Fire Emblem 4 - added NSRT scan
Moderator: ZSNES Mods
Fire Emblem 4 - added NSRT scan
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NSRT scan:
-------------------Internal ROM Info------------------------
File: fe4.smc
Name: FIREEMBLEM4 Company: Nintendo
Header: None Bank: HiROM
Interleaved: No SRAM: 64 kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (Fast ROM) Revision: 1.0
Checksum: Good 0x8495 CRC32: DC0D8CF9
----------------------Data Base-------------------------------
Name: Fire Emblem - Seisen no Keifu
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Strategy Genre 2: Turn Based
I'm Korean, and my English is poor
It's screenshot of Fire Emblem 4.
Left is at ver 1.35 and Right is at ver 1.42
In new version, It's graphic has some trouble.
I want to know why, and I hope it'll be good at next version.
NSRT scan:
-------------------Internal ROM Info------------------------
File: fe4.smc
Name: FIREEMBLEM4 Company: Nintendo
Header: None Bank: HiROM
Interleaved: No SRAM: 64 kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (Fast ROM) Revision: 1.0
Checksum: Good 0x8495 CRC32: DC0D8CF9
----------------------Data Base-------------------------------
Name: Fire Emblem - Seisen no Keifu
Country: Japan Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: Strategy Genre 2: Turn Based
I'm Korean, and my English is poor
It's screenshot of Fire Emblem 4.
Left is at ver 1.35 and Right is at ver 1.42
In new version, It's graphic has some trouble.
I want to know why, and I hope it'll be good at next version.
Last edited by fiercewind on Sun May 08, 2005 9:33 pm, edited 7 times in total.
You can to inform NSRT output?
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Sorry for my bad english...
Sorry for my bad english...
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fiercewind Do you have savestate? Send me please, if you have.
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Sorry for my bad english...
Sorry for my bad english...
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If you guys still can't see it, it's this picture:
HDMA bug maybe?
HDMA bug maybe?
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
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Confirmed:
http://66.199.241.91/bugzilla/show_bug.cgi?id=74
If you to want that devs repairs this bug more easily, it tries to find which WIP starts this bug.
http://66.199.241.91/bugzilla/show_bug.cgi?id=74
If you to want that devs repairs this bug more easily, it tries to find which WIP starts this bug.
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Sorry for my bad english...
Sorry for my bad english...
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- ZSNES Developer
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How do you fixed this, using -p 99? I tried running zsnes 1.42 and WIP 2005-07-10 and parameter 99 does not fix.Jonas Quinn wrote:Fix:
Run ZSNES with the parameter -p 99 to resolve this issue.
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Sorry for my bad english...
Sorry for my bad english...
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Remember that ZSNES didn't look at the -p param before this recent commit:BaD.BoY wrote:How do you fixed this, using -p 99? I tried running zsnes 1.42 and WIP 2005-07-10 and parameter 99 does not fix.Jonas Quinn wrote:Fix:
Run ZSNES with the parameter -p 99 to resolve this issue.
2005-06-27 10:30 grinvader
* src/zloader.c: Command line param -p now actually looks at the
value you give it.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Using latest CVS 19 July 2005.
The Command line really does not work:
Trying to edit zsnesl.cfg, it functioned:
But another bug occurs in the begin of game, if execute with 99:
And this does not fix ActRaiser 2 , if you to leave keyboard key ~ pressured, game will freeze again.
The Command line really does not work:
Code: Select all
# ./zsnes -p 99
Code: Select all
; Percent to Execute [50 .. 150]
Execute = 99
And this does not fix ActRaiser 2 , if you to leave keyboard key ~ pressured, game will freeze again.
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Sorry for my bad english...
Sorry for my bad english...
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I think I heard some time ago that fast-forward might break the timing. Dunno if that's still the case.BaD.BoY wrote:And this does not fix ActRaiser 2 , if you to leave keyboard key ~ pressured, game will freeze again.
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
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