Search found 23 matches

by Pasky
Thu Jun 06, 2013 12:05 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246388

Re: Turbo Engine 16 emulator by AamirM

I guess this project is dead then =/.
by Pasky
Tue Feb 26, 2013 7:46 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 246388

Re: Turbo Engine 16 emulator by AamirM

Was the source to this ever released? I'm interested in the Debugger option for TurboEngine that is greyed out. Not sure if there is a debug build floating around or if it can be enabled or was never actually completed.
by Pasky
Fri Apr 01, 2011 5:22 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2310214

Re: ZSNES is not dead - Still in development

Johan_H wrote:You mean it will be out by May 3?
DELAYED! SURPRISE!!!

=P
by Pasky
Sun Mar 06, 2011 11:31 am
Forum: ZSNES Talk
Topic: ZSNES is no longer in active development.
Replies: 751
Views: 2310214

Re: ZSNES is not dead - Still in development

ZSnes is starting to look like the Duke Nuke 'Em sequel ;).
by Pasky
Wed Oct 29, 2008 8:16 pm
Forum: ZSNES Talk
Topic: Where is the border between playable and unplayable FPS?
Replies: 37
Views: 8192

I remember playing through lufia 2 at 14fps =P
by Pasky
Sun Apr 29, 2007 8:29 am
Forum: Bug Reports/Feature Requests
Topic: HUGE zsnes slowdown 1.4 and up
Replies: 11
Views: 6200

Why do you post a useless post? I'm being helpful and as stated in the other thread, I repeated myself because I'm almost certain it's the same problem.
by Pasky
Sun Apr 29, 2007 7:50 am
Forum: Bug Reports/Feature Requests
Topic: Computer slows down
Replies: 7
Views: 3927

I've had a similar issue with my pc at one point. Anyways, i'll just repost what I said in a similar topic: Are you running a dual core cpu? If so, try setting the program to run only on one of the cores. You can do this buy CTRL + ALT + DELETE and going to the task manager, right click zsnes and se...
by Pasky
Sun Apr 29, 2007 7:47 am
Forum: Bug Reports/Feature Requests
Topic: HUGE zsnes slowdown 1.4 and up
Replies: 11
Views: 6200

Are you running a dual core cpu? If so, try setting the program to run only on one of the cores. You can do this buy CTRL + ALT + DELETE and going to the task manager, right click zsnes and select 'Set Affinity' in the 'Processes' tab. Select only one cpu core. If that fixed it and you're running a ...
by Pasky
Thu Dec 15, 2005 4:38 am
Forum: ZSNES Talk
Topic: Silly request....
Replies: 5
Views: 2457

Win32 latest version, as above poster said, happens when it gets to extreme rates (by pressing the fast forward control). Im just curious.
by Pasky
Thu Dec 15, 2005 12:23 am
Forum: ZSNES Talk
Topic: Silly request....
Replies: 5
Views: 2457

Silly request....

Could someone compile or possibly point out what needs to be changed in source to allow the FPS counter to be shown in integer format rather than hex? I know it silly but im curious how fast an fps I can actually achieve, I get all the way to D9 and sure I can convert it from hex np, but sometimes i...
by Pasky
Sat Dec 10, 2005 6:30 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Thats odd, then why does enabling it through these driver menu's seem to effect Direct3D games? Are you sure that's actually occuring ? Just google it and you will find out that Triple Buffering in Direct3D is only controllable by the app. http://www.laptopvideo2go.com/forum/index.php?s=f510f16bb5f...
by Pasky
Sat Dec 10, 2005 7:04 am
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Forcing Triple Buffering in either ATI and NVidia (or whatever company) is moot because it is an OpenGL option (which it isn't obvious to an NVidia user) and ZSNES is a DirectX app... Triple buffering can only be controlled by the app in DirectX... The other minor detail is that Vsync+Triple buffer...
by Pasky
Fri Dec 09, 2005 10:51 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Awesome, that explains everything Byuu. Now similar to the other question I had earlier, does enabling tripple buffering through your hardware forcefully (i.e. through the ATI or NVidia control panel) do the same? Or was the poster who answered my similar question earlier saying that Zsnes relies up...
by Pasky
Fri Dec 09, 2005 10:27 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

I still disagree, if you lower the brightness of scanlines (hence the %5-8) they are not noticably dark. Whether you believe it to be fact or not, epsxe's image quality does not lie when using 2xSAI with scanlines set to 201 (higher is lighter within that program). The image quality is superior when...
by Pasky
Fri Dec 09, 2005 5:46 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Does it actually hinder performance in anyway and does it tax the video card or the cpu mostly?

Thanks for the quote btw, very helpful.
by Pasky
Fri Dec 09, 2005 5:35 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

You cannot enable scanlines with anything other than interpolation... I don't know exactly why.. but all the other filters are significantly software based. Interpolation (bilinear filtering) is a hardware feature on practically any modern video card.. though I do not know if the interpolation impl...
by Pasky
Fri Dec 09, 2005 5:26 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

My tv is not always accessible to me (at least the good 42 incher anyways) and sometimes I like to do my work and have the emulator running and just multi task. Thanks for the info on the scanlines and filtering. Guess im just stuck dealing with the pixelation. Funny part is, if I back my chair up a...
by Pasky
Fri Dec 09, 2005 7:18 am
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Topic flew over your head.

Trying to enable scanlines 25% while HQx4 is enabled.
by Pasky
Fri Dec 09, 2005 5:26 am
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Poo, I just went looking through the numerous .ASM source files (I know nothing of assembly but have some moderate knowledge of VB.net) thinking I could find the switch that disables turning scanlines on when 2xSAI or 4xHQ is selected and just got a headache. =D
by Pasky
Fri Dec 09, 2005 4:17 am
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

It's been requested before: http://board.zsnes.com/phpBB2/viewtopic.php?t=3468 No telling if/when it will ever be implemented. You might check out bSNES: http://www.byuu.org/ . That emulator has infinitely customizable resolutions. Also, the author is greatly concerned with getting the output to lo...
by Pasky
Fri Dec 09, 2005 4:08 am
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Wrong, having used 5-8% scanlines on numerous emulators with HQx3 and HQx4 at 1600x1200, it looks better than an actual snes using gamecube S-video cables (which looks great in its own right). Using tv out would defeat the purpose, I have supurb quality of snes games and roms using my xbox and the e...
by Pasky
Fri Dec 09, 2005 12:18 am
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Fixes up the pixelation quite well.

They do look just dandy at 1280x1024 but the brightness and vibrance is gone when compared to HQx4.

HQx4 + 5-8% scanlines would look perfect.
by Pasky
Thu Dec 08, 2005 11:57 pm
Forum: ZSNES Talk
Topic: Best Video Setup when playing games at 1280x1024???
Replies: 32
Views: 15703

Best Video Setup when playing games at 1280x1024???

I know its hard to make 2d sprites look as good when upping the resolution and I was just wondering if anyone has any settings to make it look great. Snes9x has some great filters and their scanlines look superior to zsnes's however I prefer zsnes over snes9x. I usually use interpolation + scanlines...