Search found 157 matches

by sinamas
Wed Jul 24, 2013 9:33 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip2 released

Unless you have some really good reason to use DirectSound I'd recommend using WASAPI. Also try and see if a larger buffer size helps. I'd also suggest trying exlusive mode if that doesn't get in the way of your multitasking.
by sinamas
Wed Jul 24, 2013 8:44 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip2 released

There could be all sorts of reasons for that. It most likely depends on your setup. Is this a regression over previous builds (latest on sf is r537)? Does it happen independently of audio settings? Does switching audio engines back and forth make the issue disappear when it occurs? I'm not able to m...
by sinamas
Tue Oct 23, 2012 8:37 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip2 released

hmmyes.
I began reversing some speed change details that I'd hoped to get in before the next one but got too busy with other things (read: I got bored).
by sinamas
Thu Jul 26, 2012 11:41 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip2 released

The horizon line in F-1 Race for GB flickers in 0.5.0-wip2, as opposed to 0.4.1. Is this change expected/hardware-accurate? No, that's a pretty clear regression. I've got a fix, but would like to do some more testing before I commit anything, which I won't be able to do for at least week or so. Thi...
by sinamas
Tue Nov 29, 2011 10:43 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip2 released

franpa wrote:Where does Gambatte store it's configuration?
http://doc.qt.nokia.com/stable/qsetting ... are-stored
by sinamas
Wed Nov 16, 2011 9:18 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Gambatte 0.5.0-wip2 aka SVN r309 released Win32: gambatte_qt_win32-0.5.0-wip2.exe OS X: gambatte_qt_macx_intel-0.5.0-wip2.dmg Linux Qt x86: gambatte_qt_linux_i386-0.5.0-wip2.gz Linux SDL x86: gambatte_sdl_linux_i386-0.5.0-wip2.gz OS X PowerPC: gambatte_qt_macx_ppc_legacy-0.5.0-wip2.dmg Source: gamba...
by sinamas
Sun Oct 16, 2011 9:22 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Configurable exit key and turbo A/B with configurable number of frames per press are in SVN.

The palette thing is definitely a cool idea. Might as well stuff them in the binary IMO.
by sinamas
Sun Oct 02, 2011 7:04 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Latest from SVN should accept -f parameter and .gz files.

As for rapid-fire, here's a simple patch that adds basic rapid-fire at least:
basic_rapid_fire.patch
by sinamas
Mon Sep 26, 2011 6:07 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

nitro322: making feature requests here is fine. vanfanel: Try adding LIBS += -framework CoreServices -framework CoreFoundation -framework Carbon -framework ApplicationServices to gambatte_qt/src/framework/framework.pro under the macx section. If that doesn't work, you'll just have to figure out whic...
by sinamas
Sun Sep 25, 2011 10:08 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Yeah, because they don't use ComponentResult in the AudioUnit interface anymore, they don't include the whichever header declares the component stuff.
Try including <CoreServices/CoreServices.h>
If that doesn't do the trick you'll just have to find out which header declares the component stuff.
by sinamas
Sun Sep 25, 2011 8:05 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Wow, Apple must really not give two shits about backwards compatibility if they decided to arbitrarily change the API like that.
Try replacing all instances of ComponentResult with OSStatus (or SInt32 even) and see if that helps.
I wouldn't be too shocked if they've changed more stuff though.
by sinamas
Sat Sep 24, 2011 9:15 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Van, please try the latest source from SVN. I've made a workaround that should do the trick. It also mean libgambatte can now be compiled with clang.
by sinamas
Sat Sep 24, 2011 7:11 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Then Apple screwed up. Building with GCC 4.2 works just fine with non-Appleified versions. Compiling 0.4.1 has no relevance. So ls /usr/bin/g++* shows only g++-4.2? Earlier SDKs from Apple used to include a version of GCC 4.0 which I believe should work fine. Heh, making something "nice and ele...
by sinamas
Sat Sep 24, 2011 4:13 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

It builds for me with every GCC version I've tested (basically everything from GCC 3.3 through GCC 4.6 IIRC). If this is LLVM or something, I haven't tested with that, and it may be that LLVM doesn't properly support nested template classes (yet). What does g++ -v output? If you have other GCC versi...
by sinamas
Thu Sep 22, 2011 5:44 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Does Road Rash (U) have first few scanlines shaking/corrupted on a real DMG? You bet! Sinamas, great work on getting it to work well with the DWM, video output is perfect :) I however have to ask, is it normal to get slight popping in audio? You can hear it when text is being typed in dialog boxes ...
by sinamas
Tue Sep 20, 2011 12:38 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Heh, here's a slightly edited SVN log for ya. The biggest changes usually get the smallest log entries. - Support shared mode WASAPI surround mix format. - Add GBA CGB mode option. - Add save path selection. - Stop using different file name for save files when forcing DMG. - Set worker thread MMCSS ...
by sinamas
Mon Sep 19, 2011 11:36 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

WIP1v2 (r273) adds support for WASAPI surround mix mode (upmixing), which should fix WASAPI shared mode for those who have a surround mix format configured.

Win32: gambatte_qt-0.5.0-wip1v2.exe
by sinamas
Sun Sep 18, 2011 3:53 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.5.0-wip1 released

Gambatte 0.5.0-wip1 aka SVN r271 released Win32: gambatte_qt-0.5.0-wip1.exe OS X: gambatte_qt_macx-0.5.0-wip1.zip Linux Qt x86: gambatte_qt_linux_i386-0.5.0-wip1.gz Linux SDL x86: gambatte_sdl_linux_i386-0.5.0-wip1.gz Source: gambatte_src-0.5.0-wip1.tar.gz For those that like to build from source: G...
by sinamas
Sun Feb 27, 2011 6:39 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

Use bad options -> get underruns.

Yeah, I suspect it's the number of channels, and there's no way I'm doing manual upmixing, or your drivers are just plain broken wrt WASAPI.
by sinamas
Sun Feb 27, 2011 12:45 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

It's possible that ASIO does some more format conversions than WASAPI. Your drivers probably don't accept 16-bit stereo (I assume you tried different sample rates). The desync issue sounds like a driver issue or a windows issue. 40 ms is pretty low for DirectSound on Vista/7 btw., I would expect iss...
by sinamas
Sat Feb 26, 2011 4:53 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

While the wave hq output may allow you to bypass the hardware DSP, using DirectSound instead of WASAPI means that you pass through an additional software DSP layer instead. DirectSound in Vista/7 means additional buffering/latency and that less precise statistics are reported back to gambatte for au...
by sinamas
Fri Feb 25, 2011 10:40 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

The other stuff sounds like buggy CPU timers or buggy audio/video drivers. More info about the 'other stuff': Bug #1 (the freezing issue): Try this: Load Kirby's Dreamland 2 (U) [!], complete one level and then load Tetris DX (U) [!]. The emulator should stop responding (white screen) just after th...
by sinamas
Wed Feb 23, 2011 8:27 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

MrX_Cuci: Qt version only supports ROM file argument. kick: I believe the (driver-specific) D3D bug is fixed in SVN already. The other stuff sounds like buggy CPU timers or buggy audio/video drivers. I'll see if I can get some compat testing done before the next release (although there's a limit to ...
by sinamas
Sat Jan 01, 2011 6:58 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

I had a LUT for OAM, IO, and HIRAM as well as CGB palettes, but not for WRAM and VRAM which were approximated based on a dump from a CGB. I've also dumped these for DMG now.
by sinamas
Sat Jan 01, 2011 3:04 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 318166

Re: Gambatte 0.4.1 released

I have a bug report: World Cup USA 94 *bouncing ball on language select screen goes transparent on the top flags. (might happen on HW but can't test) *field graphics are all jumbled up. (really doubt this happens on real HW) Fixed (not yet commited to public SVN). Crappy guesswork on DMG hardware b...