Search found 15 matches

by user222
Thu May 19, 2005 1:54 pm
Forum: Bug Reports/Feature Requests
Topic: ! $ Commission $ ! request
Replies: 29
Views: 10572

I good idea would be to make the [fast foward] key toggle fast foward on and off, like SNES9x.
by user222
Fri Apr 22, 2005 8:31 am
Forum: ZSNES Talk
Topic: question about filters
Replies: 7
Views: 4614

question about filters

Are the filters 2xSAI, Super 2xSAI, and Super Eagle, based around the median filter? Also, who initially developed 2xSAI, Super 2xSAI, and Super Eagle?
by user222
Fri Apr 22, 2005 8:21 am
Forum: ZSNES Talk
Topic: (old) ZMV to AVI video conversion [[archive me]]
Replies: 503
Views: 781730

Nach wrote:
Player1 wrote:what requirements does this feature needs that is usable?
ZSNES, a game, a ZMV for that game, a raw video player or converter.
Does this work with the Windows version of ZSNES? The screenshot looks like the Linux version.
by user222
Sat Apr 16, 2005 4:47 pm
Forum: Bug Reports/Feature Requests
Topic: feature
Replies: 13
Views: 5573

Let's randomly speculate on how much processing power it would take to have Zsnes' AI translate and interpret the language and plot perfectly from and to any language, hack the game font flawlessly and make it look good, find and change any sprites with text on them and bugfix everything....at star...
by user222
Wed Apr 13, 2005 12:00 pm
Forum: ZSNES Talk
Topic: Mode 7 question
Replies: 3
Views: 1600

Mode 7 question

Does the real SNES support Hi-Res Mode 7, or is it an emulation enhancement?
by user222
Thu Apr 07, 2005 7:28 am
Forum: Bug Reports/Feature Requests
Topic: REQ: Window title and border + resize
Replies: 12
Views: 6101

grinvader wrote:Use the SDL port's Variable mode.

No Windows-like GUI as long as I'll live.
Where is the SDL version for Windows?
by user222
Sat Mar 12, 2005 11:58 am
Forum: Bug Reports/Feature Requests
Topic: display problem in Crono Trigger
Replies: 8
Views: 3501

display problem in Crono Trigger

If you bring up the map in the world map of Crono Trigger, you'll notice the screen has mosaic effects when switching scenes.

Image
by user222
Sat Mar 12, 2005 11:50 am
Forum: Bug Reports/Feature Requests
Topic: FF6/3 world map problem
Replies: 5
Views: 4888

FF6/3 world map problem

On the Final Fantasy 6/3 world map, the size of the airship sprite changes constantly as you walk. Is this normal? Also, do the screen effects before entering a battle look like what they're supposed to look like on a real SNES?
by user222
Wed Feb 23, 2005 4:39 pm
Forum: ZSNES Talk
Topic: ipherswipsite.com - no Linux WIP's
Replies: 30
Views: 10327

ipherswipsite.com - no Linux WIP's

How come there are no binaries for Linux, only for DOS and Windows at [ipherswipsite.com]?
by user222
Tue Feb 15, 2005 8:59 am
Forum: Bug Reports/Feature Requests
Topic: Final Fantasy II - Non Cheeseball Edition Freezing
Replies: 13
Views: 6015

Re: Final Fantasy II - Non Cheeseball Edition Freezing

Not sure if this is the right place, but when you get to the cave of mist, and get the he spot where mist first starts talking to you (top right of the cave) zsnes quits. I've tried v1.42, 1.36, different ips patches,patching v1.0 and version 1.1 but nothing seems to fix it. I'm just wondering if i...
by user222
Mon Feb 14, 2005 7:35 am
Forum: Bug Reports/Feature Requests
Topic: CPU usage problem with the Windows sound mapper
Replies: 3
Views: 1877

Is this a problem with ZSNES or Windows? Playing sound in other applications should not increase the CPU usage of the ZSNES process. I think it's a DirectSound problem in ZSNES. By the way, if you're using a sound card that doesn't support DirectSound, you won't even be able to play sounds in other...
by user222
Sun Feb 13, 2005 2:34 pm
Forum: Bug Reports/Feature Requests
Topic: graphical filters are not available when MMX is disabled
Replies: 4
Views: 1989

Agozer wrote: Hi-Res MODE7 doesn't kill all filtering, at least not on my machine.
When "HI-RES MODE7" is invoked in the game, the graphical filters are disabled.
by user222
Sun Feb 13, 2005 10:47 am
Forum: Bug Reports/Feature Requests
Topic: graphical filters are not available when MMX is disabled
Replies: 4
Views: 1989

graphical filters are not available when MMX is disabled

Why aren't the graphical filters (2XSAI, HQ2X, etc.) available when "MMX SUPPORT" is unchecked? By the way, why are the graphical filters also disabled when using the "HI-RES MODE 7"?
by user222
Sun Feb 13, 2005 10:40 am
Forum: Bug Reports/Feature Requests
Topic: CPU usage problem with the Windows sound mapper
Replies: 3
Views: 1877

CPU usage problem with the Windows sound mapper

Leave ZSNES running in the background, then play an audio file using another application, the CPU usage of ZSNES will increase. The CPU usage of ZSNES goes back down when the sound mapper is not simultaneously used by another application.
by user222
Sun Feb 13, 2005 8:29 am
Forum: Bug Reports/Feature Requests
Topic: CPU usage
Replies: 4
Views: 2109

CPU usage

Why does the newest version of ZSNES (1.42) use 100% CPU when in the menu and less CPU usage when you're in a game, (if you don't use VSYNC and other extra options)?