Search found 10 matches

by z4ever
Mon Jun 01, 2009 1:43 pm
Forum: ZSNES Talk
Topic: ZSNES 2.0 Status
Replies: 220
Views: 113695

This thread is still open.
So it is true?That is Amazing.
by z4ever
Sat May 30, 2009 2:20 pm
Forum: Controller Help
Topic: Any plan of adding dead zone detect for analog stick
Replies: 0
Views: 4153

Any plan of adding dead zone detect for analog stick

WinXP sp3 with zsnes 1.51. I am using PS2 DUAL SHOCK with USB converted. But I found zsnes lacks a dead zone fix. If the analog stick did not turn back to the center point controller will stuck to one direction. Just take an example. Center point of analog stick is (0,0). I suppose somewhat any valu...
by z4ever
Tue Dec 23, 2008 4:30 pm
Forum: Bug Reports/Feature Requests
Topic: [Feature Request]Add turning off scanline for ntsc filter
Replies: 4
Views: 2881

[Feature Request]Add turning off scanline for ntsc filter

For game with Hi Res,current NTSC filter in zsnes will turn the graphic broken.
But I found NTSC filter in bsnes work as it do not has scanline.
by z4ever
Sun Dec 14, 2008 5:10 pm
Forum: ZSNES Talk
Topic: "checksum" -Can nsrt fix that with clean roms?
Replies: 3
Views: 2758

What I mean clean rom is roms that in no-intro and can be sorted in InDB by nsrt. I assume that some roms have no "good checksums" dumps/sets as I found nsrt's rom editing only contains overdump trimming&hacking fix. With a rom in no-intro with noheader,I think I cannot do a trimming. ...
by z4ever
Sun Dec 14, 2008 2:03 pm
Forum: ZSNES Talk
Topic: "checksum" -Can nsrt fix that with clean roms?
Replies: 3
Views: 2758

"checksum" -Can nsrt fix that with clean roms?

Just wonder what is contained in nsrt db. I suppose checksum is some bytes contained in rom itself.Is that right? Is that all clean sets in nsrt's db have good checksum? If true what can we do if we get clean roms with no header but with bad/corrupt checksum? What caused that?overdump or something e...
by z4ever
Thu Nov 22, 2007 10:31 am
Forum: Bug Reports/Feature Requests
Topic: [Feature Requests]DSR F video mode and more NTSC option
Replies: 7
Views: 3213

Here I still found no solution for DSR F video mode for me.
Here is my situation I want to set:
640x480 full screen resolution with 548x480 Variable images.
Any way in zsnes in windows?
by z4ever
Sat Nov 17, 2007 11:16 am
Forum: Bug Reports/Feature Requests
Topic: [Feature Requests]DSR F video mode and more NTSC option
Replies: 7
Views: 3213

Oh, you're using SDL, well that's a different issue altogether and requires significantly more work to add it in for SDL-OpenGL... Sorry,I cannot get your idea. I am using zsnes in windows. I just read the docs and found "Variable" may be something about For the first one I think they got...
by z4ever
Fri Nov 16, 2007 3:50 pm
Forum: Bug Reports/Feature Requests
Topic: [Feature Requests]DSR F video mode and more NTSC option
Replies: 7
Views: 3213

paulguy wrote:For the first one I think they got that, read the docs. For the second one I'm not sure but from what I hear the implementation is kinda hacked on for now so I dunno about the possibility of that, I could be wrong, though.
Are you referring the "Variable" option?
If true,it is SDL only.
by z4ever
Fri Nov 16, 2007 10:33 am
Forum: Bug Reports/Feature Requests
Topic: [Feature Requests]DSR F video mode and more NTSC option
Replies: 7
Views: 3213

[Feature Requests]DSR F video mode and more NTSC option

In Zsnes,we have DS F or DR F video mode.
But I found the video mode in Snes9x which have a mode with D、S、R、F,which strenth to full streen and keep the aspect ratio.

About NTSC filter,I think it better for user to choose if strenth to full screen size.
by z4ever
Fri Dec 22, 2006 10:54 am
Forum: Bug Reports/Feature Requests
Topic: [Fixed]Frequency Of Turbo key
Replies: 0
Views: 1519

[Fixed]Frequency Of Turbo key

I found frequency of turbo key in zsnes1.42 and latest WIP is not so good as snes9x 1.502.
Can this be improved in next version?

Sorry,I found it caused by my fault.