Chrono Trigger bug in latest WIP (not the flashing bug)
Moderator: ZSNES Mods
Chrono Trigger bug in latest WIP (not the flashing bug)
I've noticed a bug in the latest WIP of ZSNES (9/4/06) in Chrono Trigger that I can't recall happening in the past versions. Basically, after walking around in the game for a few minutes, the characters seem to stop their walking animations. They don't completely stop moving, but the game doesn't move to the next frame of the walking (or running) animation. It's as if they're static sprites moving in place.
To the best of my knowledge, this was not present in past ZSNES versions. Here is the NSRT info of the rom.
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Chrono Trigger.smc
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x788C CRC32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
--------------------------Database--------------------------
Name: Chrono Trigger
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
To the best of my knowledge, this was not present in past ZSNES versions. Here is the NSRT info of the rom.
NSRT v3.3 - Nach's SNES ROM Tools
---------------------Internal ROM Info----------------------
File: Chrono Trigger.smc
Name: CHRONO TRIGGER Company: Square
Header: SWC Bank: HiROM
Interleaved: No SRAM: 64 Kb
Type: Normal + Batt ROM: 32 Mb
Country: USA Video: NTSC
ROM Speed: 120ns (FastROM) Revision: 1.0
Checksum: Good 0x788C CRC32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
--------------------------Database--------------------------
Name: Chrono Trigger
Country: USA Revision: 1.0
Port 1: Gamepad Port 2: Gamepad
Genre 1: RPG Genre 2: Turn Based
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This bug is most severe in the Gaurdia forest, any time period. Immediatly after entering you no longer have walk animations, your team members can't keep up with you, and monsters don't appear until you get really close. It's kinda funny looking.
[code]<Guo_Si> Hey, you know what sucks?
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
<TheXPhial> vaccuums
<Guo_Si> Hey, you know what sucks in a metaphorical sense?
<TheXPhial> black holes
<Guo_Si> Hey, you know what just isn't cool?
<TheXPhial> lava?[/code]
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This appears to be fixed as of r4538 - see my post on the other thread: http://board.zsnes.com/phpBB2/viewtopic.php?t=8276
Hopefully that can be replicated. Congrats!
Hopefully that can be replicated. Congrats!