Final Fantasy VI bug
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Final Fantasy VI bug
I havent seen anyone else post about this before so here it is.
Ive found in Zsnes that during battles in FF VI, the cursor in the menu is sometimes blocked out.
Usually its when a monster on the screen is close to the menu area.
Might be hard to understand what im trying to describe, if you dont get me, then ask for a screenshot and ill get one.
Ive found in Zsnes that during battles in FF VI, the cursor in the menu is sometimes blocked out.
Usually its when a monster on the screen is close to the menu area.
Might be hard to understand what im trying to describe, if you dont get me, then ask for a screenshot and ill get one.
HunterKiller
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Screen Flicker Bug
I'm getting the screen flickering bug with V 1.40 but I did not get it with 1.36 (I never Played FF VI with any of the wip's). I checked my rom with NSRT but it showed no problems, and I even tried downloading another copy from a different site but the bug happens with that rom too. If anyone can tell me how fix this I would greatly appreciate it as this bug makes the game unplayable for me.snkcube wrote:It was a known bug before, but it got fixed. Correct me if I' am wrong.HunterKiller_ wrote:World map flickering...? I dont think ive encountered such problem.
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Post your ROM info.
There should be no bug unless you have a bad or hacked ROM.
There should be no bug unless you have a bad or hacked ROM.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
---------------------Internal ROM Info----------------------Nach wrote:Post your ROM info.
There should be no bug unless you have a bad or hacked ROM.
File: Final Fantasy VI (J).swc
Name: FINAL FANTASY 6 Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 24 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Good 0xA172 CRC32: 45EF5AC8
--------------------------Database--------------------------
Name: Final Fantasy VI
Country: Japan Version: 1.0
Port 1: Gamepad Port 2: Gamepad
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Are you trying to hack it after that?
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
Yes I'm using the RPGOne FF VI V1.2 patch, but the patch can’t be the problem as I’ve tested the un-patched version and get the same bug.Nach wrote:Are you trying to hack it after that?
Just for reference though here is the patched rom info:
---------------------Internal ROM Info----------------------
File: Final Fantasy VI (J).swc
Name: FFVI ENGLISH RETRANS Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: Japan Video: NTSC
ROM Speed: 120ns (FastROM) Version: 1.0
Checksum: Bad 0x0127 != 0xA172 CRC32: D1278296
--------------------------Database--------------------------
ROM wasn't found in the database (possible bad dump).
You can try using -fix or -findover to see if the
file has been slightly altered and rectifiable.
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Yes the patch is the problem.morikaweb wrote:Yes I'm using the RPGOne FF VI V1.2 patch, but the patch can’t be the problem as I’ve tested the un-patched version and get the same bug.Nach wrote:Are you trying to hack it after that?
Try testing a clean copy again, everyone else reports it works fine.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
_____________
Insane Coding
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Insane Coding
I'll try a clean copy again but as I said I’ve already done so and had the prob. I won’t have time to test it for a few hours though, I'll post the results then.Nach wrote:Yes the patch is the problem.morikaweb wrote:Yes I'm using the RPGOne FF VI V1.2 patch, but the patch can’t be the problem as I’ve tested the un-patched version and get the same bug.Nach wrote:Are you trying to hack it after that?
Try testing a clean copy again, everyone else reports it works fine.
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You could use NSRT's -modint to change the internal name back.
And I'm not adding more hacks for hacked versions of the game.
And I'm not adding more hacks for hacked versions of the game.
May 9 2007 - NSRT 3.4, now with lots of hashing and even more accurate information! Go download it.
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Insane Coding
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Insane Coding
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As said before, vesa1 mode is no longer supported and will never have any bug fixes anymore.NiteFox wrote:A) Not in FF6JIt was a known bug before, but it got fixed. Correct me if I' am wrong.
- Or -
B) Not in VESA1 mode on FF6J
But, once again, I'm too lazy to make a brief movie showing the glitch. Pah.
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
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