Search found 347 matches

by Verdauga Greeneyes
Sun Dec 21, 2008 5:56 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

Thanks for the algorithm fixes, Verdauga. I don't understand the contrast one, but it works so I don't really care :) Thanks. I just shuffled the variables around really, and used a trick blargg taught me to use integer rounding. No such luck for gamma_adjust though. (even if using the integer vers...
by Verdauga Greeneyes
Sat Dec 20, 2008 6:32 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

Fitzroy is correct, there's a problem with gamma_adjust. If 0 is passed in and gamma is 100, it will do "((0 + 1)/256)^1 * 256", which is of course 1. I'm not sure how it's supposed to work, maybe you're forgetting to subtract 1 at the end? Edit: I think what you want is the following. You...
by Verdauga Greeneyes
Fri Dec 19, 2008 7:12 am
Forum: bsnes Dev Talk
Topic: BS-X technical discussion
Replies: 110
Views: 189308

As far as I can tell from his post it's not that the latest version of bsnes changes the behaviour, he just happened to try it with bsnes right after the new version was released.
by Verdauga Greeneyes
Wed Dec 17, 2008 7:49 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

Have you tried running any NTSC games? If you're syncing to video it's probably just duplicating a lot of frames because your refreshrate is higher than the framerate. Disabling sync to video will make it tear (by drawing outside VBlank) instead of duplicating frames, but the more closely your refre...
by Verdauga Greeneyes
Wed Dec 17, 2008 2:44 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

funkyass wrote:should it not be

(x-a)³ = (x³ - 3ax² + 3a²x - a³)
Aah, you're right, I made a typo. Sorry, it was very late - I've fixed my posts.
by Verdauga Greeneyes
Tue Dec 16, 2008 6:21 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

By the way, for those of you who might be interested in the details of my problem, Direct3D was forcing my calculations into single precision and I was doing a summation that really needed double. I could have mitigated the effects of this with Kahan Summation, had I known of its existence at the ti...
by Verdauga Greeneyes
Tue Dec 16, 2008 5:31 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

It might help to replace the call with that: d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, (HWND)param, D3DCREATE_FPU_PRESERVE | D3DCREATE_SOFTWARE_VERTEXPROCESSING | D3DCREATE_MULTITHREADED, &presentation, &device); Wow, you're absolutely right. Now that's something I never would h...
by Verdauga Greeneyes
Tue Dec 16, 2008 4:58 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

(x-a)³ = (x³ - 3ax² + 3a²x - a³) o.O Never seen an algebraic transformation like that before -- almost looks like the crap the FOIL method spits out. Really? (x-a)³ = (x-a)*(x² - 2ax + a²) = (x³ - 3ax² + 3a²x - a³) I need it so I can split the a from the x. Anyway I've implemented the maths, but I'...
by Verdauga Greeneyes
Tue Dec 16, 2008 2:11 am
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

I have no idea what you're talking about, but delta queue sounds badass. Care to elaborate, or are you going to make me use a search engine? ;_; I didn't either, but it was actually very easy to find: http://compilers.cs.ucla.edu/avrora/api/current/avrora/sim/clock/DeltaQueue.html Completely off-to...
by Verdauga Greeneyes
Mon Dec 15, 2008 6:32 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

Hopefully people are mostly just adding the missing strings to v037a's locale, rather than starting over each time :/ You could consider making a diff for the translators. But as long as new strings can be added to the end of the locale file it shouldn't matter much. Regarding the readme, it should...
by Verdauga Greeneyes
Mon Dec 15, 2008 1:31 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.038 released
Replies: 407
Views: 287668

By the way, now that bsnes includes the readme in the executable, is there a call for this to be translated as well?
by Verdauga Greeneyes
Fri Dec 05, 2008 1:21 am
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 186308

Mind you considering that we share about 93% of our DNA with fruit flies and 75% of our DNA with -pumpkins-, it doesn't apparently take that much to create a new species :P (of course, if you take out 'junk DNA', that percentage drops markedly. Still, it is interesting)
by Verdauga Greeneyes
Thu Dec 04, 2008 2:47 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 219337

creaothceann wrote:You can - the WAV standard specifies the frequency as a 32-bit unsigned number. Playback would be handled by the audio driver.
Fair enough. I guess that just leaves the question whether bsnes' resampling or the audio driver's resampling is the preferred choice.
by Verdauga Greeneyes
Thu Dec 04, 2008 1:44 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 219337

About TAS, why not give people the option to try and run recorded input? Sure, they can't create it since there are no savestates, but bsnes is hardware accurate as far as possible, right? This idea has crossed my mind before, but there's really not much point without being able to record. (you cou...
by Verdauga Greeneyes
Thu Dec 04, 2008 1:33 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 186308

Furthermore if evolution comes from loss of information it would dead end and there is no way it could create new life forms. Think about it, if evolutionary advancement comes from loss of information, where does the new information come from? Mutation, right, but even then you are continually hemo...
by Verdauga Greeneyes
Wed Dec 03, 2008 7:10 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 186308

byuu wrote:No, of course not. Sorry if I implied otherwise.
Nah, it wasn't aimed at you. It was more clarifying my own position; I didn't want to sound fatalistic/nihilistic.
by Verdauga Greeneyes
Wed Dec 03, 2008 6:15 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 186308

there's still the question of where did matter itself come from? To me, it's simply a matter we aren't capable, as human beings, of understanding fully. As far as I've been able to tell the only true 'solution' would be to prove that the universe is a consequence of the structure of some mathematic...
by Verdauga Greeneyes
Wed Dec 03, 2008 5:13 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 186308

Also, infinite complexity arguments and 'can God make...' arguments are idiotic and a way to make yourself feel smug and intelligent when... no, you're not being so. Stop it, you're being just as bad as the fundies who are absolutely sure God exists. I don't see why they're idiotic. Please explain ...
by Verdauga Greeneyes
Wed Dec 03, 2008 12:33 am
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 219337

not to mention that especially in the earlier days of the intarwebs, shaving bytes off your HTML was a huge thing. shorter tags, hell yeah! I did mention that :P But yeah, what was that 'sport' called again? The only thing I remember is that you were supposed to keep your lines within a 256 charact...
by Verdauga Greeneyes
Tue Dec 02, 2008 1:56 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 219337

Why not LINK REFERENCE? Why abbreviate IMAGE to IMG and SOURCE to SRC? TABLE isn't. BODY isn't. Learning the language could have been made much simpler by doing away with this randomness and utilizing existing memories as much as possible. I'm sure the savants who constructed the higher level langu...
by Verdauga Greeneyes
Mon Dec 01, 2008 6:56 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 219337

Linux, Linux, Linux :P I like consistency between ports. But let's face it, Linux isn't even consistent with itself :P On a more serious note, why not put a version string in the config file? Then you don't have to rename any variables, you can just make bsnes enforce a minimum version number. You ...
by Verdauga Greeneyes
Mon Dec 01, 2008 5:58 am
Forum: bsnes Dev Talk
Topic: bsnes v0.037a released
Replies: 233
Views: 219337

neo_bahamut1985 wrote:I was the Zboard filter that did that.
Read byuu's post more carefully.
by Verdauga Greeneyes
Sat Nov 29, 2008 9:19 pm
Forum: bsnes Dev Talk
Topic: bsnes 0.037a segfaults upon rom load (linux i386)
Replies: 4
Views: 20157

It's a GCC issue (it adds code even to 'naked' functions when the frame pointer is enabled) Sorry for this somewhat off-topic question, but how do you get naked functions in GCC? Everything I found when I was looking into this a while ago said the compiler tries to determine on its own whether or n...
by Verdauga Greeneyes
Fri Nov 28, 2008 8:10 pm
Forum: bsnes General Discussion
Topic: SPC player from bsnes
Replies: 174
Views: 189874

And if you really want MIDI, there are tools for that on Zophar's domain
by Verdauga Greeneyes
Thu Nov 27, 2008 2:01 pm
Forum: bsnes Dev Talk
Topic: New website layout; long, ranty political reflections
Replies: 113
Views: 186308

Somewhat random thought and hardly new, but: if God made us, then he's either part of our Universe or he's part of something outside it. If it resides in our universe, then what created the universe, and what created it? If it does not, then what created the place it does reside in? If God doesn't n...