NETPLAY IS BROKEN - Complete Re-write Upcoming
Moderator: ZSNES Mods
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- ZSNES Shake Shake Prinny
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Both of you must run the same version. Is that the case ? (just asking)aminalshmu wrote:i get terrible desync with 1.42n, UDP or TCP, but not 1.42, either protocol.
i'm running linux and my girlfriend is running XP
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Did you try games that worked in 1.42 too ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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okay, this is strange.
we played top gear 2 last night for maybe 45 minutes with no desync at all, when it was previously completely unplayable. i thought this may have been due to us talking over skype while we were trying to play it the first time, and it was causing net congestion, but this is not a problem in 1.42 as we do this all the time - with other games, i mean, since top gear 2 does not work in 1.42.
however, secret of mana and uniracers, which both work flawlessly over netplay in 1.42, refuse to load in 1.42n and just freeze the emulator. no messages in the console; it just stops responding on both machines, regardless of protocol.
we played top gear 2 last night for maybe 45 minutes with no desync at all, when it was previously completely unplayable. i thought this may have been due to us talking over skype while we were trying to play it the first time, and it was causing net congestion, but this is not a problem in 1.42 as we do this all the time - with other games, i mean, since top gear 2 does not work in 1.42.
however, secret of mana and uniracers, which both work flawlessly over netplay in 1.42, refuse to load in 1.42n and just freeze the emulator. no messages in the console; it just stops responding on both machines, regardless of protocol.
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- ZSNES Shake Shake Prinny
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Please retry these games after setting the save setting to NONE (not 'local' nor 'remote') in the chat window.aminalshmu wrote:however, secret of mana and uniracers, which both work flawlessly over netplay in 1.42, refuse to load in 1.42n and just freeze the emulator. no messages in the console; it just stops responding on both machines, regardless of protocol.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
I'm using the official release of 1.42, and I have very few problems with it when I play it over our LAN. Except for the following:
Secret of Evermore dysyncs so much that it's practically unplayable. It seems to do this most often when enemies or moving people are in the area. Its been doing this as far back as 1.36.
Tetris Attack dysyncs sometimes during gameplay, but it's fairely rare.
Kirby's Dream Land 3 dysyncs when you reset, I think. Not sure about this, but I noticed that all our dysyncs started after a game reset.
I've tried playing a LAN game using 1.42n, but ZSNES always freezes when we load a game or change the latency. Odd.
Secret of Evermore dysyncs so much that it's practically unplayable. It seems to do this most often when enemies or moving people are in the area. Its been doing this as far back as 1.36.
Tetris Attack dysyncs sometimes during gameplay, but it's fairely rare.
Kirby's Dream Land 3 dysyncs when you reset, I think. Not sure about this, but I noticed that all our dysyncs started after a game reset.
I've tried playing a LAN game using 1.42n, but ZSNES always freezes when we load a game or change the latency. Odd.
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kirby, try this... the save files from 1.42 are obviously not compatible with the 1.42n based on newer WIP's. (at least not in netplay - they load in single player just fine...)grinvader wrote:Please retry these games after setting the save setting to NONE (not 'local' nor 'remote') in the chat window.
or am i misinterpreting this and the way zsnes 1.42/1.42n handle saves is the same? is it just a problem with 1.42n loading save data period? hmm... experiment time.
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- ZSNES Developer
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Oh grr, if that means what I think it means...
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- ZSNES Shake Shake Prinny
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Hahaha, the old movie stuff is coming back with a vengeance...Nach wrote:Oh grr, if that means what I think it means...
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Well, there's no reason not to make it work in the new netplay code.
We would probably compress the states so that transfers won't be long...
We would probably compress the states so that transfers won't be long...
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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JMA?grinvader wrote:We would probably compress the states so that transfers won't be long...
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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- ZSNES Shake Shake Prinny
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Nah, plain GZ. JMA is slower on compression for files as small as these.creaothceann wrote:JMA? :wink:grinvader wrote:We would probably compress the states so that transfers won't be long...
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Can't help but notice this, but is this still a persisting problem? My friends and I never experienced too many problems on Netplay. It desyncs here and there, but nothing a state reload can't fix. Other than that, it wokrs perfectly fine, both on UDP AND TCP/IP (and I have to use the latter with another friend with dial-up because we can't get the UDP to work with her for some reason)
Just about all the games work (with exception to all the Super Bomberman games, which I find strange. When we bring up the latency it works fine, but then my controls are lagged by a second)
Is there any kind of system information I should post to help on this situation?
I just found it odd that after literally months of no problems with Netplay, I get on here and find out "Netplay is dead" after noticing the latest WIP has no netplay.
And yes, we're using version 1.42
Just about all the games work (with exception to all the Super Bomberman games, which I find strange. When we bring up the latency it works fine, but then my controls are lagged by a second)
Is there any kind of system information I should post to help on this situation?
I just found it odd that after literally months of no problems with Netplay, I get on here and find out "Netplay is dead" after noticing the latest WIP has no netplay.
And yes, we're using version 1.42
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- Locksmith of Hyrule
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You can always download the 1.42n, which is based off 2/12/2k5 though...
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
I was referring to the post above mine, which mentioned Netplay works in Not-WIP. And then ... I overlooked the last sentence. My bad.
What I should have said:
Netplay is dead because an overhaul was necessary. The devs know the details of what has to be done and tested. While it is being worked on, I believe the devs will ask for specific info themselves.
What I should have said:
Netplay is dead because an overhaul was necessary. The devs know the details of what has to be done and tested. While it is being worked on, I believe the devs will ask for specific info themselves.
ok im not very good with this emulator stuff but this is what happened and i need some help
first i was on 56k and my friend was on wireless on v1.42 and it worked fine except that i probably lagged from my 56k
then i get on my wireless and my friend was on his wireless and all of the sudden it didnt work when we use udp connection it just sat there and when we used tcp/ip connection it said Could Not Connect To The Other side or something like that. We checked our ip's and they were right but for some reason it didnt work.
Could someone please help me?
first i was on 56k and my friend was on wireless on v1.42 and it worked fine except that i probably lagged from my 56k
then i get on my wireless and my friend was on his wireless and all of the sudden it didnt work when we use udp connection it just sat there and when we used tcp/ip connection it said Could Not Connect To The Other side or something like that. We checked our ip's and they were right but for some reason it didnt work.
Could someone please help me?