WIP link on news
Moderator: ZSNES Mods
WIP link on news
Just to mention you might wanna update the link on the main page, still points to emuhost.
Will take a look at source for some fun, who knows I might fix something/add something while at it.
PS. HOLY COW! that's some nasty source (not nasty bad, nasty complicated) so far I've looked a bit at it and wow, that's pretty strong coding. Even I don't come close. hopefully I'll be able to understand something and maybe help the emulater I've come to use most. although recently snes9x seems faster.
Will take a look at source for some fun, who knows I might fix something/add something while at it.
PS. HOLY COW! that's some nasty source (not nasty bad, nasty complicated) so far I've looked a bit at it and wow, that's pretty strong coding. Even I don't come close. hopefully I'll be able to understand something and maybe help the emulater I've come to use most. although recently snes9x seems faster.
Advanced programmer at best.
C, PHP, Perl, Visual Basic, and SOME x86 ASM.
C, PHP, Perl, Visual Basic, and SOME x86 ASM.
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- ZSNES Developer
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You don't know till you jump in head first.
When I started working on ZSNES, my x86 was quite rusty, and I never really touched x86 past the 16 bit days.
When I started working on ZSNES, my x86 was quite rusty, and I never really touched x86 past the 16 bit days.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- Lurker
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- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
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I knew who to ask for help when I needed it.rage46 wrote:Ya, but at least you knew enough not to hose yourself, eh?
pagefault, TRAC, and anomie gave me some help when I started working on ZSNES.
It also helps when you're used to learning a language overnight.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
That's pretty much the way I learned C, friend of my and I started a mod for Quake2 neither one of us knew much of what we needed to do. so he learned how to model and I how to code.
If I want to learn how to do ASM I'll likely need to go thru some tutorials, that and I'll need some kind of live help somewhere.
If I want to learn how to do ASM I'll likely need to go thru some tutorials, that and I'll need some kind of live help somewhere.
Advanced programmer at best.
C, PHP, Perl, Visual Basic, and SOME x86 ASM.
C, PHP, Perl, Visual Basic, and SOME x86 ASM.
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- ZSNES Developer
- Posts: 3904
- Joined: Tue Jul 27, 2004 10:54 pm
- Location: Solar powered park bench
- Contact:
We give help in the ZSNES IRC channel for those trying to help us.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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- Devil's Advocate
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- Location: Hmo. Son.
You must enter the irc channel using an irc client, like Mirc, to ask your questions, I suppose it is easier that way, in real time. Sadly I don't remember the server the channel is, never really use irc.MaxxJag wrote:Hmm, now where is the IRC info. I looked but found nothing.
Could you give me the info?
*Sometimes I edit my posts just to correct mistakes.