Search found 76 matches

by Thristian
Sat May 21, 2011 5:32 am
Forum: Development
Topic: ZsneSK Unoffical release of zsnes which uses "Kaillera"
Replies: 13
Views: 22397

Re: ZsneSK Unoffical release of zsnes which uses "Kaillera"

It's hard because nobody knows. It's easy to keep track of a company's material posessions like trucks or machines or factory buildings, because you can count them and other people are interested in buying them, and you write up receipts saying "thing X with serial number Y sold to person Z&quo...
by Thristian
Mon Apr 25, 2011 5:51 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

He was talking about all the shaders in the .zip he'd uploaded (which were derived from GPL-licenced shaders from the XBMC project, I believe), not all shaders everywhere, so nothing to worry about. Out of curiosity, which shaders in my archive are you responsible for? I believe I misunderstood the ...
by Thristian
Thu Apr 14, 2011 2:20 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

No, I mean. float4 thingy = float4(x, y, 1.0/x, 1.0/y); OK, now I'm confused. Here's what the spec says now: All parameters of type float4 must store the inverse of the values in their .xy property in their .zw property, like this: variable.z = 1.0 / variable.x; variable.w = 1.0 / variable.y; ...wh...
by Thristian
Tue Apr 12, 2011 12:18 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

No, I meant inverse x should be in w and inverse y in z. Oh, you mean like this: float4 thingy = float4(x, y, 1.0/y, 1.0/x); I'm curious, what's the advantage to this layout? Wait....we are meant to dumb down the render path to how it is now in OpenGL? Shucks. :? Elaborate on your approach then. ie...
by Thristian
Fri Apr 08, 2011 1:23 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

Sorry to take so long responding, work's been surprisingly busy. I've still got the Cg docs open in a browser tab; I'll try to start chewing through it soon. You need to: A) get rid of the ruby* uniform names Unfortunately, there's existing HLSL shaders (well, one , but people might have shaders the...
by Thristian
Wed Mar 30, 2011 2:05 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

I take it the shaders are written to be implementation independant? That way, they are not tied to specific framebuffer sizes. Last time I checked some shaders, some made some assumptions to do with the SNES, but that was a a while back. Well, it depends on the shader, of course - in the thread on ...
by Thristian
Wed Mar 30, 2011 6:40 am
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

1) Does it really matter if we use FBOs? Why not plain textures in use being accessed directly in the shaders? Plus, from that, you get full NPOT textures. Not sure if you run into the same issues with NPOT FBOs. Current DLL uses full screen-size framebuffer textures to capture backbuffer content. ...
by Thristian
Tue Mar 29, 2011 11:43 pm
Forum: Tech Talk
Topic: D3D/OpenGL shader thread. Reborn.
Replies: 60
Views: 52007

Re: D3D/OpenGL shader thread. Reborn.

I'm "Screwtape" on byuu's forum, and I've been editing the XML Shader Format spec you're talking about. As I've mentioned in the original thread on that board, the spec now describes features from bsnes' original XML shader format (as implemented in bsnes, snes9x, and Themaister's SSNES), ...
by Thristian
Fri Dec 31, 2010 1:08 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326297

Re: Gambatte 0.4.1 released

Looks like you replied while I was editing. My apologies; the actual latest version works quite nicely.
by Thristian
Fri Dec 31, 2010 12:31 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326297

Re: Gambatte 0.4.1 released

I tried to build Gambatte today, based on the latest source in the SVN repository (Mon Oct 27 23:41:57 2008, "silly ifdef typo") on Ubuntu 10.10 with GCC 4.4.4. I couldn't (immediately) get the Qt version to build, but I got the SDL one going after applying this patch . Is there a more up-...
by Thristian
Tue Nov 30, 2010 11:43 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326297

Re: Gambatte 0.4.1 released

mudlord88 wrote:
Even in emulation, probably over 90% of the code you write is not even remotely performance-sensitive.
So a dynamic recompiler is not performance sensitive?
Ah, so you *are* trolling.
by Thristian
Wed Aug 18, 2010 9:09 am
Forum: Emulators
Topic: Mac emulators
Replies: 17
Views: 13143

Re: Mac emulators

paulguy wrote:Might be some CD emulation software you could use.
Last time I used Mac OS X (admittedly some years ago) Roxio Toast Titanium had that feature. It was enough to fool PCSX, anyway.
by Thristian
Sat Aug 14, 2010 3:06 pm
Forum: Emulators
Topic: Mac emulators
Replies: 17
Views: 13143

Re: Mac emulators

Which is to say, that Bannister guy . If you bought a recent Macbook you should have no problems running Bannister's BSNES port, but if you do there's an official Snes9x port. I think there's a half-decent port of some other SNES emulator starting with 'Z' too, can't remember the name, though. Oh, a...
by Thristian
Mon Apr 05, 2010 1:23 am
Forum: Emulators
Topic: OS/1 Emulators?
Replies: 6
Views: 4516

OK, so VirtualBox has "OS/2 Warp" in a drop-down list. The question is, does it actually work?
by Thristian
Sun Mar 07, 2010 2:48 am
Forum: Emulators
Topic: OS/1 Emulators?
Replies: 6
Views: 4516

I've had friends who claimed to get OS/2 running under VMware, although I haven't seen it myself. Apparently the problem is that most popular operating systems these days were designed to be at least slightly portable, and hence only use the sensible, common features of the x86 protection system (ba...
by Thristian
Sun Jan 10, 2010 2:34 am
Forum: Emulators
Topic: nemulator
Replies: 66
Views: 47961

byuu wrote:And yeah, a database of screenshots is not only difficult to create, but quite a feat to distribute.
And yet, people have done it (SNES images here). Of course, the game -> ID mapping requires a database.
by Thristian
Thu Oct 29, 2009 9:26 am
Forum: Development
Topic: ZSNES 1.51 on Win32 patch to make Vista/7 friendly
Replies: 59
Views: 42693

All because Microsoft can't do a damn thing the same way anyone else does it. Well, that's not entirely true - back in the early days of Unicode, nobody would have agreed to anything as space-wasteful as UTF-32, and everybody thought that for sure if they just squooshed together various redundant H...
by Thristian
Sat Oct 24, 2009 8:48 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326297

If I correctly recall the few times I got to play with an original Gameboy, when you turned it on the BIOS would play the chime and display the Nintendo logo stored in the cart, then boot the game. I assume Gambatte doesn't bother with the BIOS anti-pirate-cart enforcement and just jumps straight in...
by Thristian
Mon Jul 13, 2009 2:11 am
Forum: Development
Topic: Is there a assembly for idiots or dummies out there?
Replies: 17
Views: 13033

Assembly language is what computers run on at the very lowest levels, therefore it's the simplest and most long-winded kind of programming. You say you're "very computer inclined", but there's a world of difference between "I can remember what all the Windows control panels do" (...
by Thristian
Wed May 13, 2009 3:27 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 326297

Sant nok, men unn deg tid til bading og kos! Kan liksom ikke bare være inne når om varmen steker ute, vettu. What Google says: Sant NOK, but except the time to dip and enjoy! Can not just be like when the heat is beating down on the outside, y'know. But except the time to dip and enjoy, couldn't ha...
by Thristian
Thu Apr 02, 2009 11:08 am
Forum: Emulators
Topic: Effective emulator design.
Replies: 126
Views: 180877

it would be fun to do some high level emulation, like filtering the audio better than it originally was. I love high level emulation, it's more applicable to 3D systems where you can raise the resolution, NullDC's "extra geometry" feature, etc. but there are still some intriguing possibil...
by Thristian
Sun Mar 29, 2009 3:51 am
Forum: bsnes General Discussion
Topic: bsnes 0.041 Ubuntu packages
Replies: 8
Views: 18402

The reason nobody's set up a PPA for bsnes yet is not that nobody's thought of it, but because it contravenes the PPA Terms of Use ; specifically, bsnes's licence is not on their list of pre-approved licences. The Terms of use says "If you want to upload source under a license not covered by th...
by Thristian
Sun Mar 15, 2009 4:02 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 215213

* The very concept of antivirus software is fundamentally flawed. There can provably be no algorithm to determine whether a given piece of software has some formally stated property like termination or malicious behaviour. *facepalm* It should be pretty obvious that statement is like saying "t...
by Thristian
Tue Mar 10, 2009 11:45 am
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 276366

I think a professional would disagree with you guys. The prior font was too rounded and plump for the sleek jaggedness behind it. Another way of looking at it is that the smooth curves of the text nicely contrasted with the random splatter-shapes behind. It looks too much like a toothpaste brand. S...
by Thristian
Tue Mar 03, 2009 12:52 pm
Forum: bsnes Dev Talk
Topic: Idea: bsnes logo contest
Replies: 414
Views: 276366

Gleasonator wrote:Image
As a vote for my favourite logo so far, I've made a quick-and-dirty SVG version. I may very well not have the SNES circle-bits right, but I believe there's a more authoritative SVG version of those somewhere in this thread anyway.