Search found 19 matches

by mastershake1
Mon Oct 11, 2010 3:36 am
Forum: Tech Talk
Topic: Firesafe & Hard Disk
Replies: 18
Views: 7258

Re: Firesafe & Hard Disk

If whatever you are backing up is that important and you have the means to afford it, you may want to consider springing for a safe deposit box at a bank.
by mastershake1
Fri Jul 30, 2010 4:10 am
Forum: Emulators
Topic: pSX emulator v1.13 released!
Replies: 257
Views: 238211

Re: pSX emulator v1.13 released!

The website for this emulator seems to be down. Any other way to get news on this?
by mastershake1
Mon Jun 09, 2008 11:48 pm
Forum: bsnes General Discussion
Topic: The unofficial BSNES pixel shader thread
Replies: 157
Views: 142149

Yes, it was between v018 and v019. I don't have anything prior to v019's release, either, except the oldest copy I have -- v002 ir9. Accidentally erased the backup drive I kept them on, forgot I didn't have copies on my main PC. This site appears to have several backups of the source: http://snesem...
by mastershake1
Fri May 09, 2008 7:38 pm
Forum: Emulators
Topic: Game_Music_Emu plugin for Winamp
Replies: 113
Views: 96535

Is there a GME plug-in for foobar2000?
by mastershake1
Sun Apr 27, 2008 7:06 pm
Forum: bsnes Dev Talk
Topic: What I've been up to the past week ...
Replies: 60
Views: 31419

bsneXBOX?
by mastershake1
Mon Mar 26, 2007 8:45 pm
Forum: Bug Reports/Feature Requests
Topic: Multi-monitor support
Replies: 14
Views: 8237

Not to get too far off topic or beat a dead horse thread, but a while ago there was discussion about a Direct3D render that would change some other stuff like how the filters work with hi-res. Did you ever have any success with that approach? Obviously the ZSNES team has a ton of stuff going on so p...
by mastershake1
Sun Mar 18, 2007 5:13 pm
Forum: ZSNES Talk
Topic: Zsnes bad sound in DOS port.
Replies: 15
Views: 4679

You will need to check in System Properties->Hardware Devices->Sound Card... etc. and see what resources your sound card takes up. If it is not consuming a DMA channel, then it is a PCI sound card. Just a follow-up for kebabpizza if you're booting directly into DOS and not Win9x: check in your BIOS...
by mastershake1
Sat Mar 17, 2007 7:06 pm
Forum: ZSNES Talk
Topic: Zsnes bad sound in DOS port.
Replies: 15
Views: 4679

Just a suggestion... but have you tried setting up a very small RAM drive?
by mastershake1
Sun Mar 04, 2007 8:20 pm
Forum: Emulators
Topic: DOSBOX (0.72)
Replies: 41
Views: 24960

...but can it play Jazz Jackrabbit with no slowdown and with the good sound driver?
by mastershake1
Thu Mar 01, 2007 2:51 am
Forum: Development
Topic: coding question...
Replies: 8
Views: 6918

Just a suggestion from a self-taught coder (who doesn't have much time to do it anymore): pay attention in your math classes. Yes, it seems boring, it may seem like there's not much of a point to it, but math knowledge is tremendously important to coding. Do your homework and don't cheat by pulling ...
by mastershake1
Fri Feb 23, 2007 4:01 am
Forum: ZSNES Talk
Topic: Windows version detection
Replies: 14
Views: 6478

Windows XP Media Center Edition

Code: Select all

Windows NT 5.1 SP2.0
by mastershake1
Wed Jan 31, 2007 3:57 am
Forum: Verified Bugs
Topic: Chrono Trigger bug in latest WIP (not the flashing bug)
Replies: 9
Views: 18611

This appears to be fixed as of r4538 - see my post on the other thread: http://board.zsnes.com/phpBB2/viewtopic.php?t=8276

Hopefully that can be replicated. Congrats!
by mastershake1
Wed Jan 31, 2007 3:55 am
Forum: Verified Bugs
Topic: Chrono Trigger flickers during battle
Replies: 17
Views: 25139

Just compiled on Windows to r4538 and two long time CT bugs appear to be fixed. No flickering in Chrono Trigger, and now the walking/running animation shows up properly. I hope other people can replicate that same behavior. Assuming what I noticed can be replicated - congrats to pagefault et. al for...
by mastershake1
Thu Jan 25, 2007 5:02 pm
Forum: Bug Reports/Feature Requests
Topic: FF2-US: Line runs through speech window, breaking it in two
Replies: 2
Views: 3164

Confirmed on Final Fantasy IV, using Windows port built on zget4 from r4490. NSRT v3.3 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: Final Fantasy IV (J)(R1.1).SMC Name: FINAL FANTASY 4 Company: Square Header: Exists (type?) Bank: LoROM Interleaved: No SR...
by mastershake1
Mon Sep 04, 2006 8:21 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383310

Deathlike2 wrote:Were you trying to load the game from a savestate or something of the sort?
No, I haven't been using save states, just SRAM files. The strange thing is that the game loads and plays just fine - it just hangs when I leave the in-game menu.
by mastershake1
Mon Sep 04, 2006 8:09 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383310

I dunno, but I'm not experiencing that issue from your srm file. Tried it in town and on the fields. No crash whatsoever. You need something more reproducable (mention what settings you have enabled/disabled from the default settings). No problem... The only changes that I've made are video setting...
by mastershake1
Mon Sep 04, 2006 7:15 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383310

Deathlike2: I've been able to reproduce the SD3 problem using builds with and without release grade/CPU optimizations. Just to make sure I'm being clear, the in-game menu I was talking about is the one with status/magic/etc, not the wheel menu where you can select items. Maybe my SRAM file is borked...
by mastershake1
Mon Sep 04, 2006 6:46 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383310

mastershake1, did you make sure you delete the obj files before you compiled? Also, try deleting the cfg file to start clean. I do not experience your issue. I compiled on a system with no previous zget build so there were no object files, and likewise there was no previous cfg file in my zsnes dir...
by mastershake1
Mon Sep 04, 2006 4:18 pm
Forum: ZSNES Talk
Topic: Post v1.42 ZSNES WIPs
Replies: 802
Views: 383310

Seiken Densetsu 3 - game hangs when exiting in-game menu. ---------------------Internal ROM Info---------------------- File: Seiken Densetsu 3 (J).SMC Name: SeikenDensetsu3 Company: Square Header: Exists (type?) Bank: HiROM Interleaved: No SRAM: 64 Kb Type: Normal + Batt ROM: 32 Mb Country: Japan Vi...