Search found 19 matches
- Mon Oct 11, 2010 3:36 am
- Forum: Tech Talk
- Topic: Firesafe & Hard Disk
- Replies: 18
- Views: 7535
Re: Firesafe & Hard Disk
If whatever you are backing up is that important and you have the means to afford it, you may want to consider springing for a safe deposit box at a bank.
- Fri Jul 30, 2010 4:10 am
- Forum: Emulators
- Topic: pSX emulator v1.13 released!
- Replies: 257
- Views: 240945
Re: pSX emulator v1.13 released!
The website for this emulator seems to be down. Any other way to get news on this?
- Mon Jun 09, 2008 11:48 pm
- Forum: bsnes General Discussion
- Topic: The unofficial BSNES pixel shader thread
- Replies: 157
- Views: 146392
Yes, it was between v018 and v019. I don't have anything prior to v019's release, either, except the oldest copy I have -- v002 ir9. Accidentally erased the backup drive I kept them on, forgot I didn't have copies on my main PC. This site appears to have several backups of the source: http://snesem...
- Fri May 09, 2008 7:38 pm
- Forum: Emulators
- Topic: Game_Music_Emu plugin for Winamp
- Replies: 113
- Views: 99967
- Sun Apr 27, 2008 7:06 pm
- Forum: bsnes Dev Talk
- Topic: What I've been up to the past week ...
- Replies: 60
- Views: 31600
- Mon Mar 26, 2007 8:45 pm
- Forum: Bug Reports/Feature Requests
- Topic: Multi-monitor support
- Replies: 14
- Views: 8317
Not to get too far off topic or beat a dead horse thread, but a while ago there was discussion about a Direct3D render that would change some other stuff like how the filters work with hi-res. Did you ever have any success with that approach? Obviously the ZSNES team has a ton of stuff going on so p...
- Sun Mar 18, 2007 5:13 pm
- Forum: ZSNES Talk
- Topic: Zsnes bad sound in DOS port.
- Replies: 15
- Views: 4717
You will need to check in System Properties->Hardware Devices->Sound Card... etc. and see what resources your sound card takes up. If it is not consuming a DMA channel, then it is a PCI sound card. Just a follow-up for kebabpizza if you're booting directly into DOS and not Win9x: check in your BIOS...
- Sat Mar 17, 2007 7:06 pm
- Forum: ZSNES Talk
- Topic: Zsnes bad sound in DOS port.
- Replies: 15
- Views: 4717
- Sun Mar 04, 2007 8:20 pm
- Forum: Emulators
- Topic: DOSBOX (0.72)
- Replies: 41
- Views: 25156
- Thu Mar 01, 2007 2:51 am
- Forum: Development
- Topic: coding question...
- Replies: 8
- Views: 6945
Just a suggestion from a self-taught coder (who doesn't have much time to do it anymore): pay attention in your math classes. Yes, it seems boring, it may seem like there's not much of a point to it, but math knowledge is tremendously important to coding. Do your homework and don't cheat by pulling ...
- Fri Feb 23, 2007 4:01 am
- Forum: ZSNES Talk
- Topic: Windows version detection
- Replies: 14
- Views: 6532
Windows XP Media Center Edition
Code: Select all
Windows NT 5.1 SP2.0
- Wed Jan 31, 2007 3:57 am
- Forum: Verified Bugs
- Topic: Chrono Trigger bug in latest WIP (not the flashing bug)
- Replies: 9
- Views: 19188
This appears to be fixed as of r4538 - see my post on the other thread: http://board.zsnes.com/phpBB2/viewtopic.php?t=8276
Hopefully that can be replicated. Congrats!
Hopefully that can be replicated. Congrats!
- Wed Jan 31, 2007 3:55 am
- Forum: Verified Bugs
- Topic: Chrono Trigger flickers during battle
- Replies: 17
- Views: 25961
Just compiled on Windows to r4538 and two long time CT bugs appear to be fixed. No flickering in Chrono Trigger, and now the walking/running animation shows up properly. I hope other people can replicate that same behavior. Assuming what I noticed can be replicated - congrats to pagefault et. al for...
- Thu Jan 25, 2007 5:02 pm
- Forum: Bug Reports/Feature Requests
- Topic: FF2-US: Line runs through speech window, breaking it in two
- Replies: 2
- Views: 3171
Confirmed on Final Fantasy IV, using Windows port built on zget4 from r4490. NSRT v3.3 - Nach's SNES ROM Tools ---------------------Internal ROM Info---------------------- File: Final Fantasy IV (J)(R1.1).SMC Name: FINAL FANTASY 4 Company: Square Header: Exists (type?) Bank: LoROM Interleaved: No SR...
- Mon Sep 04, 2006 8:21 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 386439
- Mon Sep 04, 2006 8:09 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 386439
I dunno, but I'm not experiencing that issue from your srm file. Tried it in town and on the fields. No crash whatsoever. You need something more reproducable (mention what settings you have enabled/disabled from the default settings). No problem... The only changes that I've made are video setting...
- Mon Sep 04, 2006 7:15 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 386439
Deathlike2: I've been able to reproduce the SD3 problem using builds with and without release grade/CPU optimizations. Just to make sure I'm being clear, the in-game menu I was talking about is the one with status/magic/etc, not the wheel menu where you can select items. Maybe my SRAM file is borked...
- Mon Sep 04, 2006 6:46 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 386439
mastershake1, did you make sure you delete the obj files before you compiled? Also, try deleting the cfg file to start clean. I do not experience your issue. I compiled on a system with no previous zget build so there were no object files, and likewise there was no previous cfg file in my zsnes dir...
- Mon Sep 04, 2006 4:18 pm
- Forum: ZSNES Talk
- Topic: Post v1.42 ZSNES WIPs
- Replies: 802
- Views: 386439
Seiken Densetsu 3 - game hangs when exiting in-game menu. ---------------------Internal ROM Info---------------------- File: Seiken Densetsu 3 (J).SMC Name: SeikenDensetsu3 Company: Square Header: Exists (type?) Bank: HiROM Interleaved: No SRAM: 64 Kb Type: Normal + Batt ROM: 32 Mb Country: Japan Vi...