Search found 48 matches

by filouk
Wed Aug 26, 2009 7:18 pm
Forum: ZSNES Talk
Topic: F1 / Incr. Frame actually moves 2 frames forwards !
Replies: 8
Views: 3310

AVI recording in Snes9x works very well (no compression), it was my VLC that was playing the videos all in red, I don't know why. Apologies to Snes9x.

I then use "Avi4BMP" which will save every frame as a picture file, and it's done ! Cool.
by filouk
Wed Aug 26, 2009 11:33 am
Forum: ZSNES Talk
Topic: F1 / Incr. Frame actually moves 2 frames forwards !
Replies: 8
Views: 3310

To take my snaps I first make a zsnes video and then I play it. But the big problem is that ZsNes bugs if you use the Pause button while playing a video. I would like to pause the video, see the frame number and then disable "Display frames", but I can't. So I guess that if I don't want fr...
by filouk
Wed Aug 26, 2009 10:16 am
Forum: ZSNES Talk
Topic: F1 / Incr. Frame actually moves 2 frames forwards !
Replies: 8
Views: 3310

ah. but in NTSC and PAL land, one frame is 1/30 or 1/25 of a second. At 50 FPS, you have 20 ms between two frames (1000/50). It's 1/50 of a second. Where do you get your "1/30" or "1/25" numbers from ? What you want is increment per field. Which will look horrid on interlaced vi...
by filouk
Tue Aug 25, 2009 11:14 pm
Forum: ZSNES Talk
Topic: F1 / Incr. Frame actually moves 2 frames forwards !
Replies: 8
Views: 3310

I found a way ! In the Config menu, go to "Speed" and assign a key to the "Incr. frame" function. Now each time you press the key, the frame counter will increase by 1. However it's quite "buggy"...
by filouk
Tue Aug 25, 2009 10:42 pm
Forum: ZSNES Talk
Topic: F1 / Incr. Frame actually moves 2 frames forwards !
Replies: 8
Views: 3310

F1 / Incr. Frame actually moves 2 frames forwards !

It would be so nice if the "Incr. frame" feature just moved 1 frame forwards ! I could make much more precise APNG files (like gif, but better) ! I wonder why we can't move just 1 frame forwards ?
by filouk
Mon Aug 24, 2009 6:52 pm
Forum: ZSNES Talk
Topic: Killer Instinct title screen snapshot
Replies: 9
Views: 3852

My Zsnes works very well in PAL. For my snapshots, I'm always working with European games and I always get 256x224 good snaps, where the bottom of the screen isn't missing. It's the first time I've seen this resolution.
by filouk
Mon Aug 24, 2009 5:39 pm
Forum: ZSNES Talk
Topic: Killer Instinct title screen snapshot
Replies: 9
Views: 3852

All titles screens I've seen are 256x224. The American version of KI also has a 256x224 title screen. So I wonder why KI(E) has a higher title screen. It's weird, when you press Esc to pause Zsnes, you can see the height of the screen increase. Click here if you want to see the file made with the Eu...
by filouk
Mon Aug 24, 2009 5:26 pm
Forum: ZSNES Talk
Topic: Killer Instinct title screen snapshot
Replies: 9
Views: 3852

Well it doesn't do the same with me. But anyway I don't want 256x239 snaps, it's too weird (should be 240...). With the American version I get a proper 256x224 so I'm happy ;)
by filouk
Mon Aug 24, 2009 4:14 pm
Forum: ZSNES Talk
Topic: Killer Instinct title screen snapshot
Replies: 9
Views: 3852

I use Killer Instinct (Europe).sfc (no-intro roms)


With Killer Instinct (E) the same thing happens...


With Killer Instinct (U) it works ! Thanks !
by filouk
Mon Aug 24, 2009 11:52 am
Forum: ZSNES Talk
Topic: Killer Instinct title screen snapshot
Replies: 9
Views: 3852

Killer Instinct title screen snapshot

I am trying to take a poper snapshot of Killer Instinct title screen, but the bottom of the screen is missing (you can't see the Rareware logo entirely). The screen seems to have an actual size of 256x240 (snes9x takes a 256x239 snapshot) and zsnes snapshots take only 256x224 snapshots. What should ...
by filouk
Sat Dec 01, 2007 3:56 pm
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

Ok, thank you.
by filouk
Sat Dec 01, 2007 12:57 pm
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

But what is the "original layering" ? Is it the layering that was here at the moment you "saved" the savestate in ZsNes ? If so, well it doesn't work for me. I would like the reload button to just load the same savestate again, which means I would like the reload button to have e...
by filouk
Sat Dec 01, 2007 12:29 am
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

OK. First I've just got the fact that the "reload" button doesn't do what I thought it did. I thought the "reload" button allowed to load the same savestate again, so as to "refresh" it if you have changed it in Zsnes in-between. So I guess this is not the actual functi...
by filouk
Fri Nov 30, 2007 8:34 pm
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

When I click on "reload" all layers get disabled (we are back to the original problem...)

P.S. if you need a beta-tester, I'm the man ;)
by filouk
Fri Nov 30, 2007 3:25 pm
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

Ok, if I first check the right boxes, then load another savestate it will then remember it when I click on the "reload" button. But now the problem with this new version is, that I can't click the "reload" button unless I have first enable or disable one layer, because otherwise ...
by filouk
Fri Nov 30, 2007 12:05 am
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

Thank you. But it actually doesn't fix the problem. Now with this new version, it doesn't matter whether I checked or uncheked the "update layering" option, the same thing happens : when I click on "reload" or when I load a new zst, the layer boxes never remain the way I set them...
by filouk
Thu Nov 29, 2007 8:58 am
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

The "relload" button appears in grey unless you check/uncheck some layers. So it is worse than in the previous versions, where you could always click the "reload" button. Actually I don't see how it would solve my problem ?
by filouk
Thu Nov 29, 2007 8:48 am
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

Mmh... sounds a bit complicated to me...

Thanks anyway.
by filouk
Wed Nov 28, 2007 9:08 pm
Forum: Emulators
Topic: vSNES
Replies: 132
Views: 197950

"Reload"

Hello ! How are you ? Creaothceann, in the Scene Viewer, when I click on "reload" (I often use this option when I change the .zst file so that it displays the new version), all boxes (layers...) get unchecked (even if the "update the layering" option has been disabled). Could you...
by filouk
Mon Apr 16, 2007 7:30 pm
Forum: ZSNES Talk
Topic: ZSNES 1.51 Released!
Replies: 155
Views: 210158

I don't even see why people call it "adding" and "extra 'line'" honestly, you are just displaying the entire screen area, why not? a lot of games there is no such 'line' it just continues the last segment of the game screen.

Good point. I totally agree.
by filouk
Tue Jan 30, 2007 10:49 pm
Forum: Bug Reports/Feature Requests
Topic: One pixel line missing in Snaphots
Replies: 49
Views: 18966

I thought that with a 15 bits palette the artist would have access to 32 shades of red, 32 of green and 32 of blue.
by filouk
Tue Jan 30, 2007 9:07 pm
Forum: Bug Reports/Feature Requests
Topic: One pixel line missing in Snaphots
Replies: 49
Views: 18966

Ok so there are 32 levels of red, 32 levels of green and 32 levels of blue, making a total of 32^3 = 32768 colours.
by filouk
Tue Jan 30, 2007 8:51 pm
Forum: Bug Reports/Feature Requests
Topic: One pixel line missing in Snaphots
Replies: 49
Views: 18966

I see... The SNES has a total of 32768 colours, and ln(32768) / ln(2) = 15 bits.
by filouk
Tue Jan 30, 2007 5:07 pm
Forum: Bug Reports/Feature Requests
Topic: One pixel line missing in Snaphots
Replies: 49
Views: 18966

Yes that's good news !

Might be a stupid question, but isn't the Super NES supposed to be 16-bits ? So how come the engine is 15 bits ?
by filouk
Sun Jan 28, 2007 7:34 pm
Forum: Bug Reports/Feature Requests
Topic: One pixel line missing in Snaphots
Replies: 49
Views: 18966

Yes, it works ! Thank you very much !

Oh no it's ugly.