Treasure Hunter G Mode 7 Txt Box Problem

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blueblaster
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Treasure Hunter G Mode 7 Txt Box Problem

Post by blueblaster »

Hello zsnes forum. sorry to just register and ask a question but here it goes. I encounter the problem in the screenshot below. In some Mode 7 sequences where text boxes appear, the text box itself is affected making it unreadable. I don't want to switch in the middle of the game to snes9x either. So is there some sort of fix for this?

Image

In case this is needed:
-Running ZSNES version 1.51
-Japanese version of rom wit good checksum and ips auto patch (still good checksum)
-Hi-res Mode 7 option is off
-640x480 DR F
-Windows XP Professional x86 SP2
-Please post if any other info is needed

Thanks in advance.
[img]http://img.photobucket.com/albums/v317/blueblaster64/bb.gif[/img]
creaothceann
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Post by creaothceann »

Try to see if the unpatched ROM has the same issue. (Maybe the SRMs are compatible.)
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blueblaster
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Post by blueblaster »

Thanks for posting but unfortunatly the unpatched ROM seems to have the same problem. If there is anything else you can think of, please let me know =D

Image
[img]http://img.photobucket.com/albums/v317/blueblaster64/bb.gif[/img]
Agozer
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Post by Agozer »

Does this bug happen in older ZSNES version? If your answer is "No, it doesn't happen in vx.xx" then use that for the time being.

NSRT output would be nice, for proper bu g reporting and archival purposes, if nothing else.
whicker: franpa is grammatically correct, and he still gets ripped on?
sweener2001: Grammatically correct this one time? sure. every other time? no. does that give him a right? not really.
Image
FitzRoy
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Post by FitzRoy »

Can you please upload the SRM file to a free hosting site and link to it here? I want to view this scene in another emulator. We don't really get to test atypical happenings deep into games.
Kajuru
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Post by Kajuru »

I've played this patch months ago and can confirm it. But IIRC it's a bug in the patch itself.
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Post by Deathlike2 »

There seems to be a couple issues with this post.

1) Did you try toggling new graphics engine on and off?

2) No NSRT/ROM info. Provide it so we know you are using a good dump of the game. Bad dumps tend to cause problems.
Continuing [url=http://slickproductions.org/forum/index.php?board=13.0]FF4[/url] Research...
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Post by grinvader »

Kajuru wrote:But IIRC it's a bug in the patch itself.
blueblaster wrote:unpatched ROM seems to have the same problem.
Image
Smells like failure. Better luck next time.
In case that's not clear: Kajuru fails at reading. I'd post a franpa yellow but where the hell are them
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Kajuru
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Post by Kajuru »

That's what you get for skipping half of the post.
adventure_of_link
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Post by adventure_of_link »

grinvader wrote:I'd post a franpa yellow but where the hell are them
you know, I had a dream that someone (I think it was byuu orsmth) that posted something similar to what you said. in any case here it is:

Image
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
funkyass
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Post by funkyass »

should just add them to the board's emoticon set.
Does [Kevin] Smith masturbate with steel wool too?

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Post by grinvader »

funkyass wrote:should just add them to the board's emoticon set.
Pretty good idea. That requires server access. Maybe if we get ahold of _Demo_ in a shady street at night...
皆黙って俺について来い!!

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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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creaothceann
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Post by creaothceann »

funkyass wrote:should just add them to the board's emoticon set.
Just keep a handy little text file ready...

Code: Select all

GUARDED - Unapplicable Suggestion
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-blue.png[/img]

LOW - Off Topic Posting
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-green.png[/img]

HIGH - Total Misinformation
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-orange.png[/img]

SEVERE - Disastrous Advice
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-red.png[/img]

ELEVATED - Complete Read Failure
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa-code-yellow.png[/img]

SEVERE HIGH ELEVATED GUARDED LOW
[img]http://linksadventure.no-ip.biz/pictures/franpa-alert/franpa.png[/img]
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adventure_of_link
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Post by adventure_of_link »

nah, would be better to just add these franpa alerts to the board's emoticons.

IIRC, doesn't Pagefault have access to the server as well? could've swore he got access recently. (no I'm not trying to play or be dumb either.)
<Nach> so why don't the two of you get your own room and leave us alone with this stupidity of yours?
NSRT here.
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Post by blueblaster »

Hi, I was gone for a few days so i couldn't post anything. Yea i did try toggling new and old gfx engine but it didnt change anything.

Here is the link to the srm for the game for anyone who is interested. http://www.mediafire.com/?p3z0btu9vz2

Nach's SNES ROM Tools v3.4

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---------------------Internal ROM Info----------------------
       File: Treasure Hunter G (J).smc
       Name: トレジャーハンターG          
    Company: Square
     Header: Exists (type?)
       Bank: LoROM
Interleaved: None
       SRAM: 64 Kb
       Type: Normal + Batt
        ROM: 24 Mb
    Country: Japan
      Video: NTSC
  ROM Speed: 120ns (FastROM)
   Revision: 1.0
   Checksum: Good 0x57DC
  Game Code: AEGJ
---------------------------Hashes---------------------------
      CRC32: 3CCEED49
        MD5: B1774FC2E0AF8427FD3BCF116A4EC0E0
     RIPEMD: 4CC42474F8AD133BAEC16254C63DEF99D175EBE1
      SHA-1: 2FD4ACDF34424A85B9371AB9BF0438DE1D8F72C5
    SHA-256: 683F5755FDCE9C073561D5907F9182884EB203D4E52F84488440DD8DD8223005
    SHA-512: 0E55A78560A0628F76A8655FB15AFDA969B5631FEC1B26C2258C1DE547F52CA206C626024B1FA605AE2FE441122B6D0E1012171434AF868F47D63CBA20A3B5BF
      Tiger: C407642694DC16857BBB9F5D77022C7E345C428F5BA11EDE
  Whirlpool: 9061DEEAE2088E811DBD6AA3663258B541E1F76A5C5DB19BA542558B73D5E76E8101E619E2C2A1742CD0DD464129D2887309EA0FADD42547853160E1EDE93D53
--------------------------Database--------------------------
       Name: Treasure Hunter G
    Country: Japan
   Revision: 1.0
     Port 1: Gamepad
     Port 2: Gamepad
    Genre 1: RPG
    Genre 2: Unknown
[img]http://img.photobucket.com/albums/v317/blueblaster64/bb.gif[/img]
FitzRoy
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Post by FitzRoy »

Cripes, I have no idea how to get to where that screenshot is in bsnes. Somebody who understands japanese wanna try?
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Post by neo_bahamut1985 »

Which screenshot? I can read Japanese fine.
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
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Post by blueblaster »

Haha, i should have given u directions =)

This is off the top of my head so bear with me. After opening the save youll be in front of a gold sphere. Go south and turn right at the cornor of the wall. Keep going right until your able to go up where there are two doors (they look like arches actually) and go in the one on the left to avoid a battle. Continue to go north and go left once u reach the wall. Continue going left until you cant anymore and go up. This avoids another surprise battle. Now go right and keep going until you see a cat and a horse in front of a door. Go in that building. Don't talk to anyone here cuz theres a possiblity of getting into a battle for no reason really :wink: . My memory of the building is vague but I know you need to go up and the staircase is next to a horse looking character. Once your on the second floor you go right, then down all the way. Then you go right and im pretty sure you go up after the end of the corridor. Next to an opening is a cat. Then go up into the opening and continue going up. The place should look familiar.

One more thing, if you look at the golden glow behind the angel sprite, it moves whenever a text box appears.

Good luck with my crappy directions =)
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Post by neo_bahamut1985 »

Do you have a screenshot of it?
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
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Post by FitzRoy »

neo_bahamut1985 wrote:Which screenshot? I can read Japanese fine.
The one the OP posted. It's the only one in here.
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Post by FitzRoy »

Yeah, the "glowing" layer behind the angel lady is supposed to undulate and outline her body. The top part breaks and shifts down and the text box actually starts undulating instead. bsnes has no issues. Didn't test anything else.
Kajuru
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Post by Kajuru »

This text issue happens all over the game, not just that one scene. Just in case it's not clear already.
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Post by doktor_kris »

neo_bahamut1985 wrote:Which screenshot? I can read Japanese fine.
貴様がこの俺様の名窯を侮辱した...
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Post by grinvader »

doktor_kris wrote:
neo_bahamut1985 wrote:Which screenshot? I can read Japanese fine.
貴様がこの俺様の名窯を侮辱した...
You sure about 窯 ? I'm fucking lost over there. Can't you just write weeaboo ?
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<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
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Post by neo_bahamut1985 »

名窯 (meiyou) one's honor.
俺はテメエの倒す男だ! 宜しく! お前はもう死んでいる...
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