Search found 96 matches

by Palin
Thu May 28, 2009 8:17 pm
Forum: Emulators
Topic: How can one find a certain hex value in an N64 game?
Replies: 19
Views: 9751

In that case I'm assuming that the game already had a "scale" variable that changed the way the renderer worked.
by Palin
Thu May 28, 2009 5:39 am
Forum: Emulators
Topic: How can one find a certain hex value in an N64 game?
Replies: 19
Views: 9751

From my rudimentary understanding of the concept, you record the values before you take an action, then after the action you record what hex has changed. For example, take a copy of the hex before and after you hit a boss and compare which values changed to identify which value is associated with it...
by Palin
Mon May 25, 2009 10:02 pm
Forum: Tech Talk
Topic: Connecting to dynamic ip
Replies: 5
Views: 4401

by Palin
Wed Apr 29, 2009 5:03 pm
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40771

Lots of games had/have major problems with sounds before blargg's core, FYI. It's just that they're mostly not nearly as well known. Oh yeah, I know there were other problems. Its just that I was very very familiar with certain Squaresoft games on the original hardware so it was really obvious to m...
by Palin
Wed Apr 29, 2009 1:36 am
Forum: Emulators
Topic: what's wrong with SnesGT???
Replies: 69
Views: 40771

I don't remember how long ago this was (must have been the late 90s) or what ZSNES version but when I got into emulation transparency definitely didn't work correctly. IIRC I first encountered the Zboards when trying to figure out how to see anything while playing Chrono Trigger (in the section with...
by Palin
Mon Apr 13, 2009 11:32 pm
Forum: Development
Topic: HI
Replies: 16
Views: 9799

And there was much rejoicing
by Palin
Sat Apr 11, 2009 9:26 am
Forum: Development
Topic: ZSNES GUI 3.0 the first screenshot
Replies: 78
Views: 84754

I think people just can't handle the purple
by Palin
Tue Apr 07, 2009 3:12 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 218716

Very impressive.

I had given up hope of seeing those games running in BSNES.
by Palin
Tue Apr 07, 2009 1:10 am
Forum: Gaming Discussion
Topic: Nostalgic gaming (ex-'Aqutallion' thread)
Replies: 25
Views: 14295

You touched my thread inappropriately...

and I liked it.
by Palin
Mon Apr 06, 2009 5:06 am
Forum: Gaming Discussion
Topic: Nostalgic gaming (ex-'Aqutallion' thread)
Replies: 25
Views: 14295

Oh yeah, its long been my favorite Final Fantasy. Played the original fan translation years ago, ended up picking up the Playstation version and now I'm wondering if I should be a corporate whore and buy the GBA version as well. I heard they retranslated it which could either be a plus or a huge min...
by Palin
Mon Apr 06, 2009 1:02 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 358779

Is the VBA-M website broken at the moment?

http://vba-m.ngemu.com/vbam/vbacompiles is a broken link, the forum is a wreck and http://vba-m.com doesn't seem to exist.
by Palin
Sun Apr 05, 2009 6:58 pm
Forum: Gaming Discussion
Topic: Nostalgic gaming (ex-'Aqutallion' thread)
Replies: 25
Views: 14295

While we're (sort of) on the subject. If I was going to play Final Fantasy V again, should I stick with the SNES version or try to hunt down a copy of the Game Boy Advanced version?

All I know is that the advanced version had two new classes or something, and a bonus dungeon. Worth it?
by Palin
Fri Apr 03, 2009 3:02 pm
Forum: Gaming Discussion
Topic: Nostalgic gaming (ex-'Aqutallion' thread)
Replies: 25
Views: 14295

Darn, oh well.

I guess fighting badly translated enemies such as "Badbad" is part of the nostalgia as well. :)
by Palin
Fri Apr 03, 2009 6:10 am
Forum: Gaming Discussion
Topic: Nostalgic gaming (ex-'Aqutallion' thread)
Replies: 25
Views: 14295

I.S.T. wrote:I'd wait a little bit. King Mike is working on retranslating it, I think.
Aqutallion or Brandish?
by Palin
Thu Apr 02, 2009 11:41 pm
Forum: Gaming Discussion
Topic: Nostalgic gaming (ex-'Aqutallion' thread)
Replies: 25
Views: 14295

Nostalgic gaming (ex-'Aqutallion' thread)

http://i43.tinypic.com/2wm3ywh.jpg http://i41.tinypic.com/349flhk.png This game is a nostalgia bomb for me, and I was thinking of playing it again since it had some interesting gameplay elements. The one thing I remember about it though... is that the American localization was truly horrendous. I m...
by Palin
Tue Jan 06, 2009 11:03 pm
Forum: Tech Talk
Topic: Programming: Searching a large array
Replies: 14
Views: 5554

Probably closer to ten characters at most. I guess I could have figured that out on my own. All of my previous projects have just been simple take input, create output console applications. Dealing with loading resources into memory kinda intimidates me.
by Palin
Tue Jan 06, 2009 12:48 am
Forum: Tech Talk
Topic: Programming: Searching a large array
Replies: 14
Views: 5554

I can't access the EVE database directly, but the devs provide an exported copy every time they make a major revision to the game. I've uploaded individual tables to use in web applications before, but I'm not quite sure how I would interface with the database files using a C++/C# program. One reaso...
by Palin
Mon Jan 05, 2009 10:48 pm
Forum: Tech Talk
Topic: Programming: Searching a large array
Replies: 14
Views: 5554

I guess that answers my question then. Two separate lists.

I should probably learn how to generate hash tables regardless, looks useful.
by Palin
Mon Jan 05, 2009 10:29 pm
Forum: Tech Talk
Topic: Programming: Searching a large array
Replies: 14
Views: 5554

Hmm, I might as well explain my full problem. I'm playing with a database export from the MMO Eve Online. I'm writing a tool in C++/C# that connects to their API service to get information about my property in the game. The API returns all values as itemIDs which I can find in the database export. T...
by Palin
Mon Jan 05, 2009 10:08 pm
Forum: Tech Talk
Topic: Programming: Searching a large array
Replies: 14
Views: 5554

No collisions, I'll go look up hashing.

Much appreciated.
by Palin
Mon Jan 05, 2009 9:56 pm
Forum: Tech Talk
Topic: Programming: Searching a large array
Replies: 14
Views: 5554

Programming: Searching a large array

I have a completely random question regarding the implementation of a data structure. I have a list of 5000 names linked to IDs. Because the IDs are sequential I realized that I can use the IDs as an index for an array. As an example "Random_Name" has an ID of 3243 so writing myArray[3243]...
by Palin
Tue Apr 22, 2008 4:13 am
Forum: Controller Help
Topic: Trio Linker Plus II
Replies: 4
Views: 2888

If it works with Windows (I imagine it does) it works with ZSNES.

It might not work as expected, but it will work.
by Palin
Sat Apr 19, 2008 3:27 am
Forum: Bug Reports/Feature Requests
Topic: Dynamic paths, possible feature request...
Replies: 5
Views: 2611

Umm, as far as I know it accepts relative paths, like you mention. At least, older versions did. If you have say "C:\Emulation\ZSNES\" and "C:\Emulation\Roms\" you should be able to point the path variable to "..\Roms\" *edit* used the wrong form of "accepts."...
by Palin
Thu Apr 17, 2008 11:48 pm
Forum: Emulators
Topic: State of the N64 emulation scene
Replies: 80
Views: 39157

Hey, I have a question. What is "dynamic recompilation"? It means that instead of following a literal code execution path, it takes short cuts. A current gen CPU can do things that an SNES or N64 chip can't, yes? So if you run across a line of code that does something like: empty accumula...
by Palin
Thu Apr 17, 2008 10:20 pm
Forum: ZSNES Talk
Topic: Interesting Secret of Mana Glitch
Replies: 44
Views: 21772

Isn't there a black rabite that you can fight that's fairly tough? Or would you consider that a boss?