General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.
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Nach
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by Nach » Thu Oct 21, 2004 12:37 am
Finally got ahold of every dumped Super FX ROM so we can do exstensive tests.
And of course...
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-rw-r--r-- 1 nach nach 39864320 2004-10-21 00:25 sfx.tar
-rw-r--r-- 1 nach nach 24604004 2004-10-21 00:46 sfx.zip
-rw-r--r-- 1 nach nach 7997201 2004-10-21 00:52 sfx.7z
-rw-r--r-- 1 nach nach 6989773 2004-10-21 00:22 sfx.jma
Tallgeese
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by Tallgeese » Thu Oct 21, 2004 12:39 am
...jma? Never heard of THAT...
Is that the great ROM compression format you were talking about on the old board?
Nach
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by Nach » Thu Oct 21, 2004 12:41 am
But of course.
Tallgeese
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by Tallgeese » Thu Oct 21, 2004 12:42 am
Hmmm... I presume it's not publically available? (You rat bastard.)
What does JMA stand for?
Nach
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by Nach » Thu Oct 21, 2004 12:44 am
I prefer if you guess
grinvader
ZSNES Shake Shake Prinny
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by grinvader » Thu Oct 21, 2004 1:02 am
I like Siloh's interpretation myself. Can't get it out of my mind actually...
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Nach
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by Nach » Thu Oct 21, 2004 1:13 am
grinvader wrote: I like Siloh's interpretation myself. Can't get it out of my mind actually...
Siloh's interpretation has nothing to do with compressed files (archives).
grinvader
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by grinvader » Thu Oct 21, 2004 1:17 am
Well actually it does in a funny way.
If
j 00r
m omma's
a ss is big enough, it'll compress roms like nothing else...
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
Gideon Zhi | CaitSith2 | Nach | kode54
Tallgeese
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by Tallgeese » Thu Oct 21, 2004 1:38 am
...It would be mildly amusing is that is what jma stood for.
Ichinisan
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by Ichinisan » Thu Oct 21, 2004 2:23 am
Does that file contain all variants of Starfox? I wonder if there are programming similarities between Starfox and other SFX games that would make them compress well together...?
Nach
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by Nach » Thu Oct 21, 2004 2:24 am
Ichinisan wrote: Does that file contain all variants of Starfox? I wonder if there are programming similarities between Starfox and other SFX games that would make them compress well together...?
Of course. I said all dumped SFX ROMs.
Ichinisan
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by Ichinisan » Thu Oct 21, 2004 2:26 am
heh, I missed that
xamenus
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by xamenus » Thu Oct 21, 2004 4:41 am
There's one level in Yoshi's Island that has rotating wooden platforms in it (in one of the dungeons I think). In the previous wips, the graphics for them are messed up. So when I have a chance, I'll try to find that level and see if they're fixed now.
grinvader
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Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !
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by grinvader » Thu Oct 21, 2004 4:52 am
There are some in Marching Milde's Fort. I checked and they were ok here.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
Gideon Zhi | CaitSith2 | Nach | kode54
xamenus
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by xamenus » Mon Oct 25, 2004 5:43 pm
OK, I found what I was talking about. I don't think this is how it's supposed to be:
I'm using the 10/24 WIP, for win32.
Bent
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by Bent » Mon Oct 25, 2004 6:09 pm
IceFox wrote: OK, I found what I was talking about. I don't think this is how it's supposed to be:
I'm using the 10/24 WIP, for win32.
Do you have a save state? They look correct in the screenshot.
~Bent
xamenus
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by xamenus » Mon Oct 25, 2004 6:35 pm
OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to.
Bent
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by Bent » Mon Oct 25, 2004 7:01 pm
IceFox wrote: OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to.
What stage is it? I'll check it out myself.
~Bent
grinvader
ZSNES Shake Shake Prinny
Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !
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by grinvader » Mon Oct 25, 2004 7:41 pm
IceFox wrote: OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to.
I don't see anything wrong with those. And I own the cart.
皆黙って俺について来い!!
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
Gideon Zhi | CaitSith2 | Nach | kode54
xamenus
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by xamenus » Mon Oct 25, 2004 7:41 pm
Bent wrote: IceFox wrote: OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to.
What stage is it? I'll check it out myself.
World 2-4, in the room right before the boss.
Clements
Randomness
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by Clements » Mon Oct 25, 2004 7:50 pm
It's supposed to look like this:
So it is wrong.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
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by grinvader » Mon Oct 25, 2004 7:55 pm
Clements wrote: It's supposed to look like this:
So it is wrong.
WTF !? it's nothing like that ! And I know it !!
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
Gideon Zhi | CaitSith2 | Nach | kode54
Bent
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by Bent » Mon Oct 25, 2004 8:00 pm
Clements wrote: It's supposed to look like this:
So it is wrong.
I own the cart as well. Your picture is of a big rolling log type thing. IceFox's is of these spinning platform things. Two different items.
~Bent
grinvader
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Posts: 5632 Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !
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by grinvader » Mon Oct 25, 2004 8:10 pm
Went to check stage 2-4. Except for the vertically-moving grey platforms (already posted) I don't see any graphical bug...
皆黙って俺について来い!!
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon:
Gideon Zhi | CaitSith2 | Nach | kode54
Clements
Randomness
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by Clements » Mon Oct 25, 2004 8:13 pm
Whoops, you are right, I had to play up to that point to verify. It should like this:
...and it rotates around the centre point.