Search found 14 matches

by OmegaX
Mon May 26, 2008 5:02 am
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 46095

Yes, sound on Linux is a problem because instead of deciding on a single unified API we have like 3 that try to offer compatibility with each other. And sound servers like PulseAudio make it even worse adding latency to the mix, what makes it worst is that on most linux forums like fedora and ubuntu...
by OmegaX
Sun May 25, 2008 10:00 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 46095

That's faulty logic. Use the one that works the best, alsa is very probably not to be the one that works the best, especially since ALSA works better via other APIs. Yeah you are right, I changet it to default and it now runs at a constant 60 fps. I just thought the new ALSA driver might work bette...
by OmegaX
Sun May 25, 2008 9:29 pm
Forum: bsnes Dev Talk
Topic: bsnes v0.032 released
Replies: 98
Views: 46095

I just compiled this new version and speed regulation doesn't seem to work. If I leave it at 100% I'm getting 90-120 fps and if I decrease it to 50% it goes down a little but still way beyond 60, I didn't have this problem with version 0.031 I'm using "glx" video driver and I changed the s...
by OmegaX
Fri May 16, 2008 9:15 pm
Forum: ZSNES Talk
Topic: ZSNES SDL on Cygwin
Replies: 12
Views: 3099

kode54 wrote:Cygwin doesn't run Linux binaries.
The last link is the source code :P
by OmegaX
Fri May 16, 2008 1:28 am
Forum: ZSNES Talk
Topic: ZSNES 1.51b Experimental Linux Binaries
Replies: 56
Views: 97585

Just tested on Arch Linux and so far so good, thanks :D
by OmegaX
Fri Nov 16, 2007 3:01 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 359966

Hi, I want to thank Nach for porting vba-m to Linux so quickly. I downloaded the source code with this: svn checkout http://svn.bountysource.com/vbam/trunk vba-m Revision 89 was checked out from svn and I run "make", it created the vba executable on the vba-m folder and it works at good sp...
by OmegaX
Sat Nov 03, 2007 5:05 am
Forum: Emulators
Topic: VBA-M
Replies: 629
Views: 359966

Hi mudlord, since you are replying here I would like to ask you what is the address of the SVN source code, because at https://vbam.bountysource.com/ I can't seem to find a link. Also are you planing on supporting the Linux build of vba too? there are lots of patches over latest SVN at vba's sourcef...
by OmegaX
Sat Sep 01, 2007 3:44 pm
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 331855

SVN revision 55 works for me now, thanks :D.
by OmegaX
Sat Sep 01, 2007 4:05 am
Forum: Emulators
Topic: Gambatte 0.5.0-wip2 released
Replies: 478
Views: 331855

I found a bug in Pokemon Crystal (latest SVN revision as of today #53 I think), the game plays slow and the sound is terrible, the same ROM works fine on VisualBoyAdvance. I tried with Zelda DX and everything was fine with that game. I used the SDL version BTW, I haven't tried QT because I don't wan...
by OmegaX
Tue Apr 17, 2007 2:41 am
Forum: ZSNES Talk
Topic: Help compiling zsnes in foresight linux
Replies: 7
Views: 4297

problem solved... kinda

Ok, i got it to compile, i was (stupidly) running configure directly instead of autogen.sh (altough i used to do it that way in CentOS with no problem). Thanks for the help, and sorry for the inconvinience. EDIT: ok i have a new problem :S i got it to compile without openGL support, so i installed d...
by OmegaX
Sun Apr 15, 2007 8:37 pm
Forum: ZSNES Talk
Topic: Help compiling zsnes in foresight linux
Replies: 7
Views: 4297

To Deathlike2, i have installed:
automake=1.9.6-3-0.1
autoconf=2.59-7-0.1
which versions should i have?
To Aerdan, i'm not using debian or ubuntu (altough i'm starting to wish ihe contrary :P), in foresight the package manager is conary :(
by OmegaX
Sun Apr 15, 2007 6:32 pm
Forum: ZSNES Talk
Topic: Help compiling zsnes in foresight linux
Replies: 7
Views: 4297

Recently i tried to search for devel packages for everything, since i'm new to this distro i didn't know how the devel packages are called, i got this ones but i get the same error: SDL:devel, gcc:devel libgcc:devellib libpng:devel libstdc++:devel nasm:runtime zlib:devel Mesa:devel ncurses:devel lib...
by OmegaX
Sat Apr 14, 2007 7:33 pm
Forum: ZSNES Talk
Topic: Help compiling zsnes in foresight linux
Replies: 7
Views: 4297

Help compiling zsnes in foresight linux

Hi, i recently switched distro and i'm just testing if i can make things work in this one. My specs: Pentium 4 3.0 Ghz Video card : nVidia GeForce 6200 TurboCache OS: Foresight Linux 1.2 Well i downloaded ZSNES 1.51 source code from this page and i wanted to compile it (i had done it before in CentO...
by OmegaX
Sat Nov 04, 2006 4:10 am
Forum: Bug Reports/Feature Requests
Topic: Unable to compile SVN r3945
Replies: 18
Views: 6961

Hi, i had the same problem with zlib in Linux (i'm using CentOs 4.4 btw), the most recent version of zlib in yum repos is 1.2.1, but i found something that can help in a linux forum, this is the link : http://www.howtoforge.com/forums/showthread.php?t=7026 Basically it explains how to build your own...