Megaman X1 problem
Moderator: ZSNES Mods
Megaman X1 problem
After the intro stage in Megaman X1, the health power-ups dropped by enemies disappear as soon as they touch the ground, but not the weapon energy power-ups, enemies respawn faster, and in Chill Penguin's stage when I shoot the object shown in the picture, the game ends the level and brings me to the "Get Weapon" screen and acts as if I had beaten Chill Penquin, and then it returns me back to the intro stage either with the dash legs and Chill Penquin's weapon, or just nothing at all.
I'm using ZSNES 1.51 on Windows 7 if that helps.
Is this just some anti-piracy thing, or is it something with ZSNES?
I'm using ZSNES 1.51 on Windows 7 if that helps.
Is this just some anti-piracy thing, or is it something with ZSNES?
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Re: Megaman X1 problem
Both. ZSNES doesn't emulate enough to play the r1.0 of megaman X properly. Use r1.1 (that one uses a mirroring protection, which zsnes handles).BronzeSoldat wrote:Is this just some anti-piracy thing, or is it something with ZSNES?
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
-
- ZSNES Shake Shake Prinny
- Posts: 5632
- Joined: Wed Jul 28, 2004 4:15 pm
- Location: PAL50, dood !
Think so. Could be mistaken.
皆黙って俺について来い!!
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
Code: Select all
<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
when you first open the rom does zsnes say "bad rom" or "checksum bad"? if so the rom file is corrupt and you need to find another rom file.
[url=http://www.alexchiu.com/affiliates/clickthru.cgi?id=phonymike]ultimate immortality[/url]
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,zsnes,white,purple.png[/img][/url]
[url=http://www.sloganizer.net/en/][img]http://www.sloganizer.net/en/image,zsnes,white,purple.png[/img][/url]
Re: Megaman X1 problem
Thanks man. Version 1.1 works perfectly, but I could've sworn I tried it some other time and it had the same problem as version 1.0.grinvader wrote: Both. ZSNES doesn't emulate enough to play the r1.0 of megaman X properly. Use r1.1 (that one uses a mirroring protection, which zsnes handles).
-
- Buzzkill Gil
- Posts: 4294
- Joined: Wed Jan 12, 2005 7:14 pm
Re: Megaman X1 problem
1.1 has had bugs in the past.BronzeSoldat wrote:Thanks man. Version 1.1 works perfectly, but I could've sworn I tried it some other time and it had the same problem as version 1.0.grinvader wrote: Both. ZSNES doesn't emulate enough to play the r1.0 of megaman X properly. Use r1.1 (that one uses a mirroring protection, which zsnes handles).
KHDownloadsSquall_Leonhart wrote:DirectInput represents all bits, not just powers of 2 in an axis.You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.