Search found 55 matches

by 85cocoa
Sun Apr 12, 2009 7:23 pm
Forum: bsnes Dev Talk
Topic: New forum for bsnes
Replies: 47
Views: 89975

I have just registered on byuu's forum with the same username as here.
by 85cocoa
Sun Apr 12, 2009 7:18 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 237162

Sorry I have been busy with schoolwork for quite a while. I haven't had a lot of time to look for bugs in Regen, which is why you haven't seen me on that forum in a while. Anyway, as for the previous issue with Bonk's Adventure having the wrong colors when loaded after a SuperGrafx game, I have foun...
by 85cocoa
Sat Mar 14, 2009 8:36 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.041 released
Replies: 179
Views: 215186

This issue which I reported against bsnes 0.040 still exists (emphasis added):[quote="In "bsnes v0.040 released," 85cocoa"]a possible bug in the user interface: The checkbox for the NTSC filter's merge-fields setting doesn't seem to work (i.e. the fields are never merged regardle...
by 85cocoa
Sat Mar 14, 2009 3:13 am
Forum: bsnes Dev Talk
Topic: bsnes v0.040 released
Replies: 135
Views: 165151

hello my avira av said that may be a trojan is in bsnes 0.040 it is highly probable that its a false warning because of to high heuristic (i hope so... :-) ) No problem here at the default settings (at least with regard to heuristics). If you need more help on this, you might want to go to the Tech...
by 85cocoa
Sun Mar 08, 2009 9:59 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 237162

@AamirM: Regarding my last post: Sorry for not giving more information about my system specs right off the bat - I just sort of took it for granted that the bankswitching used by Street Fighter II Champion Edition was likely to cause a bug somewhere. I'm not sure where to start, though - to give me ...
by 85cocoa
Sat Mar 07, 2009 9:18 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 237162

Not sure if you noticed this, which I mentioned previously:
85cocoa wrote:the emulator crashes if you exit it while while Street Fighter II': Champion Edition is running.
BTW (still talking to AamirM here), what is the reason for your new avatar?
by 85cocoa
Mon Feb 23, 2009 8:42 am
Forum: Insane Chatter
Topic: Moast amazing thing you'll see all week
Replies: 569
Views: 447036

Film adaptation of The Time Machine using Legos: http://www.youtube.com/watch?v=14qpjDE5u5Y
(German with English subtitles)
by 85cocoa
Sun Feb 22, 2009 5:19 am
Forum: Insane Chatter
Topic: Moast amazing thing you'll see all week
Replies: 569
Views: 447036

Precious Moments wardrobe malfunction: http://www.youtube.com/watch?v=70lIynftxSU

(Note: The video stops right before it actually becomes NSFW. It is intended as a test of some 3D-rendering software. Some background on Precious Moments: Wikipedia link)
by 85cocoa
Sun Feb 22, 2009 5:12 am
Forum: Forum
Topic: Topics appropriate in "bsnes General Discussion"?
Replies: 11
Views: 9700

My point was not so much about the nonsense in "bsnes General Discussion" as about the general discussion in "bsnes Dev Talk." BTW, thank you for editing my thread title. My stupid insistence on a complete sentence was at fault here. Why isn't the forum properly configured to lim...
by 85cocoa
Sat Feb 21, 2009 9:08 pm
Forum: Forum
Topic: Topics appropriate in "bsnes General Discussion"?
Replies: 11
Views: 9700

Topics appropriate in "bsnes General Discussion"?

I have noticed that a lot of topics not strictly related to the development of bsnes (such as technical support questions and the discussion about 3D rendering of a SNES controller) end up in the "bsnes Dev Talk" forum, while the actual "bsnes General Discussion" forum just gets ...
by 85cocoa
Sat Feb 14, 2009 9:12 pm
Forum: Forum
Topic: Missing CAPTCHA image
Replies: 6
Views: 4857

I admit that I never actually tried pressing the submit button, but should I wait for an answer from a more authoritative person?
by 85cocoa
Sat Feb 14, 2009 9:01 pm
Forum: Forum
Topic: Missing CAPTCHA image
Replies: 6
Views: 4857

Missing CAPTCHA image

I want to change some information in my profile but am unable to do so because a CAPTCHA image is not showing up. Look next to the words "How much is" (which I assume refer to some kind of arithmetic problem): http://img14.imageshack.us/img14/7981/zsnesboardcaptchaprobleba5.th.png Note tha...
by 85cocoa
Sat Feb 14, 2009 8:46 pm
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 237162

BTW, the issue of interfering with the colors in Bonk's Adventures seems to happen with any SuperGrafx game (I have now tested with Dai Makaimura, 1941: Counter Attack, and Darius Plus).

Also, the emulator crashes if you exit it while while Street Fighter II': Champion Edition is running.
by 85cocoa
Wed Feb 11, 2009 9:12 pm
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 226485

There is a technical reason that the (overall) hue difference between the NTSC and PAL versions of the NES is supposed to be 15 degrees - something to do with certain hues not being accurately approximable on PAL given the waveforms produced by the PPU - but as I said before, I don't have a forum th...
by 85cocoa
Wed Feb 11, 2009 8:49 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 226485

Yes, there is supposed to be some sort of "15-degree" hue difference between the NTSC and PAL versions of the NES. (This is not documented on NESdevWiki, and I don't have any NESdev forum threads handy, but I know it has been discussed there a few times.) I was going to mention issues such...
by 85cocoa
Wed Feb 11, 2009 8:01 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 226485

@Squall_Leonhart: What type of TV set are you using? (CRT, or some other display technology?) I apologize for not testing more extensively with actual gameplay before complaining (and I admit that I do not have access to an actual NES at the moment). I also was not clear enough when I said "oth...
by 85cocoa
Wed Feb 11, 2009 4:07 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 226485

FirebrandX has announced neither any further updates to the palette nor any changes to the link. I don't think he would update the palette without telling us. I've taken a quick look at Squall_Leonhart's palette in an emulator's palette editor, and the color transitions don't seem as smooth as in mo...
by 85cocoa
Wed Feb 11, 2009 3:52 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 226485

Okay, thank you. Sorry for the confusion.
by 85cocoa
Tue Feb 10, 2009 3:52 am
Forum: Emulators
Topic: NES Color Palette of Choice
Replies: 221
Views: 226485

Removed, see below
by 85cocoa
Fri Feb 06, 2009 4:21 am
Forum: Emulators
Topic: Turbo Engine 16 emulator by AamirM
Replies: 350
Views: 237162

A couple of possible bugs: 1) In Chris Covell's Axelay demo for SuperGrafx (link here) , there is supposed to be a raster gradient effect at the top of the screen which in Turbo Engine 16 just shows up as black. http://img127.imageshack.us/img127/1214/turboenginebug1axelayqb9.th.png 2) While the pre...
by 85cocoa
Sun Feb 01, 2009 1:38 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 351710

so I'm sure this has been asked before, but why the "M" what does it stand for. mudlord, the former nick of the user now known as h4tred. Please fill out the image verification code to continue the login process. Please enter the code exactly how it appears in the image. If you are using ...
by 85cocoa
Thu Jan 22, 2009 1:40 am
Forum: Development
Topic: Reading material for the aspiring ZSNES developer
Replies: 10
Views: 25781

The link for the guide to NASM syntax isn't working anymore. It redirects to http://www.nasm.us/doc/html/nasmdoc0.html which is a 404. Can you suggest an alternate page?
by 85cocoa
Tue Jan 20, 2009 4:43 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 262219

Could you clarify again what the status of the priority queue (delta queue?) is currently? You said on your site on 2009-01-04 that you couldn't get it to work, but the 0.039 changelog mentions the use of a priority queue. How exactly is it being used?
by 85cocoa
Mon Jan 19, 2009 12:04 am
Forum: bsnes Dev Talk
Topic: bsnes v0.039 released
Replies: 525
Views: 262219

Thank you for your continued work on the emulator. I really appreciate the ability to play Super Nintendo games on the PC. :wink: Seconded. However, I have noticed a couple of possible bugs: 1) In Goodbye, Anthrox (PD), just below the scrolling text at the bottom, there is supposed to be a line of ...
by 85cocoa
Sun Jan 18, 2009 9:25 pm
Forum: Forum
Topic: Post editing is not borked anymore
Replies: 26
Views: 13262

Oops, forgot that I can't edit posts, which is what we're discussing here, so I can't insert the error message in the post above... :roll: Anyway, a copypaste of the error message is as follows: General Error Error in deleting post DEBUG MODE SQL Error : 1034 Incorrect key file for table 'phpbb_sear...