Search found 307 matches

by tetsuo55
Tue Apr 07, 2009 3:42 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 207673

60% slower isn't bad considering the SA-1 is basically an overclocked snes CPU
by tetsuo55
Mon Mar 30, 2009 9:34 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 207673

They don't, sadly. What is their reason for that? If games or programs need to use them, why would they want to make people hunt down a package? The extra/new dll's included with each update of directx are considered "runtime dll's" These files are not added to the windows base and are di...
by tetsuo55
Fri Mar 27, 2009 9:51 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

byuu wrote:I noticed they had a wired Xbox 360 controller for $40. So ... fuck it. Picked it up so I could write an Xinput driver.
byuu wrote: Expect Xinput support soon enough.
So now you can bring it back and get a refund :P
by tetsuo55
Thu Mar 26, 2009 3:43 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

2b. Mice [up to 16]: up to three axes (Z, aka scroll wheel, is pretty useless though for the SNES), and up to 8 buttons (though the core APIs for both RawInput and Xlib only provide the first five button states.) So you can only really use 5 of the 8? If so one cannot map all snes controller button...
by tetsuo55
Thu Mar 26, 2009 3:15 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

I now allow up to sixteen keyboards, sixteen mice and sixteen joypads to be uniquely identified and independently mappable. Awesome! Some questions: 1. These (could) in theory all work at the same time? or is there a real limit. 2. What is the button and axis limit now with these changes? (per devi...
by tetsuo55
Tue Mar 24, 2009 4:31 pm
Forum: Insane Chatter
Topic: Xbox 360 vs PS3 pricing wars
Replies: 43
Views: 19348

Woah RRP is actually 60$ in the states.

Amazon has it for 50$.

So the wired version should be available for 40$ somewhere.
But you can probably get a second-hand one with a broken faceplate on ebay for 5$
by tetsuo55
Tue Mar 24, 2009 1:29 pm
Forum: Insane Chatter
Topic: Xbox 360 vs PS3 pricing wars
Replies: 43
Views: 19348

@All: PlayStation pressure sensitive controllers only work if you have a convert that supports these buttons (almost none of them do). @Byuu: I doubt a xbox360 controller is really that expensive. Here in NL, with our massive import rights(at least 14%) and tax(19%) the wired one is 40$ and the wire...
by tetsuo55
Sun Mar 22, 2009 9:22 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

byuu wrote:
Byuu, can you legally take a peek at PCSX2 and MAME/MESS sourcecode?
Before I try, do they properly support analog buttons?
They both should, at least my analog buttons appear to working correctly...
by tetsuo55
Sun Mar 22, 2009 11:40 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

Byuu, can you legally take a peek at PCSX2 and MAME/MESS sourcecode?

Both should be C++, opensource and use DirectInput
Mame supports every kind of input method known to man
by tetsuo55
Tue Mar 17, 2009 4:48 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

That's basically what i thought. If you can test for button types i suggest doing so. All consoles/Arcade cabinets do this anyway. Try it with the N64 or PS2, if you hold the analogue stick like half way to the left, and then turn on the unit, keep holding it till the game starts to load. The stick ...
by tetsuo55
Tue Mar 17, 2009 3:31 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

Awesome I will have to test this with my PS2 controllers. When i press the button in the middle, the settings change dramatically, the d-pad changes from i think 4 buttons to a hat. Do i understand correctly that you currently do not support the pressure sensitive buttons, instead treating them as p...
by tetsuo55
Mon Mar 16, 2009 3:33 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

I'm thinking about re-ordering the list from: Up, Down, Left, Right, A, B, X, Y, L, R, Select, Start to: Up, Down, Left, Right, Y, X, B, A, L, R, Select, Start Reason being that it's more natural with the layout of the real controller. Agree or disagree? I agree that the new ordering is more natura...
by tetsuo55
Sun Mar 15, 2009 6:53 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209794

UPX error's are very common.

Just upload the false positive to the virusscanner creator.
when in doubt you can always upload to http://www.VirusTotal.com
by tetsuo55
Fri Mar 13, 2009 9:24 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194376

Colors almost fully match the controller i have here.
by tetsuo55
Fri Mar 13, 2009 9:07 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194376

I don't know if this would work, but: 1. print a square of all 4 colors at known values to a sheet of superwhite paper 2. put that sheet next to the controller and put both that and the controller on a good color scanner 3. use broad adjustments on the resulting image until the sheet values match w...
by tetsuo55
Thu Mar 12, 2009 7:27 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194376

Top right roughly matches

Bad lighting and uncalibrated monitor
by tetsuo55
Thu Mar 12, 2009 3:44 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194376

FirebrandX is your monitor calibrated?

If it is and its calibrated to D65 that means you need mid-day sunlight(no clouds) to get the right colors.
by tetsuo55
Tue Mar 10, 2009 1:53 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 162035

I see, it helps the genesis because its not all digital.

I think there actually are people capable of doing that, but they would have to be emu friendly and it would probably cost a lot.
by tetsuo55
Tue Mar 10, 2009 1:43 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 162035

Could the oscilloscope help accuracy in any other way? or do we have 100% accuracy for the things it would reveal already?(for both PAL and NTSC)
by tetsuo55
Tue Mar 10, 2009 12:50 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 162035

Regarding NHL 94, I actually remember that game's title screen being hclock sensitive. However, I thought your recent scanline improvements solved that. NHL '94, Jurassic Park, Battle Blaze, Dai Kaijuu Monogatari II et al are sensitive to ppu.hack.render_scanline_position. We use 512, NHL '94 works...
by tetsuo55
Mon Mar 09, 2009 4:04 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 162035

This command could lead to an even smaller file: -zc1-9 -zm1-9 -zs0-3 -f0-5 On top of the results the file size could be reduced even further with: http://advancemame.sourceforge.net/comp-readme.html Use command -4 PS, i suggest waiting with this until the final graphic and logo are done, as it coul...
by tetsuo55
Mon Mar 09, 2009 3:09 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 162035

LOL, thats pretty cool.

I tested bsnes gui on my work laptop and everything seems to work, obviously i do not have any games here so i cannot test that part.
by tetsuo55
Sun Mar 01, 2009 5:26 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 258479

New WIP. I added FirebrandX's controller image (let me know if you don't have the WIP link and want to check it out, FB.) I also added Derrick's SVG logo for now. The contest thing isn't over yet, and I like DMM's the best so far (sans the aliasing issues.) But the auto-resizing to exactly what I w...
by tetsuo55
Sun Feb 08, 2009 3:02 pm
Forum: bsnes General Discussion
Topic: Super Gameboy and Gameboy
Replies: 29
Views: 40980

from my "extremely limited" understanding of the super gameboy it would probably be better to: -Add limited snes support to a GB emulator -Extract the snes games from the GB games and hack them to load in regular snes emulators 9 out of 10 games only added: -4 button controller support -2 ...
by tetsuo55
Wed Feb 04, 2009 6:16 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 258479

[boolean] Warn on exit with SRAM-backed game loaded If you're going to have it, it should probably just be for any game. What's the difference between closing the emulator on the last stage of Space Megaforce and an hour after your last save in FFVI? Yeah i agree. But the message could be different...