Search found 31 matches

by Krade
Wed Feb 21, 2007 4:29 am
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 308967

I know that backtrace provided no info, but I thought that was related to nasm refusing to use stabs as a debug format when outputting Mach-O binaries. So it can't be solved to get a decent backtrace out of it?
by Krade
Wed Feb 21, 2007 4:13 am
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 308967

It doesn't happen here.... a debug build and a backtrace of it crashing would be nice. To build a debug build, make sure you pass in --enable-debug to configure or autogen.sh. Why are you asking him for something he can't do? Apple's junky broken tools don't support debugging. I keep forgetting thi...
by Krade
Tue Feb 20, 2007 11:04 pm
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 308967

Alright! The combination of those three patches, patched against 1.51 seemed to fix the wacky color problems when switching from between OpenGL and non-OpenGL modes that has been around since 1.43 at least. Well, partially fixed. I just found out that switching from any non-OpenGL to a Windowed Open...
by Krade
Tue Feb 20, 2007 7:56 am
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 308967

I don't think ZSNES would even start if I wasn't compiling for a 32 bit target. o_O Ok, after poking around a bit (and compiling against the proper SDL version, configure was picking up an old fink SDL installation I had -- this is what I get for having both fink and MacPorts installed), I found out...
by Krade
Mon Feb 19, 2007 9:08 pm
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 308967

Yes, I pulled it straight from SVN today, that's all I tried. It compiles just fine, but OpenGL is broken. Starting ZSNES with an OpenGL mode on crashes with that log I posted above.

I haven't done much tinkering with it yet, though.
by Krade
Mon Feb 19, 2007 1:05 pm
Forum: ZSNES Talk
Topic: ZSNES for Intel Mac ready for consumption!
Replies: 151
Views: 308967

Gah, compiling is not as straightforward as in Linux (it never is, is it?). I tried Hector's Xcode project + latest SVN revision, but Xcode breaks right in the beginning when linking parsegen with an "Undefined symbols: _crc32" Well, it gave out another error, but I have no idea what it me...