Search found 347 matches
- Sun Dec 21, 2008 5:56 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
Thanks for the algorithm fixes, Verdauga. I don't understand the contrast one, but it works so I don't really care :) Thanks. I just shuffled the variables around really, and used a trick blargg taught me to use integer rounding. No such luck for gamma_adjust though. (even if using the integer vers...
- Sat Dec 20, 2008 6:32 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
- Fri Dec 19, 2008 7:12 am
- Forum: bsnes Dev Talk
- Topic: BS-X technical discussion
- Replies: 110
- Views: 189308
- Wed Dec 17, 2008 7:49 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
Have you tried running any NTSC games? If you're syncing to video it's probably just duplicating a lot of frames because your refreshrate is higher than the framerate. Disabling sync to video will make it tear (by drawing outside VBlank) instead of duplicating frames, but the more closely your refre...
- Wed Dec 17, 2008 2:44 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
- Tue Dec 16, 2008 6:21 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
By the way, for those of you who might be interested in the details of my problem, Direct3D was forcing my calculations into single precision and I was doing a summation that really needed double. I could have mitigated the effects of this with Kahan Summation, had I known of its existence at the ti...
- Tue Dec 16, 2008 5:31 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
- Tue Dec 16, 2008 4:58 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
(x-a)³ = (x³ - 3ax² + 3a²x - a³) o.O Never seen an algebraic transformation like that before -- almost looks like the crap the FOIL method spits out. Really? (x-a)³ = (x-a)*(x² - 2ax + a²) = (x³ - 3ax² + 3a²x - a³) I need it so I can split the a from the x. Anyway I've implemented the maths, but I'...
- Tue Dec 16, 2008 2:11 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
I have no idea what you're talking about, but delta queue sounds badass. Care to elaborate, or are you going to make me use a search engine? ;_; I didn't either, but it was actually very easy to find: http://compilers.cs.ucla.edu/avrora/api/current/avrora/sim/clock/DeltaQueue.html Completely off-to...
- Mon Dec 15, 2008 6:32 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
Hopefully people are mostly just adding the missing strings to v037a's locale, rather than starting over each time :/ You could consider making a diff for the translators. But as long as new strings can be added to the end of the locale file it shouldn't matter much. Regarding the readme, it should...
- Mon Dec 15, 2008 1:31 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.038 released
- Replies: 407
- Views: 287668
- Fri Dec 05, 2008 1:21 am
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 186308
- Thu Dec 04, 2008 2:47 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 219337
- Thu Dec 04, 2008 1:44 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 219337
About TAS, why not give people the option to try and run recorded input? Sure, they can't create it since there are no savestates, but bsnes is hardware accurate as far as possible, right? This idea has crossed my mind before, but there's really not much point without being able to record. (you cou...
- Thu Dec 04, 2008 1:33 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 186308
Furthermore if evolution comes from loss of information it would dead end and there is no way it could create new life forms. Think about it, if evolutionary advancement comes from loss of information, where does the new information come from? Mutation, right, but even then you are continually hemo...
- Wed Dec 03, 2008 7:10 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 186308
- Wed Dec 03, 2008 6:15 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 186308
there's still the question of where did matter itself come from? To me, it's simply a matter we aren't capable, as human beings, of understanding fully. As far as I've been able to tell the only true 'solution' would be to prove that the universe is a consequence of the structure of some mathematic...
- Wed Dec 03, 2008 5:13 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 186308
Also, infinite complexity arguments and 'can God make...' arguments are idiotic and a way to make yourself feel smug and intelligent when... no, you're not being so. Stop it, you're being just as bad as the fundies who are absolutely sure God exists. I don't see why they're idiotic. Please explain ...
- Wed Dec 03, 2008 12:33 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 219337
not to mention that especially in the earlier days of the intarwebs, shaving bytes off your HTML was a huge thing. shorter tags, hell yeah! I did mention that :P But yeah, what was that 'sport' called again? The only thing I remember is that you were supposed to keep your lines within a 256 charact...
- Tue Dec 02, 2008 1:56 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 219337
Why not LINK REFERENCE? Why abbreviate IMAGE to IMG and SOURCE to SRC? TABLE isn't. BODY isn't. Learning the language could have been made much simpler by doing away with this randomness and utilizing existing memories as much as possible. I'm sure the savants who constructed the higher level langu...
- Mon Dec 01, 2008 6:56 pm
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 219337
Linux, Linux, Linux :P I like consistency between ports. But let's face it, Linux isn't even consistent with itself :P On a more serious note, why not put a version string in the config file? Then you don't have to rename any variables, you can just make bsnes enforce a minimum version number. You ...
- Mon Dec 01, 2008 5:58 am
- Forum: bsnes Dev Talk
- Topic: bsnes v0.037a released
- Replies: 233
- Views: 219337
- Sat Nov 29, 2008 9:19 pm
- Forum: bsnes Dev Talk
- Topic: bsnes 0.037a segfaults upon rom load (linux i386)
- Replies: 4
- Views: 20157
It's a GCC issue (it adds code even to 'naked' functions when the frame pointer is enabled) Sorry for this somewhat off-topic question, but how do you get naked functions in GCC? Everything I found when I was looking into this a while ago said the compiler tries to determine on its own whether or n...
- Fri Nov 28, 2008 8:10 pm
- Forum: bsnes General Discussion
- Topic: SPC player from bsnes
- Replies: 174
- Views: 189874
- Thu Nov 27, 2008 2:01 pm
- Forum: bsnes Dev Talk
- Topic: New website layout; long, ranty political reflections
- Replies: 113
- Views: 186308
Somewhat random thought and hardly new, but: if God made us, then he's either part of our Universe or he's part of something outside it. If it resides in our universe, then what created the universe, and what created it? If it does not, then what created the place it does reside in? If God doesn't n...