Search found 20 matches

by mnk
Wed Aug 06, 2008 4:22 pm
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48793

Never mind, it looks like those warning, while
not bugs, are simply aftereffects of a certain bugfix
in nasm, so they seem to be safe to be ignored.
by mnk
Wed Aug 06, 2008 10:50 am
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48793

Just to make sure, all of those 'signed byte value exceeds bounds' warnings nasm spits out are safe to be ignored ? Some of them I think are bugs in NASM, while others are genuine, don't know anything for sure yet. All of those I'm talking about seem to come from constructs like: cmp ax,0FFFFh As I...
by mnk
Tue Aug 05, 2008 10:07 pm
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48793

Just to make sure, all of those
'signed byte value exceeds bounds' warnings nasm spits out
are safe to be ignored ?
by mnk
Mon Aug 04, 2008 8:53 am
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48793

Just to clarify, those changes are on top of
zsnes151bsrc.tar.bz2 (from around 15.05.2008), right ?

Well, at least it seems to work with that one.
by mnk
Thu Jul 31, 2008 6:42 pm
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48793

Nach, I don't want to sound too pushy,
but would you mind posting a source tarball
with your changes,
so that some people can, like, build it ?
It seems to work, when run through wine,
but I'd rather without it.

Cause, AFAIK, since bountysource went down,
there's no public svn.
by mnk
Sat Jun 02, 2007 2:22 pm
Forum: Bug Reports/Feature Requests
Topic: Strange problem with latest svn
Replies: 8
Views: 4107

My point is not "It's broken" but "it's broken for SOME of the games" I would not post it if it was simply broken, but if it stopped working only for some titles, somebody could have missed it. Whatsmore, as I suspect the latest sound handling changes are the issue, why did they ...
by mnk
Sat Jun 02, 2007 12:58 am
Forum: Bug Reports/Feature Requests
Topic: Strange problem with latest svn
Replies: 8
Views: 4107

I know what svn is.
The point is that it has worked until about 2-3 weeks ago and I find it a bit strange that instead of stopping to work altogether it brakes only for some games.
by mnk
Fri Jun 01, 2007 9:08 pm
Forum: Bug Reports/Feature Requests
Topic: Strange problem with latest svn
Replies: 8
Views: 4107

Strange problem with latest svn

Right now I tried testing it with two games: FEOEZ and Aretha 2. With FEOEZ it seems to work fine, although I lost my near-end save, so I can test it completely (I suspect that that bug I posted here with openbus is still there). However, Aretha 2 behaves strange. Sometimes it fails to start altoget...
by mnk
Wed Nov 22, 2006 1:43 am
Forum: Bug Reports/Feature Requests
Topic: A technical question/ maybe a feature request
Replies: 3
Views: 2090

A technical question/ maybe a feature request

If it turn to be a feature request it's probably one asked often, but as I'm trying to learn something, it's the technical part that'd be more important. So, the question is what parts of the code should I be looking at if I was trying to add a tile viewer (in linux) ? I don't know enough about asse...
by mnk
Thu Oct 19, 2006 4:16 pm
Forum: DeJap Projects
Topic: Dumping text from a rom
Replies: 3
Views: 5161

One problem: none of the unix tools from that place (all SIX of them) support relative search.
by mnk
Thu Oct 19, 2006 2:08 pm
Forum: DeJap Projects
Topic: Dumping text from a rom
Replies: 3
Views: 5161

Dumping text from a rom

Could you point me to guides and tools for dumping text from a rom ?
Important: I'm looking for tools for linux and prefer non-qt ones. Also I'd like ones with little dependencies - so no mono or whatever (python/perl would be fine, I think, but wxwidgets - no). And the rom is japanese.
by mnk
Tue Sep 26, 2006 6:55 am
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 23126

I've been quiet for a while, but today I decided to check for progress. Well, no - the bug is still there. And to clear some things: In the savefile I posted, there are two saves, in one of them when you get out of town and check for bug, you only get graphic corruption, the other one freezes. And t...
by mnk
Tue Sep 12, 2006 3:02 pm
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 23126

OK, it's http://rapidshare.de/files/32852222/Far ... ro__J_.srm

I hope you'll be able to solve it.
by mnk
Tue Sep 12, 2006 1:45 pm
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 23126

Of course, if anybody wants a batery save, I can send one.
by mnk
Tue Sep 12, 2006 6:19 am
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 23126

OK, thanks Nach, +1 to CSStatuses was it for the detection. So now I shall elaborate (again) what exactly is my problem. Later in game, when you obtain all 4 of the magic scrolls, all you need to do to see the corruption is: 1. enter any battle 2. choose first fire then water scroll 3. cast it on al...
by mnk
Mon Sep 11, 2006 11:33 am
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 23126

Well, I checked out a moment ago from https://svn.bountysource.com/zsnes/trunk it was version 3844. The problem is still there. One more thing: when I wrote: "when program ... does strcpy(CSStatus2, "INTERLEAVED: CHKSUM: "); " I meant that if I surround that line with printf(&quo...
by mnk
Mon Sep 11, 2006 8:58 am
Forum: Verified Bugs
Topic: The new WIP and Far East of Eden Zero
Replies: 17
Views: 23126

The new WIP and Far East of Eden Zero

About two years ago (I think) I had a problem with that game, I posted to snes9x and zsnes forums and got replies along the line "no such problem exists" although it definitely did. The problem was that after casting a certain spell, graphics got corrupted and emulator hanged. Since latest...
by mnk
Thu Apr 21, 2005 12:58 pm
Forum: Bug Reports/Feature Requests
Topic: jma and ips patches
Replies: 5
Views: 2434

To put it short: You are screwed.
Nsrt currencly silently drops every file except the rom, while
repacking.
Have fun looking for the patches !!!
by mnk
Mon Feb 07, 2005 11:01 pm
Forum: Bug Reports/Feature Requests
Topic: Bug in OpenGL-detection in src/configure? [Solved]
Replies: 24
Views: 9313

Well, I'm using Gentoo too, but as I said snes9x doesn't have a problem
detecting OpenGL.
by mnk
Sat Feb 05, 2005 12:53 am
Forum: Bug Reports/Feature Requests
Topic: Bug in OpenGL-detection in src/configure? [Solved]
Replies: 24
Views: 9313

I belive that the previous poster is wrong. Why ? Cause I ran into similar problem here and had to edit configure script to set OpenGL as detected no matter what. After that it compiled and ran fine (well, as fine as OpenGL runs on S3 Virge, namely lousy). Why do I still say that OpenGL detection is...