Search found 76 matches

by bobthebuilder
Wed Mar 25, 2009 2:07 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 219852

byuu wrote:So how do you guys feel about bsnes requiring WinXP or newer (instead of Win2k or newer)?
That is a good idea. 8)
by bobthebuilder
Sun Mar 08, 2009 1:03 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280760

I thought of a kinda neat color scheme. The SNES logo is in red, so have the b start as a different color and fade to red as it approaches the letters snes. I did a quick example to show my idea. I picked blue :P Ignore the compression artifacts and click the image to see a better view. http://img13...
by bobthebuilder
Wed Mar 04, 2009 6:39 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280760

I don't currently have a way to draw any vector images Inkscape is a free vector program. A vector image allows byuu to have access to a high quality scalable version, so in case the original artist disappears he can still easily make different logo sizes for a webpage or something :P P.S. I could ...
by bobthebuilder
Wed Mar 04, 2009 7:50 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280760

It is still a good looking Syaoran Li 8) . As I mentioned in my edit I can make a finished svg logo to your specifications with no problem.
by bobthebuilder
Wed Mar 04, 2009 7:34 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280760

Perhaps the blue could be a bit more subtle? I liked blackmyst's original colors. It is vectorized, so anything is possible. I do not know byuu's color preferences, so that is why it is colorless. I did apply a blue/white gradient to the letters when I was messing around and it looked awesome. Cons...
by bobthebuilder
Wed Mar 04, 2009 4:03 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280760

byuu if you want any alterations to the letters I could do it (If nobody wants to), but I suppose you could do it yourself (I have seen your drawing skills :P). BTW people, if you haven't noticed I have uploaded the files.
by bobthebuilder
Wed Mar 04, 2009 3:19 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 280760

I redid D's letters to look more like byuu's original concept and I turned "Fink" into a svg. You can now download the images HERE . They are in line art so they can be colorized easily and they are saved in their own separate file making layering them in gimp/photoshop simple. Here is a q...
by bobthebuilder
Tue Jan 20, 2009 6:31 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 265706

So with qt would true full screen be possible now :?:
by bobthebuilder
Tue Jan 06, 2009 9:44 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 245575

Do you? I'd just code a limitless version, but YMMV. :P Wow, what a great idea. How's this look? <let's not quote images> It's causing some odd memory errors when I hit previous page on page 1, though :/ Maybe I'll just disable the previous button for that page. Sarcasm is a great thing :P
by bobthebuilder
Fri Jan 02, 2009 3:05 am
Forum: bsnes Dev Talk
Topic: Delta queue design
Replies: 35
Views: 54093

This is the kind of talk that keeps me coming back. I always learn something new and realize how much more my skills need to improve :P
by bobthebuilder
Mon Dec 29, 2008 3:56 am
Forum: Emulators
Topic: Kega Fusion v3.61
Replies: 84
Views: 39581

Neo Kaiser wrote: Anyway Steve Snake and AamirM are helping each other and not competing.
Steve Snake is actually helping out when he can and so is AamirM. Go to the sprites mind forums to see them help each other out.
by bobthebuilder
Thu Dec 11, 2008 6:38 am
Forum: Emulators
Topic: Kega Fusion v3.6
Replies: 23
Views: 16324

all it needs is Blargg's filter to be put in the place of his TV mode
by bobthebuilder
Sat Oct 11, 2008 12:28 am
Forum: Tech Talk
Topic: Chromium nightly builds
Replies: 8
Views: 4206

Nope, no crap like in the google version. This is the pure version ungooglefied and is updated regularly :D
by bobthebuilder
Fri Oct 10, 2008 5:43 pm
Forum: Tech Talk
Topic: Chromium nightly builds
Replies: 8
Views: 4206

Chromium nightly builds

:shock: Whoa! I just tried the newest chrome browser build (has many pesky bugs fixed) and it has become my new favorite browser. Don't use that crappy google chrome build that has the installer. Download the newest nightly build http://build.chromium.org/buildbot/snapshots/ 8) 8) 8)
by bobthebuilder
Tue Sep 09, 2008 2:44 pm
Forum: Tech Talk
Topic: Hard drive speed weird
Replies: 6
Views: 3136

I imagine this never occured since the initial setup of said computer with that harddrive, so I doubt it is an issue with the Linux Kernel. Move the hardrive to another computer or try a different cable and see if the problem persits. You may want to first run SpinRite and backup your harddrive b4 y...
by bobthebuilder
Sat Aug 02, 2008 7:09 am
Forum: ZSNES Talk
Topic: SPC7110 Test Build
Replies: 81
Views: 48818

Is the cache enabled by default and can it be disabled if it is unnecesary? I noticed this line: "We still have a little bit more that we can optimize (and hopefully will)" Is this what was taken care of in this newer version. I will do more testing perhaps on older computers to get a bett...
by bobthebuilder
Sat Aug 02, 2008 6:50 am
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98059

I can't access the WIP, so remember to check out that robocop game that had flickering problems in the past.
by bobthebuilder
Fri Jul 25, 2008 3:01 am
Forum: Development
Topic: SNES reverse engineering through schematics
Replies: 15
Views: 17364

Plz do I am curious to see these "good" schematics :P
by bobthebuilder
Tue Jul 22, 2008 7:37 pm
Forum: Bug Reports/Feature Requests
Topic: SNES PAL filter?
Replies: 1
Views: 2147

blargg is the author of that filter. I remember him discussing possibly writing one, but also mentioning not having a pal TV. His website is below
http://www.slack.net/~ant/
by bobthebuilder
Mon Jul 21, 2008 5:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.033 released
Replies: 227
Views: 98059

<Nach> Muahahaha! <Nach> I RE'd a new register not covered properly in our existing docs <Nach> and now I get the proper length to decompress :D (...) <Nach> Okay, I got it up to 60/60 everywhere :D Cool, has the team working on the chip been told about the new register. I ask in case one of them w...
by bobthebuilder
Tue Jul 15, 2008 6:50 am
Forum: Emulators
Topic: Zophar.net is back!
Replies: 54
Views: 31488

It is not listed as the best... It is listed as popular... Which is true... They should remove popular and have the best category and put nestopia there.
by bobthebuilder
Sat May 17, 2008 5:17 am
Forum: Emulators
Topic: Regen for Linux and Windows
Replies: 993
Views: 416091

Hi, Is there any easy way to do band-limited synthesis ? :) . That player is not doing any resampling. I obsereved that both the ym2612 and the vgm track is running at 44100 (or whatever rate you set from the options). So its narrowed down to just band-limited synthesis. I am having trouble underst...
by bobthebuilder
Fri May 02, 2008 6:46 pm
Forum: Tech Talk
Topic: Best method for video file converting
Replies: 9
Views: 4314

If you wish it to run on all dvd players then you are out of luck. Some players are limited in the kind of discs they can use, but most (if not all) modern/new players seem to handle dvd-r's just fine. If you wish to play an .avi, .mpeg, or .divx on a dvd player then the player must support such a f...
by bobthebuilder
Tue Apr 15, 2008 10:41 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.031 released
Replies: 242
Views: 97990

How about somebody start a IPS to UPS project at RHD :P . They can recruit new staff just for that purpose. The project could just focus on completed patches and that would merely be just 100 snes games. If two people do it that is 50 a piece (It could be done in one afternoon)
by bobthebuilder
Sat Apr 05, 2008 9:59 pm
Forum: bsnes Dev Talk
Topic: NMIB / IRQB timing (applies to NES as well)
Replies: 49
Views: 28314

I forgot they had a snes forum :oops: