ripping soundfonts from games

General area for talk about ZSNES. The best place to ask for related questions as well as troubleshooting.

Moderator: ZSNES Mods

Post Reply
justinrpg
Rookie
Posts: 11
Joined: Wed Jul 25, 2007 3:22 pm

ripping soundfonts from games

Post by justinrpg »

is there any way to rip soundfonts from Super Nintendo roms??? if so, what utility do I need or can it be done with ZSNES???
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ripping soundfonts from games

Post by odditude »

Why yes, my shift key *IS* broken.
justinrpg
Rookie
Posts: 11
Joined: Wed Jul 25, 2007 3:22 pm

Re: ripping soundfonts from games

Post by justinrpg »

THAT IS JUST A SOUND RIPPER NOT A SOUNDFONT CREATOR!!!!!!!!! DO NOT RESPOND IF YOU AREN'T GOING TO HELP ME PROPERLY!!!!!!
kode54
Zealot
Posts: 1140
Joined: Wed Jul 28, 2004 3:31 am
Contact:

Re: ripping soundfonts from games

Post by kode54 »

Sorry, that's the best there is. You may have some luck with OpenSPC, but that only produces .IT files from .SPC files, and it doesn't use envelopes but instead uses tons of volume commands.
Gil_Hamilton
Buzzkill Gil
Posts: 4294
Joined: Wed Jan 12, 2005 7:14 pm

Re: ripping soundfonts from games

Post by Gil_Hamilton »

Bad news, buddy. The SNES doesn't use SoundFont®s, so you can't rip a SoundFont® directly. You HAVE to make one yourself.

Which means you just screamed at the person who helped you like the spoiled jackass you are. Good on you!


Correction: I just checked your post history, and you just screamed at the person helping you like the spoiled jackass you are AGAIN.
Squall_Leonhart wrote:
You have your 2s, 4s, 8s, 16s, 32s, 64s, and 128s(crash course in binary counting!). But no 1s.
DirectInput represents all bits, not just powers of 2 in an axis.
KHDownloads
Johan_H
Starzinger Addict
Posts: 998
Joined: Tue Aug 17, 2004 1:14 pm
Location: Sweden
Contact:

Re: ripping soundfonts from games

Post by Johan_H »

That's it, this guy is definitely trolling.
grinvader
ZSNES Shake Shake Prinny
Posts: 5632
Joined: Wed Jul 28, 2004 4:15 pm
Location: PAL50, dood !

Re: ripping soundfonts from games

Post by grinvader »

Naaaah, just that delicate mix of self-entitlement and ignorance hitting the right spot.
皆黙って俺について来い!!

Code: Select all

<jmr> bsnes has the most accurate wiki page but it takes forever to load (or something)
Pantheon: Gideon Zhi | CaitSith2 | Nach | kode54
kode54
Zealot
Posts: 1140
Joined: Wed Jul 28, 2004 3:31 am
Contact:

Re: ripping soundfonts from games

Post by kode54 »

Must be American, LOL
odditude
Official tech support dood
Posts: 2118
Joined: Wed Jan 25, 2006 7:57 am

Re: ripping soundfonts from games

Post by odditude »

we're all not that bad, i swear!
Why yes, my shift key *IS* broken.
Post Reply