Make ZSNES Utilize 64-bit PulseAudio?
Moderator: ZSNES Mods
Make ZSNES Utilize 64-bit PulseAudio?
Does anyone know how to get 32-bit ZSNES to utilize a 64-bit PulseAudio sound server?
Because this entirely answered his question.Franky wrote:Why?
PA is crap.
Use OSS4, not alsa.
Even if his question is/was unanswerable due to a problem with PA, PA is crap isn't a good reason. At least someone should explain a technical reason for PA not working with in this manner before alternatives are suggested.
OT: Also I like OSS4 but so many programs do the ALSA stuff I had to move back.
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What does the -r 6 mean?badinsults wrote:I get good sound performance from SDL. Here is the command:
zsnes -ad sdl -r 6
[quote="PhobosDK"]I see only
you are not serious
you'll get ignored
I think bad emulation that will be ignored...
We have choice about emulators.
Close your eyes and keep minor bugs update only.[/quote]
Fail....
you are not serious
you'll get ignored
I think bad emulation that will be ignored...
We have choice about emulators.
Close your eyes and keep minor bugs update only.[/quote]
Fail....
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Master O wrote:What does the -r 6 mean?badinsults wrote:I get good sound performance from SDL. Here is the command:
zsnes -ad sdl -r 6
Code: Select all
-r # Set sound sampling rate:
0 = 8000Hz 1 = 11025Hz 2 = 22050Hz 3 = 44100Hz
4 = 16000Hz 5 = 32000Hz 6 = 48000Hz
<pagefault> i'd break up with my wife if she said FF8 was awesome
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Nach has seen it.
If you have libao PulseAudio installed, you should be able to use it, try zsnes --help and see what you have listed under -ad.
Also, it's probably a bad idea to use PulseAudio, but hey, it's your funeral, enjoy!
If you have libao PulseAudio installed, you should be able to use it, try zsnes --help and see what you have listed under -ad.
Also, it's probably a bad idea to use PulseAudio, but hey, it's your funeral, enjoy!
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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