Search found 6 matches

by Arbee
Sun Jun 08, 2008 11:30 pm
Forum: bsnes Dev Talk
Topic: Proposed new model of sound output
Replies: 88
Views: 40178

On topic content: all SB Live and Audigy cards have a native rate of 48000 Hz, so if you feed them anything else they run it through an 8-point spline resampler[1]. I run everything possible at 48 kHz for that reason :-) (X-Fi cards don't work well on Linux yet and I don't know what's going on there...
by Arbee
Sat Jun 07, 2008 6:37 pm
Forum: bsnes Dev Talk
Topic: Proposed new model of sound output
Replies: 88
Views: 40178

Well from my experiences with some people, they feel that thier methods are superior to others. I had run ins, with the MAME team for this reason, and this is why I personally can't stand the project. As I recall, you chose to have that run-in by coming to our board and flaming MAMEdev. It's not li...
by Arbee
Tue Nov 27, 2007 10:57 pm
Forum: Emulators
Topic: MAME Plus (whatever) 0.121 released with console support
Replies: 22
Views: 20945

But if they're like me (and have mild NIH syndrome), it probably won't do any good ... I've found NIH syndrome to diminish rapidly once you properly value your own time. That typically doesn't happen to most people until they get out of college and have a job, although I think the younger generatio...
by Arbee
Mon Nov 26, 2007 7:21 pm
Forum: Emulators
Topic: MAME Plus (whatever) 0.121 released with console support
Replies: 22
Views: 20945

1 - It's a hassle on slower connections, eg dialup, to obtain. 2 - Due to the size, you typically want to batch new releases, eg update six drivers in one update. So you have less frequent updates per system. 3 - It eats a ton of bandwidth, especially when you consider that most systems aren't even...
by Arbee
Mon Nov 26, 2007 4:35 pm
Forum: Emulators
Topic: MAME Plus (whatever) 0.121 released with console support
Replies: 22
Views: 20945

I'm sorry to have to apologize again for our users (regardless of who "mamedev" is, posting that list on a thread is just rude, and never mind the rest). A few points: - Zip all the SNES boot ROMs (not the games) as "snes.zip" and put it in the ROM path (default: the "roms&q...
by Arbee
Fri Jan 19, 2007 12:43 am
Forum: Emulators
Topic: Any emulator using this (3D) filtering method?
Replies: 16
Views: 9453

[quote="blackmyst"]AFAIK the PSX hardware could only render flat polygons. It didn't have a zbuffer or 3D transformation matrix or anything, so developers pretty much had to write their own engine in software. That's why you still get texture warping in PSX emulators even though they use y...