Search found 5 matches

by SamB
Sat Feb 02, 2008 11:27 pm
Forum: Bug Reports/Feature Requests
Topic: Linux gamepad/joystick order bug
Replies: 3
Views: 3132

AtZeuS wrote:Newer builds of zsnes therefore will not have this bug.
Wouldn't you just need to install the new version of SDL?
by SamB
Fri Feb 23, 2007 4:44 am
Forum: ZSNES Talk
Topic: Feedback: How to manage Windows config file and directories?
Replies: 18
Views: 7518

sweener2001 wrote:i absolutely hate when games save in my documents. ie. max payne.
None of the suggestions involve storing saves in My Documents, dude.
by SamB
Tue Jul 18, 2006 3:49 pm
Forum: DeJap Projects
Topic: Feedback from ROM Hackers please
Replies: 11
Views: 10639

SDL port uses curses, win/dos just uses a terminal... the code is in C, so anyone more experienced on multiple-windows projects can try to help and add onto it so it turns into a debugger worthy of use. Um, all ports use curses! The windows code has to allocate a console, the dos code has to set th...
by SamB
Mon Jul 17, 2006 3:40 pm
Forum: DeJap Projects
Topic: Feedback from ROM Hackers please
Replies: 11
Views: 10639

I assume this option gives the effective address operated on for instructions that don't explicity use a full 24-bit address? If that's the case, that's extremley useful. Well, that is certainly what it is supposed to do, but it is actually very buggy at the moment. ZSNES has a debugger? Oh wait, Z...
by SamB
Sun Jul 02, 2006 10:24 pm
Forum: Bug Reports/Feature Requests
Topic: Linux/FreeBSD/Mac OS X etc sound
Replies: 135
Views: 178671

I've created a patch of Nach's version against the latest SVN (leaving out what I hope are just some whitespace changes). It sure seems to work, though on my slow system (450 MHz PII) with crappy sound (CS 4610/11), it still skips a little on the ToP intro.

http://naesten.dyndns.org:8080/oss.patch