn »

Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
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Post by BaD.BoY »

Jonas Quinn wrote:Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
How do you fixed this, using -p 99? I tried running zsnes 1.42 and WIP 2005-07-10 and parameter 99 does not fix.
[url=http://www.mozilla.org][img]http://www.spreadfirefox.com/community/images/affiliates/Buttons/180x60/get.gif[/img][/url][url=http://my.opera.com/3608/affiliate/][img]http://promote.opera.com/small/opera120x60.gif[/img][/url]

Sorry for my bad english...
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Post by grinvader »

BaD.BoY wrote:
Jonas Quinn wrote:Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
How do you fixed this, using -p 99? I tried running zsnes 1.42 and WIP 2005-07-10 and parameter 99 does not fix.
Remember that ZSNES didn't look at the -p param before this recent commit:
2005-06-27 10:30 grinvader

* src/zloader.c: Command line param -p now actually looks at the
value you give it.
皆黙って俺について来い!!

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Jonas Quinn
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Post by Jonas Quinn »

BaD.BoY wrote:
Jonas Quinn wrote:Fix:

Run ZSNES with the parameter -p 99 to resolve this issue.
How do you fixed this, using -p 99? I tried running zsnes 1.42 and WIP 2005-07-10 and parameter 99 does not fix.
You can alternatively change the Percent to Execute in the config file to 99.
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Post by BaD.BoY »

Using latest CVS 19 July 2005.

The Command line really does not work:

Code: Select all

# ./zsnes -p 99
Trying to edit zsnesl.cfg, it functioned:

Code: Select all

; Percent to Execute [50 .. 150]

Execute = 99
But another bug occurs in the begin of game, if execute with 99:

Image

And this does not fix ActRaiser 2 , if you to leave keyboard key ~ pressured, game will freeze again.
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Sorry for my bad english...
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Post by creaothceann »

BaD.BoY wrote:And this does not fix ActRaiser 2 , if you to leave keyboard key ~ pressured, game will freeze again.
I think I heard some time ago that fast-forward might break the timing. Dunno if that's still the case.
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