Search found 125 matches

by illegal eagle
Fri Dec 17, 2004 1:43 pm
Forum: Development
Topic: $2131 bit 6: Color Halve
Replies: 12
Views: 8084

FistOfFury wrote:How did you figure that stuff out?
With lots of SNES & SNES ASM knowledge, a copier and a SNES. :wink:
by illegal eagle
Tue Dec 14, 2004 9:40 pm
Forum: Development
Topic: Frame length
Replies: 15
Views: 10377

A quick search showed that TVs and other equipment support PAL. Dunno know about broadcasted signals...
by illegal eagle
Tue Dec 14, 2004 8:35 pm
Forum: Development
Topic: Frame length
Replies: 15
Views: 10377

The comments to SECAM are funny. :D
by illegal eagle
Tue Dec 14, 2004 8:34 pm
Forum: ZSNES Talk
Topic: Bahumut Lagoon
Replies: 12
Views: 5442

ZSNES automatically patches your ROMs, there's simply no need to alter your files.
by illegal eagle
Tue Dec 14, 2004 5:31 pm
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165518

Yep, a crash. I also noticed the following: - There's a line under the 3D part of the screen, visible two seconds after loading the savestate. Only with high-res Mode7. This line also appears with the first driver of the credits (Luigi). - The window of the second driver (Peach, in the lower part of...
by illegal eagle
Mon Dec 13, 2004 8:07 pm
Forum: Bug Reports/Feature Requests
Topic: Black window in windowed mode with D option
Replies: 9
Views: 4240

You can always press Alt+Enter to switch between windowed and fullscreen. The current video mode is displayed at the bottom of the Video Options window, IIRC.
by illegal eagle
Mon Dec 13, 2004 8:02 pm
Forum: ZSNES Talk
Topic: ZSNES' CPU Usage is always at 95%+ for me...Can I stop that?
Replies: 22
Views: 8372

The CPU usage in the GUI is always 100%, or close to it. In the game it should be remarkably slower, unless you have a really slow system or use advanced filters.
by illegal eagle
Mon Dec 13, 2004 10:32 am
Forum: Bug Reports/Feature Requests
Topic: Official Bug Topic
Replies: 312
Views: 165518

I'd also like to see that. Email address is on my homepage.

Btw. the "High-Res Mode7" feature is not a feature of the SNES, so the priority of this bug might be quite low.
by illegal eagle
Fri Dec 10, 2004 3:09 pm
Forum: Bug Reports/Feature Requests
Topic: Super Final Match Tennis (Human)
Replies: 14
Views: 5342

Try restarting ZSNES.
by illegal eagle
Fri Dec 10, 2004 2:27 pm
Forum: Bug Reports/Feature Requests
Topic: Super Final Match Tennis (Human)
Replies: 14
Views: 5342

Disabling the SPC emulation seems to help.
IIRC the games by Human use a sound engine that relies heavily on timing or hardware features.

The old posts are gone.
by illegal eagle
Thu Dec 09, 2004 2:35 pm
Forum: ZSNES Talk
Topic: ZSNES documentation needs updating before v1.40
Replies: 282
Views: 109714

What's so difficult to understand? "Disable SPC Emulation" disables the emulation of the SPC700 chip. But what are the advantages of this feature? How does it affect the sound? It's one processor less to emulate, so ZSNES will run faster. This is from the early days (ZSNES.D on 486 etc.),...
by illegal eagle
Wed Dec 08, 2004 9:56 pm
Forum: ZSNES Talk
Topic: ZSNES documentation needs updating before v1.40
Replies: 282
Views: 109714

What's so difficult to understand? "Disable SPC Emulation" disables the emulation of the SPC700 chip.
by illegal eagle
Wed Dec 08, 2004 6:00 pm
Forum: ZSNES Talk
Topic: ZSNES documentation needs updating before v1.40
Replies: 282
Views: 109714

SPC7110

*saves thread*
by illegal eagle
Wed Dec 08, 2004 2:40 pm
Forum: ZSNES Talk
Topic: Bottom Bar
Replies: 9
Views: 3565

the only way to have ZSNES and the task bar visible at the same time is to run zsnes in windowed mode. I have tried all of the options for screen size and none have worked. Press Alt+Enter, or choose a "[...] WIN" mode in the video options. The desktop must be set to 16 bits per pixel for...
by illegal eagle
Mon Dec 06, 2004 5:31 pm
Forum: ZSNES Talk
Topic: Sprites - Changing BG color layers?
Replies: 7
Views: 3256

... or that one, yeah.

Background should be palette entry 0.
by illegal eagle
Mon Dec 06, 2004 2:03 pm
Forum: ZSNES Talk
Topic: Sprites - Changing BG color layers?
Replies: 7
Views: 3256

You could try vSNES, but it relies on savestates, not screenshots.

Maybe you can work with MKII's pause function.
by illegal eagle
Mon Dec 06, 2004 1:46 pm
Forum: Bug Reports/Feature Requests
Topic: comments on state saving and wav
Replies: 6
Views: 3695

How about we devise an insane new format that requires enough system emulation to run a cartridge ROM image which does nothing but play music? And is only necessary for a handful of games. And requires real hacking skillz to rip for, like good ol' SID. Only this sytem is more complicated. Sounds li...
by illegal eagle
Fri Dec 03, 2004 4:07 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Noisy Y/C Cable (sharp) filter.
Replies: 21
Views: 11280

Just one example:

EWJ2 transfers data to the SPC via HDMA, ie. every scanline some bytes. The timing has to be correct, and HDMA and the CPU-APU communication are among the things that are hard to emulate.
by illegal eagle
Fri Dec 03, 2004 1:50 pm
Forum: ZSNES Talk
Topic: 8-bit video mode updates?
Replies: 8
Views: 3061

Re: 8-bit video mode updates?

Basically I think that -because- the Snes use 16bit to render stuff (I've also heard something about 15bit) you'll loss some effects if you downgrade the engine to 8bit. The SNES uses a palette of 256 15-bit colors, and a "fixed" color that also uses 15 bits. The color combination feature...
by illegal eagle
Thu Dec 02, 2004 8:27 pm
Forum: Bug Reports/Feature Requests
Topic: DBZ Bug
Replies: 28
Views: 12978

You could try SNES9x.
by illegal eagle
Thu Dec 02, 2004 4:09 pm
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Noisy Y/C Cable (sharp) filter.
Replies: 21
Views: 11280

Just because Super Mario World works well enough for you to think ZSNES is 99.9% bug free means nothing. Heh... [in response to Qwertie] Just ignore invalid addresses. They're everywhere (even mario world!) When you don't handle this correctly, you get errors. (Remember the "PPU" bug, Nig...
by illegal eagle
Thu Dec 02, 2004 8:44 am
Forum: Bug Reports/Feature Requests
Topic: Feature Request: Noisy Y/C Cable (sharp) filter.
Replies: 21
Views: 11280

triman84 wrote:First of all, as far as snes emulation itself goes, zsnes is around 99.9% complete IMO; bug fixes are mostly a thing of the past here.
Have you seen the Official Bug Topic lately?
by illegal eagle
Tue Nov 30, 2004 5:14 pm
Forum: Bug Reports/Feature Requests
Topic: 24 bit color support? (Sort of)
Replies: 28
Views: 12989

Is this not irrelevant for SNES emulation, unless you factor in interpolated scaling algorithms? Even 555 15bpp is sufficient for nearest-neighbor scaling, or dithered bilinear if you use OpenGL or software scaling and dithering. I was more thinking of the 15 bpp vs. 16 bpp issue. When you do a Prt...
by illegal eagle
Mon Nov 29, 2004 4:33 pm
Forum: ZSNES Talk
Topic: ZSNES documentation needs updating before v1.40
Replies: 282
Views: 109714

gaijinx1 wrote:I am NOT trying to push the release date further!
You are, by asking.
gaijinx1 wrote:And secondly, I do not wish to be threatened with such slanderous words.
What kind of words would you prefer?
by illegal eagle
Mon Nov 29, 2004 9:11 am
Forum: Bug Reports/Feature Requests
Topic: DerLangrisser slow emulation bug
Replies: 8
Views: 4445

Just some general hints: now i'm stuck with anothe r problem after i replaced the zsnes with my old zsnes(i was using the zsnes 1.36 by the way). Always extract the WIP into its own directory; don't mix files from different versions. You can also try NSRT (v3.2) to check your unpatched ROM. Btw. you...