Search found 347 matches

by Verdauga Greeneyes
Tue Apr 07, 2009 4:45 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.042 released
Replies: 124
Views: 207348

Wow, sweet. What a great thing to come home to :) I'm not sure how to read your first sentence in the post above - how does 68fps on the E4600 compare to your E8400? I'd be interested in seeing what performance will look like on the i7.. if you're looking at future CPUs that's your best bet for now....
by Verdauga Greeneyes
Thu Apr 02, 2009 7:00 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 34820

Dullaron wrote:Are you using MinGW that TDM/MinGW is asking for? I never did try that way. I use the QT instead.
Yeah, I installed the TDM/MinGW first, then pointed the Qt installer to it.
by Verdauga Greeneyes
Wed Apr 01, 2009 8:02 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 34820

byuu wrote:Qt 4.5 source fixes for MinGW 4 (lazy Nokia)
I actually got it to compile without any fixes. (some warnings, but no errors) I used 1.902.0 of the TDM/MinGW.
by Verdauga Greeneyes
Wed Apr 01, 2009 5:31 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 34820

I'm trying this command line from the 0.040 topic now: configure -static -release -no-exceptions -no-rtti -no-accessibility -no-stl -plugin-sql-sqlite -no-opengl -no-phonon -no-webkit -no-scripttools -no-openssl -no-dbus -no-style-plastique -no-style-cleanlooks -no-style-motif -no-style-cde That's s...
by Verdauga Greeneyes
Wed Apr 01, 2009 4:28 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 34820

Does anyone here know how long Qt is supposed to take to compile? It's been going for bloody ages now, and I'm starting to think it's stuck in some sort of infinite loop.
by Verdauga Greeneyes
Wed Apr 01, 2009 1:20 pm
Forum: bsnes Dev Talk
Topic: Any chance of a "Simple 2X/3X/4X" filter?
Replies: 19
Views: 34820

That shouldn't be an issue here.

Your idea should be simple enough.. if byuu doesn't pounce on it I'll give it a go and post some screenshots.
by Verdauga Greeneyes
Wed Apr 01, 2009 12:58 am
Forum: bsnes General Discussion
Topic: Problem with ups auto-patching
Replies: 13
Views: 22661

How I apply the original IPS patch is irrelevant -- since the resulting rom is working fine when loaded directly. The only other tool involved is byuu's tsukuyomi UPS patcher which I use to create the UPS file. Yeah, I was talking about the UPS patcher. I think the one originally distributed with D...
by Verdauga Greeneyes
Tue Mar 31, 2009 11:29 pm
Forum: bsnes General Discussion
Topic: Problem with ups auto-patching
Replies: 13
Views: 22661

What tool did you use to make the patch? I'm pretty sure at least one of them is broken, though I can't remember in what way <.<
by Verdauga Greeneyes
Mon Mar 30, 2009 12:13 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

Got something odd just now: I changed my controller from the default drivers to drivers from the manufacturer, and when I used 'Assign All' in bsnes the 'this controller must be calibrated' box popped up only -after- I'd already assigned 'up'. I'd already tested it successfully with the stock driver...
by Verdauga Greeneyes
Thu Mar 26, 2009 4:05 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

Does horizontal scroll stuff count as two buttons?
by Verdauga Greeneyes
Tue Mar 24, 2009 12:52 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

How many axes do you have total? Just the two thumb sticks (thusly, four unique axes, two per stick), or are there two more for eg the top buttons or anything like that? And by centered, hmm ... so you're saying after you press a button they go to their actual values ... does that mean you were hol...
by Verdauga Greeneyes
Mon Mar 23, 2009 10:30 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

All the axes start out centred, and move to their actual values the moment I press a button. The buttons are treated as digital, I guess.
by Verdauga Greeneyes
Mon Mar 23, 2009 9:33 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

Does anyone here have a joypad with analog buttons? Can you tell me if their values start off centered in the control panel until you press a button, or if they report the correct fully depressed state immediately after opening the panel? Does the playstation 2 controller have them? And to test it,...
by Verdauga Greeneyes
Thu Mar 19, 2009 12:37 am
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

byuu wrote:You people have too much free time.
Fitzroy inspired me :D And it only took me like 15 minutes. (or I would have tried to get rid of the red outline)
by Verdauga Greeneyes
Wed Mar 18, 2009 6:17 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

FitzRoy wrote:byuu vs byuu. Fight!
Image
by Verdauga Greeneyes
Wed Mar 18, 2009 3:07 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

creaothceann wrote:You could switch more easily between scanline- and pixel-based renderers.
I'm not sure it would really be good for that considering the amount of communication between the core and the renderer - you probably want to give the compiler as much opportunity to optimize that as possible!
by Verdauga Greeneyes
Tue Mar 17, 2009 6:02 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

byuu wrote:If I do this, I'll go with the one-time calibration on startup.
Does that mean 'show the configuration dialog on first run' or 'poll the input states on startup'?
by Verdauga Greeneyes
Tue Mar 17, 2009 5:09 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

But the buttons ... they start at +32767, and the harder you press them, the lower the value gets, down to -32767. My mapping code works with the centered mode, and it tries to not let you assign keys by just barely tapping them. Reason being when you go to assign 'Up', you'll probably be a little ...
by Verdauga Greeneyes
Sun Mar 15, 2009 7:13 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 209654

Byuu, I remember you were always against it, but is there a chance you might reconsider putting in a history feature? Just the top 5 most recently played would be really nice. I'm playing CT again and it's kind of a pain to have to navigate to the rom every time I run bsnes. Even just the last run ...
by Verdauga Greeneyes
Sun Mar 15, 2009 7:05 pm
Forum: bsnes General Discussion
Topic: Super Gameboy and Gameboy
Replies: 29
Views: 40945

The problem is that the super gameboy isn't just a ROM, it's essentially an entire gameboy color - there's chips to emulate, which means you have to get the timing right, which (if done at bsnes' standard) would slow things to a crawl.
by Verdauga Greeneyes
Sun Mar 15, 2009 2:56 am
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194253

I like the highlight on the cord, definitely consider bending it some - but I agree, this is a bit much. I think the fade out is only necessary when there's no border - in bsnes, the border can just cut it off and it'll look fine. What bothered me was that the cord looked totally black to me, and th...
by Verdauga Greeneyes
Fri Mar 13, 2009 6:21 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 161804

Why both with -qt-libjpeg if it doesn't work when you do static linking?
by Verdauga Greeneyes
Fri Mar 13, 2009 4:08 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194253

I wanted to make a scan of my buttons, so here it is. Note the off-centre lighting.. I guess this is because the cover was sloped down slightly by resting on the buttons on one end. Also note the off-white of the cover - I did calibrate the scanner before using it, so this is probably caused by the ...
by Verdauga Greeneyes
Thu Mar 12, 2009 11:07 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194253

If you do the other buttons I'll use it to calibrate my monitor. Also, win.
by Verdauga Greeneyes
Thu Mar 12, 2009 6:39 pm
Forum: bsnes Dev Talk
Topic: Snes controller progress:
Replies: 212
Views: 194253

The colours are already much better, but (with the disclaimer that it could just be my monitor)

The blue should be slightly darker, the red should be slightly less saturated, the yellow should be slightly warmer and the green should be slightly bluer.. :? Colours are a bitch!