Not to worry, this is just my first test render with the new lighting. I'll be correcting the lighting as I go along after getting my real controller in the mail.kick wrote:Nice angled perspective,but now the whole render looks extremely washed out
(too much lighting)
Search found 376 matches
- Fri Feb 20, 2009 4:15 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Fri Feb 20, 2009 3:22 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Fri Feb 20, 2009 2:29 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Fri Feb 20, 2009 12:32 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Another update. The new pic is my first test with Mental Ray rendering. I simulated a white desktop with lamp. I also changed the material on the color buttons to a solution designed specifically for plastics, so they should look a little more realistic. For the perspective shot on the white desk, I...
- Thu Feb 19, 2009 6:36 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
I spent an hour combing through every national and worldwide ebay auction for SNES controllers. Of those, over 800 were for the crappy USA version and only about 10 were for the European version. Of those ten, I picked out the best condition and did a buyout for 10 GBP. It ended up costing me a litt...
- Thu Feb 19, 2009 4:59 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
I'm in agreement with byuu in that the US controller sucks ass. I like to pretend the Euro controller is the official SNES one ;) Anyway, I'm hoping Grin can set me up with some snapshots of his pad. I'm running out of info I can gleam from the limited angles we get from net pics. Ideally, I'd like ...
- Thu Feb 19, 2009 2:48 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Thu Feb 19, 2009 1:00 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Thu Feb 19, 2009 12:36 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Thu Feb 19, 2009 12:03 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Wed Feb 18, 2009 11:04 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Thanks for the tips, Grin! I need to point out the select and start buttons are actually sticking out even higher than the XYBA buttons, but dont seem to cast as much of a shadow. I'll be working on getting this more accurate as I go along. I knew the crosspad actually concaves a bit toward the cent...
- Wed Feb 18, 2009 10:07 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Another big update, and my apologies for the large image size, but I wanted to show the bump-mapping work on the plastic. I've made a bunch of fixes: 1. Nailed the font down to exactly matching the real thing (hand-rendered). 2. Adjusted the crosspad and middle button plastic to be flat instead of g...
- Wed Feb 18, 2009 5:49 pm
- Forum: Forum
- Topic: Delete all of my posts, and then delete my account
- Replies: 49
- Views: 25849
- Wed Feb 18, 2009 5:20 pm
- Forum: Gaming Discussion
- Topic: Lesser known (good) NES(/Famicom) games
- Replies: 103
- Views: 50690
A couple of game I found surprisingly good were Kid Niki and Legendary Wings. Kid Niki was arguably better than the arcade, and I enjoyed completing it. Legendary Wings was a game I would complete in something like 30 minutes while friends watched. As long as you took care to gain the maximum weapon...
- Wed Feb 18, 2009 4:06 pm
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Wed Feb 18, 2009 3:25 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Wed Feb 18, 2009 3:15 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Most of the issues you listed are a result of the camera setting I used. Its set to a very low field of view of 20 degrees, which causes the crosspad and the middle buttons to lose a little depth. Its also creating the illusion of the shoulder buttons tapering. If I go to a default 45 degree view, t...
- Wed Feb 18, 2009 2:36 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Big update! I've nearly finished the controller as you can see from the updated preview. About the only thing that I'm nitpicking myself over is the font logo. If somebody can find an even better font match, I'd be quite greatful. The current one I'm using is a modified Eurostyle font, which is very...
- Tue Feb 17, 2009 1:36 pm
- Forum: Controller Help
- Topic: Controller recommendation?
- Replies: 13
- Views: 5653
- Tue Feb 17, 2009 1:21 pm
- Forum: bsnes Dev Talk
- Topic: Idea: bsnes logo contest
- Replies: 414
- Views: 322869
- Tue Feb 17, 2009 1:18 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.039 released
- Replies: 525
- Views: 305464
- Tue Feb 17, 2009 11:07 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Updated image again. This time I redesigned the crosspad to be entirely independant of any texture files. Fritzroy will be happy to hear this new version has ZERO image mapping 8) Anyway, it ended up working out for the better because now I have more control over the lighting on the crosspad. When y...
- Tue Feb 17, 2009 7:32 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
- Tue Feb 17, 2009 12:44 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
No problem at all on the model files being open source. When I finish the entire controller, I'll post the model file for download. Beware though its formatted for 3DS Max 2009 64-bit, which is a very expensive program. I suppose an alternative is for me to render a wire frame version, which is easy...
- Tue Feb 17, 2009 12:21 am
- Forum: bsnes Dev Talk
- Topic: Snes controller progress:
- Replies: 212
- Views: 241340
Snes controller progress:
Work in progress.
Current list of things left to do:
1. Finish shaping back case.
2. Play around with some environment reflection on the color buttons.
3. Shape a complete cord with socket.
4. ???
5. Profit!
Current list of things left to do:
1. Finish shaping back case.
2. Play around with some environment reflection on the color buttons.
3. Shape a complete cord with socket.
4. ???
5. Profit!