Search found 21 matches

by Shin_Gouki
Tue Aug 10, 2010 5:32 pm
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2308136

Re: ZSNES is not dead - Still in development

Wow lots of "development happing here, and asnes announced too! exiting!
by Shin_Gouki
Mon Mar 16, 2009 8:35 pm
Forum: bsnes General Discussion
Topic: Instruct others how to compile bsnes on your OS
Replies: 11
Views: 23537

Whats with the guy who build the 0.038 release?
Where did he get all that from?
IMO QT 4.5 should run very fine with OSX, what else is needed?
by Shin_Gouki
Mon Mar 16, 2009 6:33 pm
Forum: bsnes General Discussion
Topic: Instruct others how to compile bsnes on your OS
Replies: 11
Views: 23537

Mac OSx?
by Shin_Gouki
Thu Jul 03, 2008 6:20 pm
Forum: Insane Chatter
Topic: sane or..?
Replies: 6
Views: 3521

i knew it would came down to people with a deep sense of humor... or maybe not :D
by Shin_Gouki
Sun Jun 29, 2008 4:15 pm
Forum: Insane Chatter
Topic: sane or..?
Replies: 6
Views: 3521

sane or..?

just for fun ;)
i had to laugh when i read this->
read the first paragraph:
http://www.codecommit.com/blog/java/the ... -framework
by Shin_Gouki
Sun May 18, 2008 11:31 am
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 281641

well i have programmed myself (in my studys) some assembler on the OPL2 (http://en.wikipedia.org/wiki/OPL2) So i always appreciate it when "people" like u become "devs". Its simply amazing that u can go with this stuff what many of us would consider pre torture :D (ah yes and if ...
by Shin_Gouki
Sat May 17, 2008 7:12 pm
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 281641

maybe we need a mac "donation" thread where all who want can donate for mac for u devs?
by Shin_Gouki
Fri May 16, 2008 8:11 pm
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 281641

well the 1.51 dmg works very nice here :)
sounds crackels a bit (mac book 13 ")
i like it :)
by Shin_Gouki
Tue Feb 05, 2008 1:33 am
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 85177

lol pagefault ur blog comments are funny! IMO GUI toolkits SHOULD actually reconsider some things ;) BTW: can we get rid of the sucking file dialog? Some kind of tracker applet to serve u just with what ur pleased?! anyway QT is a nice API for GUI apps, i used to watch a lot this guys blog: http://z...
by Shin_Gouki
Fri Nov 02, 2007 11:29 pm
Forum: ZSNES Talk
Topic: LLVM
Replies: 2
Views: 1632

LLVM

I have a 2 questions:
http://llvm.org/

1.Would it be possible to port ZSNES to LLVM?
and
2.Would that make any sense? Or even Increase or simply porting ZSNES to other Hardware plattforms?!

thx in advance!

wbr Shin Gouki
by Shin_Gouki
Sun Aug 05, 2007 11:41 pm
Forum: ZSNES Talk
Topic: ZSNES ports 2007 userbase choices
Replies: 28
Views: 15455

Java? PPC / PS3? :D
;)
by Shin_Gouki
Sun Jan 07, 2007 2:09 pm
Forum: ZSNES Talk
Topic: Seiken Densetsu 3 3-player Support
Replies: 31
Views: 21362

DL Link doesn't work?
wbr Shin Gouki
by Shin_Gouki
Tue Dec 26, 2006 5:30 pm
Forum: Bug Reports/Feature Requests
Topic: I heard...
Replies: 14
Views: 9937

thx man! i forgot to put my quote source in my first post...
Nice infos all the way! Thc for replying, u talked earlier about the "new" core , ist that a new ZSNES or Audio Core of ZSNES?

wbr Shin Gouki
by Shin_Gouki
Mon Dec 25, 2006 10:47 pm
Forum: Bug Reports/Feature Requests
Topic: I heard...
Replies: 14
Views: 9937

I heard...

some one saying: "There are a number of sound problems. Most have to do with noise generation. Listen to Luminaire and Chrono's critical attack in zsnes and compare it to that in bsnes. Zsnes also has some video issues with Chrono Trigger. Whenever a message box pops up in battle, the screen fl...
by Shin_Gouki
Fri Dec 22, 2006 11:23 pm
Forum: ZSNES Talk
Topic: R button not working in Lufia 2
Replies: 5
Views: 3640

i like such BUGS.. just like..:
"ITS not a bug.. its a Feature!!"
XD
;)
by Shin_Gouki
Thu Oct 12, 2006 5:35 pm
Forum: Development
Topic: asm tools/IDE
Replies: 5
Views: 5507

asm tools/IDE

Hello!
I just wanted to ask which tools/IDE the ZSNES DEvs favor for asm coding?
wbr Shin Gouki
by Shin_Gouki
Thu Oct 12, 2006 5:32 pm
Forum: DeJap Projects
Topic: Breath of Fire 2
Replies: 6
Views: 7807

thx a lot!
by Shin_Gouki
Wed Oct 11, 2006 11:51 am
Forum: DeJap Projects
Topic: Breath of Fire 2
Replies: 6
Views: 7807

i see can i give soem Details deathlike?
I only know the blog Page, i'm looking for futher information, like : the intro Song.
I like this song sooooooooooooo much , could u please provide some furhter information?
Song Name? Artist?
wbr Shin Gouki
by Shin_Gouki
Tue Oct 10, 2006 10:41 pm
Forum: DeJap Projects
Topic: Breath of Fire 2
Replies: 6
Views: 7807

Breath of Fire 2

Hello there u fans of SNES Translations, perhaps u didn't know about this:
The intro is FRICKIN AWESOME!!!
http://bof2.blogspot.com/
wbr Shin Gouki
by Shin_Gouki
Mon Jul 25, 2005 6:44 pm
Forum: Bug Reports/Feature Requests
Topic: Illusion of Gaia Intro Bug
Replies: 26
Views: 15245

i used: snw0841b
the game i tried --> WeaponLord US
Just the intro..
the Fightes name are anounced with some "kind" of voice synthesizer ( i suppose) and its stops after first name..
wbr Shin Gouki
by Shin_Gouki
Mon Jul 18, 2005 2:25 pm
Forum: Bug Reports/Feature Requests
Topic: Illusion of Gaia Intro Bug
Replies: 26
Views: 15245

i checked the SnEeSe Emu and its sound core is also not too good :/
i think the "best" working solution give me SNES9x
I always check further Sound progress with Weaponlord (US) Rom
This rom uses some kind of voice sampling which seems very difficult to be emulated.
wbr Shin Gouki