I'm talking about how ZSNES is currently be rewritten in C, which will slow it down, and is improving in accuracy, which will slow it more.MaxSt wrote:I'd say it's your problem.Reznor007 wrote:What if I feel like compiling a new MAME build while I play ZSNES?
Emulation won't be improved automatically just because you'll throw more CPU cycles at it. After you achieved 60/60, what else CPU is suppose to do?Reznor007 wrote:The way I see it, if you can offload some work onto a separate device, and devote more CPU time to improving emulation then it's an easy answer.
MaxSt.
I really don't see why you are so against the idea of this. All it does is allow enhancement filters for basically no CPU cost.