Search found 21 matches

by snes6502
Wed Oct 11, 2006 12:06 am
Forum: Development
Topic: Hey look, someone ripped off my idea :D
Replies: 14
Views: 12157

I think I was using the smartjoy USB PC adapter. It supported up to 4 Xbox controllers at once and supported the rumble. I had some issues with deadzone calibration for the analog sticks, but overall, it worked really well. However, it didn't seem the N64 plugin would ever send much of a jolt. Or ma...
by snes6502
Tue Oct 10, 2006 12:40 pm
Forum: Development
Topic: Hey look, someone ripped off my idea :D
Replies: 14
Views: 12157

Ah, that's a good idea. Not sure how it could be done since it seems few SNES games separate the chanels it uses music and sound effects for. If I could find an approach to keep the sound effects and replace the background music with something else I certainly would (I'd start with Pilotwings. It ha...
by snes6502
Tue Oct 10, 2006 1:57 am
Forum: Development
Topic: Hey look, someone ripped off my idea :D
Replies: 14
Views: 12157

No, actually I stole it from the Gens author that added the Streets of Rage 2 force feedback driver. I don't even know how he did it. I read about it a couple years ago and was wondering how this might work. I thought it would be a cool addition to add to ZSNES since everyone using the Xbox port wil...
by snes6502
Sat Jun 17, 2006 3:26 am
Forum: ZSNES Talk
Topic: zsnes win / xbox save file compatibility?
Replies: 3
Views: 1801

Re: zsnes win / xbox save file compatibility?

I'm new to the emulation world, so please forgive me if the answer to my question is obvious... I've been playing thru FF3 in zsnes under windows. I saved my game and would like to pick up where I left off on my xbox. I have zsnes xbox 1.4 loaded on my xbox hard drive, but when I run FF3, it acts a...
by snes6502
Sun May 21, 2006 12:34 am
Forum: ZSNES Talk
Topic: ZsnexBox 2.98 Released
Replies: 35
Views: 50742

Did you try this in the 2-28-05 WIP build? If it does it there, then there's not much I can do to fix it.
by snes6502
Sat May 20, 2006 9:46 pm
Forum: ZSNES Talk
Topic: ZsnexBox 2.98 Released
Replies: 35
Views: 50742

To my knowledge (and I could be wrong) there is no version of ZSNES (with code available) that plays it correctly. It either has screen flashing or it crashes fairly early in the game. However, there was a version I had a couple years ago that was built to specificlly play this game correctly.
by snes6502
Sat May 20, 2006 6:16 am
Forum: ZSNES Talk
Topic: ZsnexBox 2.98 Released
Replies: 35
Views: 50742

hey nvm, i found the "usual places". Good thing to xbox scene having an explination to that. Anywho..good emulator! its nice. I have one request though...in the near future would starfox 2 be supported? I'm just wonderin Don't ask me. Ask pagefault, NACh, and all the other developers. I'm...
by snes6502
Wed May 03, 2006 10:47 pm
Forum: ZSNES Talk
Topic: Chrono Trigger Items in Battle problem
Replies: 7
Views: 3038

You'll need to post the NSRT (http://nsrt.edgeemu.com/) information for the game. Actually there is no 1.43. There is WIP code separated by release date. (like ZSNES_0329.zip). You'll also need to list the "exact" version you are using. It might also help if you post a savestate as well as...
by snes6502
Wed May 03, 2006 4:07 am
Forum: Forum
Topic: What does the board need
Replies: 97
Views: 74702

Here's an example of the lockaholic mod syndrome... ... Topics are locked with very little logical obvious reasoning. If people aren't fighting, or violating board rules, there is no good reason to lock a topic. It certainly does seem at times things are locked just because they don't agree with th...
by snes6502
Fri Apr 28, 2006 9:32 pm
Forum: Forum
Topic: What does the board need
Replies: 97
Views: 74702

Mods that don't lock threads about Visual Studio especially when they are in refernece to porting ZSNES (i.e. making it more avaialble to the masses)

That one still boggles my mind
by snes6502
Tue Apr 18, 2006 4:13 am
Forum: ZSNES Talk
Topic: ZsnexBox 2.98 Released
Replies: 35
Views: 50742

ZsnexBox 2.98 Released

ZsnexBox 2.98 What's new: -Added Lightgun support for Super Scope games. The buttons are mapped to the lightgun A (the trigger) and B Buttons. -Added Lightgun calibration for 480i, 480p, 720p, and 1080i. The calibration settings are saved to the Xbox hard drive in the TDATA folder. On my Xbox it is ...
by snes6502
Tue Apr 11, 2006 3:04 pm
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44688

HQx modes are probably out of the question then... well, maybe HQ2x might be possible but I suspect if the NTSC filter is not acceptable performancewise, then the other filters are not ideal (of course you'll have to test/judge for yourself). The filter that consumes the least resources is interpol...
by snes6502
Sat Apr 08, 2006 1:43 am
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44688

I havn't looked at the sources for the NTSC filter, but if it as simple as enabling 2xSai, Hq2X, etc...then I'll add it, If there is significant work involved in getting it to display, then I'll likely pass (or at least bump it to the bottom of priorities). There are lots of filters on current Xbox ...
by snes6502
Thu Apr 06, 2006 3:15 pm
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44688

Anyone interested can read about the current progress here.

http://forums.xbox-scene.com/index.php?showtopic=499989
by snes6502
Thu Apr 06, 2006 3:14 pm
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44688

do you need any beta testers? Thanks, but I plan on releasing a beta for the masses to test somewhere around the 17th how r u gonna call that emu? ZsnexBox Any plans to implement the NTSC filter? I doubt it. Don't think there would be any point since I beleive the requirements are far higher than a...
by snes6502
Thu Mar 23, 2006 11:16 pm
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44688

I grabbed the CVS code somewhere around March 12th.
by snes6502
Thu Mar 23, 2006 6:00 pm
Forum: Development
Topic: I ported Zsnes to the Xbox. I have a few questions
Replies: 41
Views: 44688

I ported Zsnes to the Xbox. I have a few questions

I figured I ask here since the people with the most knowledge of the code read/post here. I have ported Zsnes to the Xbox and I have several questions. I'm trying to determine what "startup" variables to set since I won't be using the Zsnes.cfg file. Setting the sound information is easy, ...
by snes6502
Wed Mar 15, 2006 7:09 pm
Forum: Development
Topic: Lots of questions about compiling (VS 2003)
Replies: 11
Views: 7682

I want to use VS Ide because it is able to build executables in the Xbox format. It's probablly possible for me to use a makefile to do this, but I have no clue what it's doing to build an .xbe verses a .exe. Maybe I could figure that out and still use the makefile.ms with modifications. When you sa...
by snes6502
Wed Mar 15, 2006 6:47 pm
Forum: Development
Topic: Lots of questions about compiling (VS 2003)
Replies: 11
Views: 7682

What about the md.h? Thanks
by snes6502
Wed Mar 15, 2006 4:27 pm
Forum: Development
Topic: Lots of questions about compiling (VS 2003)
Replies: 11
Views: 7682

I have actually read it many times. I would really like to compile through the ide (which is why I am trying to understand what all the makefile steps are doing so I can do them through a VS workspace). Is it not possible? Thanks
by snes6502
Wed Mar 15, 2006 4:09 pm
Forum: Development
Topic: Lots of questions about compiling (VS 2003)
Replies: 11
Views: 7682

Lots of questions about compiling (VS 2003)

I need a little help with compilling zsnes with vs studio 2003. I'm not sure where to begin, so I thought I'd ask here. Here's is what I think (and tried), but I wanted to know what steps I'm missing. 0) Build the zlib, png libraries and download the Directx sdk. 1) Create a new project. 2) Add all ...