This should at least go under "Emulators" and not ZSNES talk :/
If you just tried to register at my forum, I apologize but my anti-spam board settings automatically rejected it.
It appeared to be using both a fake e-mail and a proxy server. I'm not going to approve requests like that, because I don't want untraceable impersonators.
I'll manually make you an account if you need to use the proxy and don't have e-mail.
The problem I have with a self-extractor is that it needs to be extracted before it can be run. One extra step for a very small savings. If I haven't said so already, I really, really like the uTorrent model. Download, run, go.
That said, I may go your route eventually. I'll need to in order to include the Super Game Boy DLL if and when that's ready.
Instead, how about we debate something else never before brought up? How about, "why is bsnes so slow?", or "accuracy that games don't rely on is pointless", or even "why doesn't bsnes have save states? I have a great idea that's so incredibly simple that I'm not even going to attempt a working example."
Oh, or we can go totally off-topic. I bet nobody here has ever debated the pros and cons of a raster-based GUI like ZSNES as opposed to a common-control based GUI like Snes9X! We should discuss that instead! And did anybody notice that Super Mario RPG is having problems in ZSNES v1.51? Should we make a separate topic for that?
Instead, how about we debate something else never before brought up? How about, "why is bsnes so slow?", or "accuracy that games don't rely on is pointless", or even "why doesn't bsnes have save states? I have a great idea that's so incredibly simple that I'm not even going to attempt a working example."
Oh, or we can go totally off-topic. I bet nobody here has ever debated the pros and cons of a raster-based GUI like ZSNES as opposed to a common-control based GUI like Snes9X! We should discuss that instead! And did anybody notice that Super Mario RPG is having problems in ZSNES v1.51? Should we make a separate topic for that?
You jumped quite a bit in the rankings right there.
byuu wrote:
I'll need to in order to include the Super Game Boy DLL if and when that's ready.
Need it? Of course not!
You determine the size of the DLL, and put that number into your code, first time your binary is run, it opens itself and copies the last X bytes of the DLL size into a file.
After you create the exe, you append the DLL to it. So now you can have an exe which works right when you run it without intermediary steps, and also has the DLL.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________ Insane Coding