Treasure Hunter G Mode 7 Txt Box Problem
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Treasure Hunter G Mode 7 Txt Box Problem
Hello zsnes forum. sorry to just register and ask a question but here it goes. I encounter the problem in the screenshot below. In some Mode 7 sequences where text boxes appear, the text box itself is affected making it unreadable. I don't want to switch in the middle of the game to snes9x either. So is there some sort of fix for this?
In case this is needed:
-Running ZSNES version 1.51
-Japanese version of rom wit good checksum and ips auto patch (still good checksum)
-Hi-res Mode 7 option is off
-640x480 DR F
-Windows XP Professional x86 SP2
-Please post if any other info is needed
Thanks in advance.
In case this is needed:
-Running ZSNES version 1.51
-Japanese version of rom wit good checksum and ips auto patch (still good checksum)
-Hi-res Mode 7 option is off
-640x480 DR F
-Windows XP Professional x86 SP2
-Please post if any other info is needed
Thanks in advance.
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Try to see if the unpatched ROM has the same issue. (Maybe the SRMs are compatible.)
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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There seems to be a couple issues with this post.
1) Did you try toggling new graphics engine on and off?
2) No NSRT/ROM info. Provide it so we know you are using a good dump of the game. Bad dumps tend to cause problems.
1) Did you try toggling new graphics engine on and off?
2) No NSRT/ROM info. Provide it so we know you are using a good dump of the game. Bad dumps tend to cause problems.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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- ZSNES Shake Shake Prinny
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Kajuru wrote:But IIRC it's a bug in the patch itself.
Smells like failure. Better luck next time.blueblaster wrote:unpatched ROM seems to have the same problem.
In case that's not clear: Kajuru fails at reading. I'd post a franpa yellow but where the hell are them
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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you know, I had a dream that someone (I think it was byuu orsmth) that posted something similar to what you said. in any case here it is:grinvader wrote:I'd post a franpa yellow but where the hell are them
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Pretty good idea. That requires server access. Maybe if we get ahold of _Demo_ in a shady street at night...funkyass wrote:should just add them to the board's emoticon set.
皆黙って俺について来い!!
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Just keep a handy little text file ready...funkyass wrote:should just add them to the board's emoticon set.
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GUARDED - Unapplicable Suggestion
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-blue.png[/img]
LOW - Off Topic Posting
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-green.png[/img]
HIGH - Total Misinformation
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-orange.png[/img]
SEVERE - Disastrous Advice
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-red.png[/img]
ELEVATED - Complete Read Failure
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-yellow.png[/img]
SEVERE HIGH ELEVATED GUARDED LOW
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa.png[/img]
vSNES | Delphi 10 BPLs
bsnes launcher with recent files list
bsnes launcher with recent files list
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nah, would be better to just add these franpa alerts to the board's emoticons.
IIRC, doesn't Pagefault have access to the server as well? could've swore he got access recently. (no I'm not trying to play or be dumb either.)
IIRC, doesn't Pagefault have access to the server as well? could've swore he got access recently. (no I'm not trying to play or be dumb either.)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
NSRT here.
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Hi, I was gone for a few days so i couldn't post anything. Yea i did try toggling new and old gfx engine but it didnt change anything.
Here is the link to the srm for the game for anyone who is interested. http://www.mediafire.com/?p3z0btu9vz2
Nach's SNES ROM Tools v3.4
Here is the link to the srm for the game for anyone who is interested. http://www.mediafire.com/?p3z0btu9vz2
Nach's SNES ROM Tools v3.4
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---------------------Internal ROM Info----------------------
File: Treasure Hunter G (J).smc
Name: トレジャーハンターG
Company: Square
Header: Exists (type?)
Bank: LoROM
Interleaved: None
SRAM: 64 Kb
Type: Normal + Batt
ROM: 24 Mb
Country: Japan
Video: NTSC
ROM Speed: 120ns (FastROM)
Revision: 1.0
Checksum: Good 0x57DC
Game Code: AEGJ
---------------------------Hashes---------------------------
CRC32: 3CCEED49
MD5: B1774FC2E0AF8427FD3BCF116A4EC0E0
RIPEMD: 4CC42474F8AD133BAEC16254C63DEF99D175EBE1
SHA-1: 2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5
SHA-256: 683F5755FDCE9C073561D5907F9182884EB203D4E52F84488440DD8DD8223005
SHA-512: 0E55A78560A0628F76A8655FB15AFDA969B5631FEC1B26C2258C1DE547F52CA206C626024B1FA605AE2FE441122B6D0E1012171434AF868F47D63CBA20A3B5BF
Tiger: C407642694DC16857BBB9F5D77022C7E345C428F5BA11EDE
Whirlpool: 9061DEEAE2088E811DBD6AA3663258B541E1F76A5C5DB19BA542558B73D5E76E8101E619E2C2A1742CD0DD464129D2887309EA0FADD42547853160E1EDE93D53
--------------------------Database--------------------------
Name: Treasure Hunter G
Country: Japan
Revision: 1.0
Port 1: Gamepad
Port 2: Gamepad
Genre 1: RPG
Genre 2: Unknown
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Haha, i should have given u directions =)
This is off the top of my head so bear with me. After opening the save youll be in front of a gold sphere. Go south and turn right at the cornor of the wall. Keep going right until your able to go up where there are two doors (they look like arches actually) and go in the one on the left to avoid a battle. Continue to go north and go left once u reach the wall. Continue going left until you cant anymore and go up. This avoids another surprise battle. Now go right and keep going until you see a cat and a horse in front of a door. Go in that building. Don't talk to anyone here cuz theres a possiblity of getting into a battle for no reason really . My memory of the building is vague but I know you need to go up and the staircase is next to a horse looking character. Once your on the second floor you go right, then down all the way. Then you go right and im pretty sure you go up after the end of the corridor. Next to an opening is a cat. Then go up into the opening and continue going up. The place should look familiar.
One more thing, if you look at the golden glow behind the angel sprite, it moves whenever a text box appears.
Good luck with my crappy directions =)
This is off the top of my head so bear with me. After opening the save youll be in front of a gold sphere. Go south and turn right at the cornor of the wall. Keep going right until your able to go up where there are two doors (they look like arches actually) and go in the one on the left to avoid a battle. Continue to go north and go left once u reach the wall. Continue going left until you cant anymore and go up. This avoids another surprise battle. Now go right and keep going until you see a cat and a horse in front of a door. Go in that building. Don't talk to anyone here cuz theres a possiblity of getting into a battle for no reason really . My memory of the building is vague but I know you need to go up and the staircase is next to a horse looking character. Once your on the second floor you go right, then down all the way. Then you go right and im pretty sure you go up after the end of the corridor. Next to an opening is a cat. Then go up into the opening and continue going up. The place should look familiar.
One more thing, if you look at the golden glow behind the angel sprite, it moves whenever a text box appears.
Good luck with my crappy directions =)
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You sure about 窯 ? I'm fucking lost over there. Can't you just write weeaboo ?doktor_kris wrote:貴様がこの俺様の名窯を侮辱した...neo_bahamut1985 wrote:Which screenshot? I can read Japanese fine.
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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