Super FX - CVS

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

Finally got ahold of every dumped Super FX ROM so we can do exstensive tests.

And of course...

Code: Select all

-rw-r--r--  1 nach nach 39864320 2004-10-21 00:25 sfx.tar
-rw-r--r--  1 nach nach 24604004 2004-10-21 00:46 sfx.zip
-rw-r--r--  1 nach nach  7997201 2004-10-21 00:52 sfx.7z
-rw-r--r--  1 nach nach  6989773 2004-10-21 00:22 sfx.jma
:twisted:
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Tallgeese
Justice is Blind
Posts: 620
Joined: Wed Jul 28, 2004 3:33 pm
Location: Test
Contact:

Post by Tallgeese »

...jma? Never heard of THAT...

Is that the great ROM compression format you were talking about on the old board?
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

But of course.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Tallgeese
Justice is Blind
Posts: 620
Joined: Wed Jul 28, 2004 3:33 pm
Location: Test
Contact:

Post by Tallgeese »

Hmmm... I presume it's not publically available? (You rat bastard.)

What does JMA stand for?
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

I prefer if you guess :D
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

I like Siloh's interpretation myself. Can't get it out of my mind actually...
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

grinvader wrote:I like Siloh's interpretation myself. Can't get it out of my mind actually...
Siloh's interpretation has nothing to do with compressed files (archives).
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

Well actually it does in a funny way.

If j00r momma's ass is big enough, it'll compress roms like nothing else... :mrgreen:
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Tallgeese
Justice is Blind
Posts: 620
Joined: Wed Jul 28, 2004 3:33 pm
Location: Test
Contact:

Post by Tallgeese »

...It would be mildly amusing is that is what jma stood for.
Ichinisan
Veteran
Posts: 603
Joined: Wed Jul 28, 2004 8:54 am

Post by Ichinisan »

Does that file contain all variants of Starfox? I wonder if there are programming similarities between Starfox and other SFX games that would make them compress well together...?
Nach
ZSNES Developer
ZSNES Developer
Posts: 3904
Joined: Tue Jul 27, 2004 10:54 pm
Location: Solar powered park bench
Contact:

Post by Nach »

Ichinisan wrote:Does that file contain all variants of Starfox? I wonder if there are programming similarities between Starfox and other SFX games that would make them compress well together...?
Of course. I said all dumped SFX ROMs.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
Ichinisan
Veteran
Posts: 603
Joined: Wed Jul 28, 2004 8:54 am

Post by Ichinisan »

heh, I missed that ;)
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

There's one level in Yoshi's Island that has rotating wooden platforms in it (in one of the dungeons I think). In the previous wips, the graphics for them are messed up. So when I have a chance, I'll try to find that level and see if they're fixed now. :)
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

There are some in Marching Milde's Fort. I checked and they were ok here.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

OK, I found what I was talking about. I don't think this is how it's supposed to be:

Image

I'm using the 10/24 WIP, for win32.
Bent
Lurker
Posts: 193
Joined: Wed Jul 28, 2004 5:16 am

Post by Bent »

IceFox wrote:OK, I found what I was talking about. I don't think this is how it's supposed to be:

Image

I'm using the 10/24 WIP, for win32.
Do you have a save state? They look correct in the screenshot.
~Bent
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to. :(
Bent
Lurker
Posts: 193
Joined: Wed Jul 28, 2004 5:16 am

Post by Bent »

IceFox wrote:OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to. :(
What stage is it? I'll check it out myself.
~Bent
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

IceFox wrote:OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to. :(
I don't see anything wrong with those. And I own the cart.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
xamenus
Veteran
Posts: 907
Joined: Fri Jul 30, 2004 12:26 am

Post by xamenus »

Bent wrote:
IceFox wrote:OK, I'll admit that I haven't tried this on the real SNES, but they look like they are messed up. I do have a savestate, but I don't have anywhere to upload it to. :(
What stage is it? I'll check it out myself.
World 2-4, in the room right before the boss.
Clements
Randomness
Posts: 1172
Joined: Wed Jul 28, 2004 4:01 pm
Location: UK
Contact:

Post by Clements »

It's supposed to look like this:

Image

So it is wrong.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

Clements wrote:It's supposed to look like this:

Image

So it is wrong.
WTF !? it's nothing like that ! And I know it !!
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Bent
Lurker
Posts: 193
Joined: Wed Jul 28, 2004 5:16 am

Post by Bent »

Clements wrote:It's supposed to look like this:

Image

So it is wrong.
I own the cart as well. Your picture is of a big rolling log type thing. IceFox's is of these spinning platform things. Two different items.
~Bent
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Post by grinvader »

Went to check stage 2-4. Except for the vertically-moving grey platforms (already posted) I don't see any graphical bug...
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Clements
Randomness
Posts: 1172
Joined: Wed Jul 28, 2004 4:01 pm
Location: UK
Contact:

Post by Clements »

Whoops, you are right, I had to play up to that point to verify. It should like this:

Image

...and it rotates around the centre point.
Post Reply