Search found 2301 matches

by creaothceann
Thu Jul 23, 2009 1:52 am
Forum: ZSNES Talk
Topic: SMC/NES
Replies: 14
Views: 6373

byuu wrote:
lordmister wrote:News flash: .smc is SNES
...Contra is for the... NES
Even if you change the file extension?
What are file extensions? My Window doesn't show any... :shock:
by creaothceann
Thu Jul 23, 2009 1:48 am
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

You can bottom-up render sprites like anything else, by drawing the least prioritary of them first. Why does having a different order of priority than the rest mean you can't handle them in the right order ? Imagine a screen with one BG and two sprites. The priorities of the sprites are set so that...
by creaothceann
Wed Jul 22, 2009 8:05 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

Bottom-up rendering is based on the layering model, which is broken by that peculiar sorting issue. Hence the incompatibility.
The rendering technique used by byuu is no longer strictly bottom-up.
by creaothceann
Wed Jul 22, 2009 4:26 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

byuu wrote:The way I do it is to pass over the sprites and render the 34 possible tiles per scanline to a line buffer. Then at the end, I go through and Z-combine the resultant priorities against the background layers.
Nice, that's what I meant above with the line buffers. :)
by creaothceann
Tue Jul 21, 2009 8:56 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

Sprites have the two priority relationships mentioned above, which is really incompatible with bottom-up rendering. Meaning no offense to you at all, but I hope that's not true. None taken. If it's any help to you, after reading the thread again I just had an idea. Let's look at the rules again: 1....
by creaothceann
Tue Jul 21, 2009 11:23 am
Forum: Tech Talk
Topic: grin's various stupids of doom [brains needed]
Replies: 24
Views: 13706

Well, you can always do a benchmark. Maybe they are faster? :wink:
by creaothceann
Mon Jul 20, 2009 11:39 pm
Forum: Gaming Discussion
Topic: WHAT GAMES ARE YOU PLAYING THESE DAYS
Replies: 1533
Views: 3703558

I'm currently doing a speedrun of Lugaru (challenges levels only).

8 out of 14 levels are already done: pic
by creaothceann
Sun Jul 19, 2009 2:01 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

Why can't I get them layered right? I just don't know what it's doing wrong. :'( Turn your rendering engine upside-down ? Otherwise you'd end up writing a lot of line-rendering functions, their number doubling each time you add a hardware feature. Sprites have the two priority relationships mention...
by creaothceann
Wed Jul 15, 2009 11:47 am
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

This sounds to me like they are one layer then. If you were to print them out on clear plastic, there'd be (up to) eight sheets for the backgrounds, but 1 for the sprites, right?, whose position in the stack is determined by the first sprite stuff. Well, the PPU "acts" as if there's only ...
by creaothceann
Tue Jul 14, 2009 10:03 am
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

Which leads us to the problem with source code comments: Yeah, it could've used a comment or two - but most of the functions require "inside knowledge" like that. I can never think of a comment that won't be either so terse as to be pointless, or so verbose that the comments will be 5-10x...
by creaothceann
Tue Jul 14, 2009 1:51 am
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

You pretty much have no other choice than determining the layers pixel-by-pixel (because of transparent pixels and because SNES games can in some cases change the PPU while it draws a line). And the fastest way to do that is top-down, i.e. skipping the rest of the inner loop when you get a solid pi...
by creaothceann
Mon Jul 13, 2009 10:16 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

For some reason the emulator doesn't seem to accept any keys. :? I'm so sorry!.. I wonder if this is a focus issue. Try clicking on the center of the window. I've added investigating this to my todo list. Now it works, thanks. :) I was double-clicking the *.jar file, then minimizing the previously ...
by creaothceann
Mon Jul 13, 2009 8:49 pm
Forum: Development
Topic: Is there a assembly for idiots or dummies out there?
Replies: 17
Views: 14192

Aha, thanks. :o
by creaothceann
Mon Jul 13, 2009 1:00 pm
Forum: Emulators
Topic: Try my Java SNES emulator? :)
Replies: 110
Views: 196535

http://en.wikipedia.org/wiki/The_Legend ... o_the_Past

For some reason the emulator doesn't seem to accept any keys. :?

For transparency & BG modes see anomie's docs.
by creaothceann
Mon Jul 13, 2009 12:49 pm
Forum: Development
Topic: Is there a assembly for idiots or dummies out there?
Replies: 17
Views: 14192

Nested loops are the only case where Goto is required. That's because most* languages don't let the programmer specify the target loop of "break" or "continue" statements.

*i.e. I'm not aware of any that do
by creaothceann
Mon Jul 13, 2009 3:47 am
Forum: Development
Topic: Progress on reducing HQ2x to fit in L1 cache
Replies: 95
Views: 71851

See also this thread - the filter is now in bsnes.
by creaothceann
Fri Jul 10, 2009 12:04 pm
Forum: Bug Reports/Feature Requests
Topic: random stutters
Replies: 13
Views: 6440

"... now you're playing with Power!"
by creaothceann
Thu Jul 09, 2009 1:56 pm
Forum: Tech Talk
Topic: Buying a Monitor
Replies: 65
Views: 34695

(with a digital feed, dammit, who the hell thinks using ye olde VGA inputs on an LCD is a good idea?) Eh, I'm just too lazy to get one. From what I've read about my LCD, it'd just allow a little bit more control for non-native resolutions (such as displaying them as a smaller window in the center o...
by creaothceann
Mon Jul 06, 2009 12:04 pm
Forum: Tech Talk
Topic: SA-1 Documentation
Replies: 7
Views: 4113

The link works for me.
by creaothceann
Mon Jul 06, 2009 11:58 am
Forum: Emulators
Topic: Game_Music_Emu plugin for Winamp
Replies: 113
Views: 104826

It sounds pretty good to me.
by creaothceann
Sat Jul 04, 2009 5:00 pm
Forum: Bug Reports/Feature Requests
Topic: random stutters
Replies: 13
Views: 6440

Integrated graphics card. :?
Czez wrote:(this only happens when I use the intel card)
Use the other one.
by creaothceann
Thu Jul 02, 2009 9:46 pm
Forum: ZSNES Talk
Topic: Movie output resolution
Replies: 9
Views: 2826

Or use VirtualDubMod, AviSynth, ... if you want to re-encode the file.

Btw. it's probably 256x224, and should be stretched horizontally to a 4:3 size.
by creaothceann
Tue Jun 30, 2009 12:45 am
Forum: Insane Chatter
Topic: Moast amazing thing you'll see all week
Replies: 569
Views: 581988