Search found 96 matches
- Fri Sep 29, 2006 9:38 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 394067
no... zsnes is not able to create folders itself... just make the folders from within windows explorer or what ever and then try saving in zsnes... tho's paths you specified work for me. Yep, that was my problem, I didn't create the folders myself (silly that I didn't think to try that.) Documentat...
- Fri Sep 29, 2006 6:41 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 394067
- Fri Sep 29, 2006 6:27 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 394067
I was messing with Chrono Trigger and there seems to be a problem with Revision #3929 (compiled using Zget and full optimizations.) NSRT v3.3 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: Chrono Trigger (U) [!].smc Name: CHRONO TRIGGER Company: Square Hea...
- Fri Sep 29, 2006 2:57 am
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 394067
Mmm, I love visiting this thread every several weeks and reading all the new changes. My thanks go out to all the developers who have way more work ethic than I could ever muster. I was wondering, though, I wanted to play Chrono Trigger again and I'm going to play it on ZSNES (since my SNES is curre...
- Thu Sep 28, 2006 11:22 pm
- Forum: Emulators
- Topic: UnGoodMerge
- Replies: 3
- Views: 5092
Last post (I swear!) There's a limitation with the September 20th release of UnGoodMerge (or rather, with the batch files it creates.) If a ROM name contains the symbol '%' it will break the batch file. I don't know enough about batch file scripting to know if this can be fixed without changing the ...
- Thu Sep 28, 2006 6:47 pm
- Forum: Emulators
- Topic: UnGoodMerge
- Replies: 3
- Views: 5092
- Thu Sep 28, 2006 5:13 am
- Forum: Emulators
- Topic: UnGoodMerge
- Replies: 3
- Views: 5092
UnGoodMerge
I don't know if Poobah still posts here, but I was trying to get his UnGoodMerge utility to work and I ran into the same problem as one of the people in this thread: http://board.zsnes.com/phpBB2/viewtopic.php?t=8016&postdays=0&postorder=asc&start=0 Since the thread was locked, I was won...
- Tue Aug 15, 2006 6:41 pm
- Forum: Controller Help
- Topic: my reccommendation for most snes-like pc gamepad
- Replies: 7
- Views: 4120
- Wed Aug 09, 2006 7:57 am
- Forum: ZSNES Talk
- Topic: Progress towards next release.
- Replies: 6
- Views: 2036
As far as I know, they're pretty much rewriting the ZSNES core and doing a code audit to get rid of all the trash that's been piling up over the last several years. I think their goal is to remove the need to use timing hacks and game-specific fixes. Aside from that, from what I've read, they're rew...
- Fri Dec 02, 2005 10:27 am
- Forum: Bug Reports/Feature Requests
- Topic: SuperFX overclocking
- Replies: 7
- Views: 4738
- Tue Nov 29, 2005 8:47 pm
- Forum: Bug Reports/Feature Requests
- Topic: Screen Resolution Request
- Replies: 4
- Views: 1792
- Mon Nov 21, 2005 8:23 am
- Forum: Development
- Topic: Problems with libpng linker errors under Windows
- Replies: 1
- Views: 2586
- Mon Nov 21, 2005 5:41 am
- Forum: Development
- Topic: Problems with libpng linker errors under Windows
- Replies: 1
- Views: 2586
Problems with libpng linker errors under Windows
This isn't really related to ZSNES, but doing a search I noticed a thread from 2004 where jdratlif had the same problem as me using zlib and pnglib in Windows. http://board.zsnes.com/phpBB2/viewtopic.php?p=13413&sid=144d39024b65a98140e77fffefc62300 When I try to compile I get a stream of LNK2005...
- Tue Nov 15, 2005 10:05 am
- Forum: ZSNES Talk
- Topic: 4 player mode activateable at Mario Kart?????
- Replies: 5
- Views: 2320
- Tue Nov 15, 2005 4:58 am
- Forum: ZSNES Talk
- Topic: Do you find this board useful?
- Replies: 48
- Views: 25179
- Fri Nov 11, 2005 5:37 pm
- Forum: Bug Reports/Feature Requests
- Topic: The Legend of Zelda (Probably not a bug)
- Replies: 21
- Views: 8918
- Fri Nov 11, 2005 5:22 pm
- Forum: Bug Reports/Feature Requests
- Topic: The Legend of Zelda (Probably not a bug)
- Replies: 21
- Views: 8918
- Fri Nov 11, 2005 5:04 pm
- Forum: Bug Reports/Feature Requests
- Topic: The Legend of Zelda (Probably not a bug)
- Replies: 21
- Views: 8918
Get a decent image editor and/or pngcrush and don't give me that shit about 'lossy if compressed', because it's only lossy if your editor sucks the cock, which it apparently does. Capiche? *scratches head* I was using Adobe Photoshop CS (8.0) and I used PNG-24 instead of PNG-8 because the compressi...
- Fri Nov 11, 2005 4:03 pm
- Forum: Bug Reports/Feature Requests
- Topic: The Legend of Zelda (Probably not a bug)
- Replies: 21
- Views: 8918
Sorry for the large file size, I had to save it uncompressed or else it would lose some color depth. The image on the top is the default tile puzzle when invisible. On the bottom I've lit the torch and made the tiles visible. On my recent playthrough I noticed that even when the tiles are invisible ...
- Fri Nov 11, 2005 4:54 am
- Forum: Bug Reports/Feature Requests
- Topic: The Legend of Zelda (Probably not a bug)
- Replies: 21
- Views: 8918
The Legend of Zelda (Probably not a bug)
NSRT v3.3 RC2 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: /Program Files/ZSNES/Games/Legend of Zelda, The - A Link to the Past (U).swc Name: THE LEGEND OF ZELDA Company: Nintendo Header: SWC Bank: LoROM Interleaved: No SRAM: 64 Kb Type: Normal + Batt RO...
- Tue Nov 08, 2005 12:46 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 394067
I've been lurking around for a while and I finally put forth the effort to compile one of the WIPs (mostly so I could try out the CPU optimization.) I just wanted to thank the dev team for all the work you guys have put in. I'm wondering though, what are the criteria for the next stable release? Loo...