Search found 4295 matches
- Sat Jun 04, 2005 7:08 am
- Forum: Bug Reports/Feature Requests
- Topic: Making SNES-Game-Retexturing-Projects possible....
- Replies: 59
- Views: 26069
Another Segamaniac!!!!Good quality products need very little marketing to sell well in the real world I believe.People thought they were getting stiffed when Sega kept flooding them with all these consoles and add-ons and what not.And creating an atmoshpere where the customers feel ripped off is ba...
- Wed Jun 01, 2005 7:05 am
- Forum: Bug Reports/Feature Requests
- Topic: 3 bugs
- Replies: 19
- Views: 8156
Recently? I could have told you that 2 years ago. It was going to be one of the few games with Surround Sound, but hence it was canceled. Well that answers that problem. However according the gamefaqs the game did get an EU release but I can't find that rom anywhere..... Don't take that as gospel. ...
- Fri May 13, 2005 6:14 am
- Forum: Bug Reports/Feature Requests
- Topic: NSRT deinterleave (better title, no ?)
- Replies: 33
- Views: 12553
Actually, I don't think it's that bad of an idea to maybe offer a discription line for a savestate. The picture obviously gives you a great hint as to what your savestate is, but sometimes it would be nice to have say a few word description with it. Some of my savestates are black screens because I...
- Thu May 12, 2005 4:18 pm
- Forum: Bug Reports/Feature Requests
- Topic: NSRT deinterleave (better title, no ?)
- Replies: 33
- Views: 12553
Ahhh thanks for the tips,mucho appreciated. One feature request I'd like to leave before I go.I'd really love to see eventually an option to custom name each save slot in the next version because I bet many people forget what slot holds which save after a while of shuffling around through their fav...
- Tue May 10, 2005 11:59 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
By TV output do you mean he actually plugged the video output of the NES into his computer (or something) and used software to pickup the colors? Pretty much. Here's what he says in the readme for 4.0: I hooked up my NES to a Snappy video capture device, took a whole bunch of screenshots, and extra...
- Tue May 10, 2005 8:46 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
- Tue May 10, 2005 7:17 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
- Tue May 10, 2005 12:06 am
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
If you look at the value of the color in a hex-editor, you'll see that it is a balanced blue-green combination—exactly the same amount of blue and green. I think I read somewhere that the human eye can detect green better than red or blue. Or maybe just shades of green. I'm red-green colourblind. Y...
- Mon May 09, 2005 7:35 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
Yes, the human eye is most sensitive to the color green. So it's not too surprising when these little issues come up about the color. And least sensitive to blue. http://nfg.2y.net/games/ntsc/visual.shtm Check it out! (link replaced with more comprehensive one) Someone explain the thing about black...
- Mon May 09, 2005 6:17 am
- Forum: Bug Reports/Feature Requests
- Topic: Feature Request: ZSNES can load .nes game
- Replies: 5
- Views: 7111
See, the GBA actually had the hardware to run GB(C) games on it, so having a GBA emulator be able to run GB(C) games is quite accurate. However, the SNES had no capability to run NES games, so adding an NES emulator to ZSNES would mean writing an entirely new emulation core. Actually, the hardware ...
- Mon May 09, 2005 12:33 am
- Forum: ZSNES Talk
- Topic: Problems with Rare Super Scope 6 game
- Replies: 10
- Views: 3241
nope, it didn't. The Fix command did indeed fix the rom, but I was unknowingly using an old version of ZSNES. I redownloaded it from the actual ZSNES site, and now all is well. The game is now almost *too* easy... maybe I should go back to the old way of not being able to aim properly? ;) Yes... li...
- Sun May 08, 2005 10:54 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
Only really glaring flaw I see is the lack of a true black. Your back is a light gray. It's a very dark grey, thank you very much. And the NES did not actually have a true black (at least in the U.S.). Or rather, it did , but it wasn't used because it damaged television screens. The true black is p...
- Sun May 08, 2005 7:23 pm
- Forum: Emulators
- Topic: NES Color Palette of Choice
- Replies: 221
- Views: 257805
Only really glaring flaw I see is the lack of a true black. Your back is a light gray. ... GAH! The greenish-blue is coming out as a blueish-green. This is where virtually every pallete I've ever seen fails. Metal Storm stage 2 and Final Fantasy's swamp cave make extensive use of this color, if you'...
- Sat May 07, 2005 6:28 am
- Forum: Controller Help
- Topic: Randomly pulls right
- Replies: 4
- Views: 4601
I don't use the drivers for mine. Found it worked better without them. And yah, ZSNES doesn't care if you set the directions with the d-pad or analog stick. It maps the analog stick out the same as the d-pad as a convenience to people that want to use analog axes for buttons. First thing I'd do is g...
- Mon May 02, 2005 6:01 am
- Forum: ZSNES Talk
- Topic: Tip for CRT & powerstrip + Radeon users:
- Replies: 5
- Views: 2473
Ultimate solution:bztunk wrote:That's nice, but something more perfect would be to directly use an interlace mode. But CRT's and Video cards support for interlace modes usually suck.
http://ultimarc.com/avgainf.html
http://forum.arcadecontrols.com/index.p ... 809.0.html
- Mon May 02, 2005 5:55 am
- Forum: ZSNES Talk
- Topic: Best Feature of zSNES
- Replies: 26
- Views: 14537
- Mon May 02, 2005 4:57 am
- Forum: ZSNES Talk
- Topic: zsnes (btw i'm too stupid to learn the name of the emulator) music plugin
- Replies: 9
- Views: 3301
- Mon Mar 14, 2005 4:17 am
- Forum: ZSNES Talk
- Topic: TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
- Replies: 34
- Views: 11260
- Sun Mar 13, 2005 9:49 pm
- Forum: ZSNES Talk
- Topic: TFT/LCD Monitors & zsnes (btw i'm too stupid to learn the name of the emulator) 60FPS/ 120HZ
- Replies: 34
- Views: 11260
I've read this at another forum: The big thing that makes LCDs somewhat unsuitable for 2d games is the fact that they can only run in one resolution. So unless the game you're playing runs in the same res as your monitor's native resolution, you're going to get nasty scaling effects. These bother s...
- Fri Mar 11, 2005 5:31 am
- Forum: Bug Reports/Feature Requests
- Topic: What do you want from ZSNES?
- Replies: 70
- Views: 30534
- Thu Mar 10, 2005 2:13 am
- Forum: Bug Reports/Feature Requests
- Topic: What do you want from ZSNES?
- Replies: 70
- Views: 30534
- Wed Mar 09, 2005 7:54 pm
- Forum: Bug Reports/Feature Requests
- Topic: What do you want from ZSNES?
- Replies: 70
- Views: 30534
I voted game fixes, of course. One thing I'd like to know is why some games stop working when you fix another game? If I'm not completely mistaken, you're not using hacks to fix specific games, but instead you're making emulation more accurate. And if that's the case, then why would more accurate e...
- Wed Mar 09, 2005 7:38 pm
- Forum: Bug Reports/Feature Requests
- Topic: What do you want from ZSNES?
- Replies: 70
- Views: 30534
The main thing that I want ZSNES to do is the following (if it is possible for the developers to program this in the next installment, I'd appreciate it) Here is the list: 1. Do my taxes 2. Take my nursing exams for me 3. Pleasure my wife when I'm not around 4. Wake me up in the morning, since I'm ...
- Sun Mar 06, 2005 5:59 pm
- Forum: ZSNES Talk
- Topic: Which resolutions do you use/want to use?
- Replies: 76
- Views: 31190
I was under the impression that the SNES actually used 15 bits per pixel, and the 16bpp requirement was placed by emus. I'm not sure how 1 bit would be useful for transparency effects, if you'd care to elighten me. The SNES doesn't do real transparency ala RGBA 4444 (for 16 bits). It uses 15 bits f...
- Sat Mar 05, 2005 11:16 pm
- Forum: ZSNES Talk
- Topic: Which resolutions do you use/want to use?
- Replies: 76
- Views: 31190
The SNES uses a 16-bit palette. More like 15, 555 RGB. :þ The extra bit is for colour substraction/addition (the snes 'transparency'). I thought it was just to get things aligned along byte thresholds. ... Well, that and the fact that most PC video cards don't support 15-bit color. Sure you can ali...